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Fix IGetAreaId and rename GetAreaId to GetAreaIndex

This commit is contained in:
2020-10-20 03:03:11 -07:00
parent 3ffa15cfa3
commit a8d8eb0dde
7 changed files with 18 additions and 18 deletions

View File

@@ -183,7 +183,7 @@ bool CActorLights::BuildAreaLightList(const CStateManager& mgr, const CGameArea&
}
zeus::CVector3f vec;
if (!x298_24_dirty && x294_aid == area.GetAreaId()) {
if (!x298_24_dirty && x294_aid == area.GetAreaIndex()) {
/* Early return if not ready for update */
if (mgr.GetInputFrameIdx() - x2a4_lastUpdateFrame < x2a8_areaUpdateFramePeriod)
return false;
@@ -193,7 +193,7 @@ bool CActorLights::BuildAreaLightList(const CStateManager& mgr, const CGameArea&
return false;
x2c0_lastActorPos = vec;
} else {
if (x294_aid != area.GetAreaId())
if (x294_aid != area.GetAreaIndex())
x2d8_brightLightIdx = -1;
x2a4_lastUpdateFrame = sFrameSchedulerCount + mgr.GetInputFrameIdx();
vec = aabb.center() + x2ac_actorPosBias;
@@ -203,7 +203,7 @@ bool CActorLights::BuildAreaLightList(const CStateManager& mgr, const CGameArea&
/* Reset lighting state */
x2d4_worldLightingLevel = worldLightingLevel;
x298_24_dirty = false;
x294_aid = area.GetAreaId();
x294_aid = area.GetAreaIndex();
x29c_shadowLightArrIdx = -1;
x288_ambientColor = zeus::skClear;