Changes to avoid polluting alpha buffer

This commit is contained in:
Jack Andersen 2017-12-19 20:06:21 -10:00
parent 6d8344f44d
commit a8f27c5569
4 changed files with 5 additions and 5 deletions

View File

@ -16,7 +16,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
{ {
buildResources(ctx, res); buildResources(ctx, res);
m_splitMenuSystem.emplace(*this, ctx); m_splitMenuSystem.emplace(*this, ctx);
m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], boo::TextureClampMode::Repeat, 1, 3); m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], boo::TextureClampMode::Repeat, 3, 3);
return true; return true;
}); });
resized(rect, rect); resized(rect, rect);

View File

@ -259,7 +259,7 @@ void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* f
m_regular = m_regular =
ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, m_vtxFmt, 1, ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, m_vtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None); boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
} }
#endif #endif

View File

@ -274,7 +274,7 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, m_solidVtxFmt, 1, m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, m_solidVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None); boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
boo::VertexElementDescriptor texvdescs[] = boo::VertexElementDescriptor texvdescs[] =
{ {
@ -285,7 +285,7 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, m_texVtxFmt, 1, m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, m_texVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None); boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
} }
#endif #endif

@ -1 +1 @@
Subproject commit 692dc1adfb0e5c7f43b220c6a2204e40b01598e9 Subproject commit f0df551237b8d1bda3e626b614284b6b4cac1a59