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Changes to avoid polluting alpha buffer

This commit is contained in:
Jack Andersen
2017-12-19 20:06:21 -10:00
parent 6d8344f44d
commit a8f27c5569
4 changed files with 5 additions and 5 deletions

View File

@@ -16,7 +16,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
{
buildResources(ctx, res);
m_splitMenuSystem.emplace(*this, ctx);
m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], boo::TextureClampMode::Repeat, 1, 3);
m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], boo::TextureClampMode::Repeat, 3, 3);
return true;
});
resized(rect, rect);

View File

@@ -259,7 +259,7 @@ void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* f
m_regular =
ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, m_vtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
}
#endif

View File

@@ -274,7 +274,7 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, nullptr, nullptr, m_solidVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
boo::VertexElementDescriptor texvdescs[] =
{
@@ -285,7 +285,7 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
m_texShader = ctx.newShaderPipeline(TexVS, TexFS, nullptr, nullptr, m_texVtxFmt, 1,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
}
#endif

Submodule specter/zeus updated: 692dc1adfb...f0df551237