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Initial fog rendering
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@@ -5,6 +5,7 @@
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#include "optional.hpp"
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#include "zeus/CVector3f.hpp"
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#include "zeus/CColor.hpp"
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#include "Graphics/CGraphics.hpp"
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#define URDE_MAX_LIGHTS 16
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@@ -36,6 +37,7 @@ public:
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Light lights[URDE_MAX_LIGHTS];
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zeus::CColor ambient;
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zeus::CColor colorRegs[3];
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CGraphics::CFogState fog;
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};
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struct ThermalUniform
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