2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 23:07:43 +00:00
This commit is contained in:
Jack Andersen
2016-03-23 22:36:04 -10:00
parent 3093e60173
commit a866939b09
4 changed files with 26 additions and 26 deletions

View File

@@ -127,19 +127,19 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
m_texAlpha = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips,false, true, false);
m_texAdditive = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_texVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips,false, false, false);
m_noTexAlpha = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexAdditive = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_noTexVtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
return new struct HLSLLineDataBindingFactory;
}

View File

@@ -270,89 +270,89 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::ID3
m_texZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
boo::Primitive::TriStrips, true, true, false);
m_texNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_texZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_texAdditiveZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_texRedToAlphaZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_texRedToAlphaNoZTest = factory.newShaderPipeline(VS_HLSL_TEX, FS_HLSL_TEX_REDTOALPHA, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_indTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_indTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_indTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_INDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_cindTexZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_cindTexNoZWrite = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_cindTexAdditive = factory.newShaderPipeline(VS_HLSL_INDTEX, FS_HLSL_CINDTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatIndTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, true, false);
boo::Primitive::TriStrips, true, true, false);
m_noTexNoZTestZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, true, false);
boo::Primitive::TriStrips, false, true, false);
m_noTexZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_noTexNoZTestNoZWrite = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
m_noTexAdditiveZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
true, false, false);
boo::Primitive::TriStrips, true, false, false);
m_noTexAdditiveNoZTest = factory.newShaderPipeline(VS_HLSL_NOTEX, FS_HLSL_NOTEX, ComPtr<ID3DBlob>(), ComPtr<ID3DBlob>(),
ComPtr<ID3DBlob>(), m_vtxFormatNoTex,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
false, false, false);
boo::Primitive::TriStrips, false, false, false);
return new struct D3DElementDataBindingFactory;
}

2
hecl

Submodule hecl updated: 3baf9184b9...beab85bd01

Submodule specter updated: cbc19b323b...7e69449621