mirror of https://github.com/AxioDL/metaforce.git
D3D sync
This commit is contained in:
parent
3093e60173
commit
a866939b09
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@ -127,19 +127,19 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
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m_texAlpha = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips,false, true, false);
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m_texAdditive = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_texVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips,false, false, false);
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m_noTexAlpha = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_noTexVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_noTexAdditive = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_noTexVtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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return new struct HLSLLineDataBindingFactory;
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}
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@ -270,89 +270,89 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::ID3
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m_texZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_texNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_texZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_texAdditiveZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_texAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_texRedToAlphaZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_indTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_indTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_indTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_cindTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_cindTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_cindTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_noTexZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, true, false);
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boo::Primitive::TriStrips, true, true, false);
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m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, true, false);
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boo::Primitive::TriStrips, false, true, false);
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m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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m_noTexAdditiveZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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true, false, false);
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boo::Primitive::TriStrips, true, false, false);
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m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
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ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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false, false, false);
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boo::Primitive::TriStrips, false, false, false);
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return new struct D3DElementDataBindingFactory;
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}
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit 3baf9184b921d000c997975bb112360e06b9fd75
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Subproject commit beab85bd01599155d655872349d7a93b4e6b7373
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2
specter
2
specter
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@ -1 +1 @@
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Subproject commit cbc19b323b802aa6b1d7b5a655e040f44a9e8534
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Subproject commit 7e6944962177fa250cbe89216648667c058ddb90
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