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Windows compile fixes
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@@ -48,7 +48,7 @@ void CWorldShadowShader::blendPreviousShadow()
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void CWorldShadowShader::resolveTexture()
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{
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boo::SWindowRect rect = {0, 0, m_w, m_h};
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boo::SWindowRect rect = {0, 0, int(m_w), int(m_h)};
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CGraphics::g_BooMainCommandQueue->resolveBindTexture(m_tex, rect, false, 0, true, false);
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}
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