ITweakPlayerRes: Remove unnecessary calls to .data()

All of these functions return a string_view, which is accepted by
GetResourceIdByName(), so this avoids several unnecessary std::strlen
calls.
This commit is contained in:
Lioncash 2020-02-25 02:09:42 -05:00
parent 189b03c001
commit a92bc16265
1 changed files with 15 additions and 15 deletions

View File

@ -79,9 +79,9 @@ struct ITweakPlayerRes : ITweak {
} }
void ResolveResources(const urde::IFactory& factory) { void ResolveResources(const urde::IFactory& factory) {
x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon().data())->id; x4_saveStationIcon = factory.GetResourceIdByName(_GetSaveStationIcon())->id;
x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon().data())->id; x8_missileStationIcon = factory.GetResourceIdByName(_GetMissileStationIcon())->id;
xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon().data())->id; xc_elevatorIcon = factory.GetResourceIdByName(_GetElevatorIcon())->id;
x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon())->id; x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(_GetMinesBreakFirstTopIcon())->id;
x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstBottomIcon())->id; x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(_GetMinesBreakFirstBottomIcon())->id;
@ -89,39 +89,39 @@ struct ITweakPlayerRes : ITweak {
x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakSecondBottomIcon())->id; x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(_GetMinesBreakSecondBottomIcon())->id;
for (int i = 0; i < 9; ++i) for (int i = 0; i < 9; ++i)
x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i).data())->id; x24_lStick[i] = factory.GetResourceIdByName(_GetLStick(i))->id;
for (int i = 0; i < 9; ++i) for (int i = 0; i < 9; ++i)
x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i).data())->id; x4c_cStick[i] = factory.GetResourceIdByName(_GetCStick(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i).data())->id; x74_lTrigger[i] = factory.GetResourceIdByName(_GetLTrigger(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i).data())->id; x80_rTrigger[i] = factory.GetResourceIdByName(_GetRTrigger(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i).data())->id; x8c_startButton[i] = factory.GetResourceIdByName(_GetStartButton(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i).data())->id; x98_aButton[i] = factory.GetResourceIdByName(_GetAButton(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i).data())->id; xa4_bButton[i] = factory.GetResourceIdByName(_GetBButton(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i).data())->id; xb0_xButton[i] = factory.GetResourceIdByName(_GetXButton(i))->id;
for (int i = 0; i < 2; ++i) for (int i = 0; i < 2; ++i)
xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i).data())->id; xbc_yButton[i] = factory.GetResourceIdByName(_GetYButton(i))->id;
xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS().data())->id; xc4_ballTransitionsANCS = factory.GetResourceIdByName(_GetBallTransitionsANCS())->id;
for (int i = 0; i < 5; ++i) for (int i = 0; i < 5; ++i)
xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i).data())->id; xc8_ballTransitions[i] = factory.GetResourceIdByName(_GetBallTransitionBeamRes(i))->id;
for (int i = 0; i < 5; ++i) for (int i = 0; i < 5; ++i)
xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i).data())->id; xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i))->id;
xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance(); xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();
} }