Various AutoMapper render fixes

This commit is contained in:
Jack Andersen 2017-11-15 22:05:10 -10:00
parent 21505e46ce
commit a914e121ea
12 changed files with 64 additions and 52 deletions

View File

@ -417,9 +417,42 @@ void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStat
}
}
void CAutoMapper::CompleteMapperStateTransition(const CStateManager&)
void CAutoMapper::CompleteMapperStateTransition(const CStateManager& mgr)
{
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
TransformRenderStatesUniverseToWorld();
if (x1c0_nextState == EAutoMapperState::MapScreen)
{
const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
x24_world->IGetMapWorld()->RecalculateWorldSphere(mwInfo, *x24_world);
x1d8_flashTimer = 0.f;
x1dc_playerFlashPulse = 0.f;
}
if (x1c0_nextState == EAutoMapperState::MiniMap)
{
x28_frmeMapScreen = TLockedToken<CGuiFrame>();
m_frmeInitialized = false;
x2fc_textpane_hint = nullptr;
x300_textpane_instructions = nullptr;
x304_textpane_instructions1 = nullptr;
x308_textpane_instructions2 = nullptr;
x2f8_textpane_areaname = nullptr;
x30c_basewidget_leftPane = nullptr;
x310_basewidget_yButtonPane = nullptr;
x314_basewidget_bottomPane = nullptr;
SetResLockState(x210_lstick, false);
SetResLockState(x25c_cstick, false);
SetResLockState(x2a8_ltrigger, false);
SetResLockState(x2bc_rtrigger, false);
SetResLockState(x2d0_abutton, false);
}
if (x1c0_nextState == EAutoMapperState::MapScreenUniverse && x328_ == 1)
LeaveMapScreen(mgr);
x1bc_state = x1c0_nextState;
}
void CAutoMapper::ResetInterpolationTimer(float t)
@ -812,7 +845,7 @@ void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateMa
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
if (x1bc_state == EAutoMapperState::MapScreen)
{
if (input.PA() && !x328_ && HasCurrentMapUniverseWorld())
if (input.PA() && x328_ == 0 && HasCurrentMapUniverseWorld())
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
}
else if (x1bc_state == EAutoMapperState::MapScreenUniverse && input.PA())
@ -981,7 +1014,7 @@ float CAutoMapper::GetDesiredMiniMapCameraDistance(const CStateManager& mgr) con
const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId);
const CMapArea* mapa = mw->GetMapArea(xa0_curAreaId);
bool oneMiniMapArea = g_tweakAutoMapper->GetShowOneMiniMapArea();
for (int i = -1 ; i < (oneMiniMapArea ? 0 : area->IGetNumAttachedAreas()) ; ++i)
for (int i = -1 ; i < (oneMiniMapArea ? 0 : int(area->IGetNumAttachedAreas())) ; ++i)
{
TAreaId aid = i == -1 ? xa0_curAreaId : area->IGetAttachedAreaId(i);
const CMapArea* attMapa = mw->GetMapArea(aid);
@ -1032,7 +1065,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
CheckDummyWorldLoad(mgr);
else if (x1e0_hintSteps.size())
UpdateHintNavigation(input.DeltaTime(), mgr);
else if (!x328_)
else if (x328_ == 0)
ProcessMapScreenInput(input, mgr);
}
}
@ -1150,7 +1183,7 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
if (input.PZ() || input.PB())
{
if (!x328_)
if (x328_ == 0)
{
if (CanLeaveMapScreenInternal(mgr))
LeaveMapScreen(mgr);

View File

@ -363,7 +363,7 @@ void CMapWorld::DrawAreas(const CMapWorld::CMapWorldDrawParms& parms, int selAre
std::sort(sortInfos.begin(), sortInfos.end(),
[](const CMapObjectSortInfo& a, const CMapObjectSortInfo& b)
{
return a.GetZDistance() < b.GetZDistance();
return a.GetZDistance() > b.GetZDistance();
});
int lastAreaIdx = -1;

View File

@ -73,10 +73,9 @@ zeus::CTransform CMappableObject::AdjustTransformForType()
}
else if (x0_type >= EMappableObjectType::BlueDoor || x0_type <= EMappableObjectType::PlasmaDoorFloor2)
{
zeus::CMatrix4f tmp = x10_transform.toMatrix4f().transposed();
return zeus::CTransform::Translate(tmp.m[1][0], tmp.m[2][1], tmp[3][2]);
return x10_transform;
}
return x10_transform;
return zeus::CTransform::Translate(x10_transform.origin);
}
std::pair<zeus::CColor, zeus::CColor>
@ -155,8 +154,8 @@ void CMappableObject::Draw(int curArea, const CMapWorldInfo& mwInfo,
line.Reset();
line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
line.Render();
}
}
@ -229,8 +228,8 @@ void CMappableObject::DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo,
line.Reset();
line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
line.Render();
}

View File

@ -74,7 +74,7 @@ private:
CLineRenderer m_outline;
DoorSurface(boo::IGraphicsDataFactory::Context& ctx)
: m_surface(ctx, g_doorVbo, g_doorIbo),
m_outline(ctx, CLineRenderer::EPrimitiveMode::LineStrip, 5, nullptr, false)
m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false)
{}
};
std::experimental::optional<DoorSurface> m_doorSurface;

View File

@ -179,40 +179,17 @@ void CCameraBlurPass::Draw()
if (x10_curType == EBlurType::NoBlur)
return;
SClipScreenRect rect(g_Viewport);
CGraphics::ResolveSpareTexture(rect);
if (x10_curType == EBlurType::Xray)
{
float blurX = x1c_curValue * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
float blurY = x1c_curValue * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
for (int i=0 ; i<4 ; ++i)
{
float iflt = i;
float uvScale = (1.f - (blurX * iflt + blurY * iflt * iflt));
float uvOffset = uvScale * -0.5f + 0.5f;
}
if (!m_xrayShader)
m_xrayShader.emplace(x0_paletteTex);
m_xrayShader->draw(x1c_curValue);
}
else
{
for (int i=0 ; i<7 ; ++i)
{
float amtX = 0.f;
float amtY = 0.f;
if (i)
{
float tmp = i - 1;
tmp *= 2.f * M_PIF;
tmp /= 6.f;
amtX = std::cos(tmp);
amtX *= x1c_curValue / 640.f;
amtY = std::sin(tmp);
amtY *= x1c_curValue / 448.f;
}
}
if (!m_shader)
m_shader.emplace();
m_shader->draw(x1c_curValue);
}
}

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@ -4,6 +4,8 @@
#include "zeus/CColor.hpp"
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
#include "Graphics/Shaders/CXRayBlurFilter.hpp"
namespace urde
{
@ -103,6 +105,9 @@ class CCameraBlurPass
//bool x2d_noPersistentCopy = false;
//u32 x30_persistentBuf = 0;
mutable std::experimental::optional<CCameraBlurFilter> m_shader;
mutable std::experimental::optional<CXRayBlurFilter> m_xrayShader;
public:
void Draw();
void Update(float dt);

View File

@ -91,7 +91,7 @@ CMapSurfaceShader::Initialize(boo::GLDataFactory::Context& ctx)
const char* uniNames[] = {"MapSurfaceUniform"};
s_Pipeline = ctx.newShaderPipeline(VS, FS, 0, nullptr, 1, uniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true,
boo::Primitive::TriStrips, boo::ZTest::None, false, true,
false, boo::CullMode::Backface);
return new CMapSurfaceShaderGLDataBindingFactory;
}
@ -113,7 +113,7 @@ CMapSurfaceShader::Initialize(boo::VulkanDataFactory::Context& ctx)
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
boo::ZTest::None, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderVulkanDataBindingFactory;
}

View File

@ -72,7 +72,7 @@ CMapSurfaceShader::Initialize(boo::ID3DDataFactory::Context& ctx)
s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr, s_VtxFmt,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
boo::ZTest::None, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderD3DDataBindingFactory;
}

View File

@ -76,7 +76,7 @@ CMapSurfaceShader::Initialize(boo::MetalDataFactory::Context& ctx)
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr,
s_VtxFmt, CGraphics::g_ViewportSamples,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
boo::ZTest::LEqual, false, true, false, boo::CullMode::Backface);
boo::ZTest::None, false, true, false, boo::CullMode::Backface);
return new CMapSurfaceShaderMetalDataBindingFactory;
}

View File

@ -33,10 +33,8 @@ void CXRayBlurFilter::draw(float amount)
{
CGraphics::ResolveSpareTexture(CGraphics::g_CroppedViewport);
float blurL = amount * 0.0014f * 0.25f;
float blurQ = amount * 0.0000525f * 0.25f;
//float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
//float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
float blurL = amount * g_tweakGui->GetXrayBlurScaleLinear() * 0.25f;
float blurQ = amount * g_tweakGui->GetXrayBlurScaleQuadratic() * 0.25f;
for (int i=0 ; i<4 ; ++i)
{

View File

@ -319,7 +319,7 @@ void CInGameGuiManager::OnNewPauseScreenState(CArchitectureQueue& archQueue)
{
if (x1c0_nextState != EInGameGuiState::PauseGame && x1c0_nextState != EInGameGuiState::PauseLogBook)
{
if (x48_pauseScreen->IsTransitioning())
if (x48_pauseScreen && x48_pauseScreen->IsTransitioning())
return;
x48_pauseScreen.reset();
}
@ -481,7 +481,7 @@ void CInGameGuiManager::Update(CStateManager& stateMgr, float dt, CArchitectureQ
{
if (x1c0_nextState == EInGameGuiState::Zero || x1c0_nextState == EInGameGuiState::InGame)
TryReloadAreaTextures();
if ((x1bc_prevState == x1c0_nextState || !x1e8_enableAutoMapper) &&
if ((!x38_autoMapper->IsInMapperStateTransition() || !x1e8_enableAutoMapper) &&
x3c_pauseScreenBlur->IsNotTransitioning())
OnNewPauseScreenState(archQueue);
}

2
hecl

@ -1 +1 @@
Subproject commit 7fe1cb8320ee23d115a222980bba96508a139920
Subproject commit 97734162b1cbebac86078c07f4586a977091a9a7