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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 22:27:43 +00:00

Uniform and Vertex buffer pool refactor

This commit is contained in:
Jack Andersen
2016-12-09 16:33:54 -10:00
parent 474ef07953
commit a9322292f5
33 changed files with 614 additions and 205 deletions

View File

@@ -322,9 +322,8 @@ void View::Resources::init(boo::VulkanDataFactory::Context& ctx, const IThemeDat
void View::buildResources(boo::IGraphicsDataFactory::Context& ctx, ViewResources& res)
{
m_viewVertBlockBuf =
ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(ViewBlock), 1);
m_bgVertsBinding.initSolid(ctx, res, 4, m_viewVertBlockBuf);
m_viewVertBlockBuf.emplace(res.m_viewRes.m_bufPool.allocateBlock(res.m_factory));
m_bgVertsBinding.init(ctx, res, 4, *m_viewVertBlockBuf);
}
View::View(ViewResources& res)
@@ -349,8 +348,8 @@ void View::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
if (m_viewVertBlockBuf)
m_viewVertBlockBuf->load(&m_viewVertBlock, sizeof(ViewBlock));
m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
m_viewVertBlockBuf->access() = m_viewVertBlock;
m_bgVertsBinding.load<decltype(m_bgRect)>(m_bgRect);
}
void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub)
@@ -361,8 +360,8 @@ void View::resized(const ViewBlock& vb, const boo::SWindowRect& sub)
m_bgRect[2].m_pos.assign(sub.size[0], sub.size[1], 0.f);
m_bgRect[3].m_pos.assign(sub.size[0], 0.f, 0.f);
if (m_viewVertBlockBuf)
m_viewVertBlockBuf->load(&vb, sizeof(ViewBlock));
m_bgVertsBinding.load(m_bgRect, sizeof(m_bgRect));
m_viewVertBlockBuf->access() = vb;
m_bgVertsBinding.load<decltype(m_bgRect)>(m_bgRect);
}
void View::draw(boo::IGraphicsCommandQueue* gfxQ)
@@ -381,64 +380,76 @@ void View::commitResources(ViewResources& res, const boo::FactoryCommitFunc& com
m_gfxData = res.m_factory->commitTransaction(commitFunc);
}
void View::VertexBufferBinding::initSolid(boo::IGraphicsDataFactory::Context& ctx,
void View::VertexBufferBindingSolid::init(boo::IGraphicsDataFactory::Context& ctx,
ViewResources& res, size_t count,
boo::IGraphicsBuffer* viewBlockBuf)
const UniformBufferPool<ViewBlock>::Token& viewBlockBuf)
{
m_vertsBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SolidShaderVert), count);
m_vertsBuf.emplace(res.m_viewRes.m_solidPool.allocateBlock(res.m_factory, count));
auto vBufInfo = m_vertsBuf->getBufferInfo();
auto uBufInfo = viewBlockBuf.getBufferInfo();
boo::IGraphicsBuffer* bufs[] = {uBufInfo.first};
size_t bufOffs[] = {uBufInfo.second};
size_t bufSizes[] = {sizeof(ViewBlock)};
if (!res.m_viewRes.m_solidVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertsBuf, nullptr, boo::VertexSemantic::Color}
{vBufInfo.first, nullptr, boo::VertexSemantic::Position4},
{vBufInfo.first, nullptr, boo::VertexSemantic::Color}
};
m_vtxFmt = ctx.newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
m_vtxFmt = ctx.newVertexFormat(2, vdescs, vBufInfo.second);
m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
m_vtxFmt, m_vertsBuf, nullptr,
nullptr, 1, bufs, nullptr, 0, nullptr);
m_vtxFmt, vBufInfo.first, nullptr,
nullptr, 1, bufs, nullptr, bufOffs,
bufSizes, 0, nullptr, vBufInfo.second);
}
else
{
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
res.m_viewRes.m_solidVtxFmt,
m_vertsBuf, nullptr,
nullptr, 1, bufs, nullptr, 0, nullptr);
vBufInfo.first, nullptr,
nullptr, 1, bufs, nullptr, bufOffs,
bufSizes, 0, nullptr, vBufInfo.second);
}
}
void View::VertexBufferBinding::initTex(boo::IGraphicsDataFactory::Context& ctx,
void View::VertexBufferBindingTex::init(boo::IGraphicsDataFactory::Context& ctx,
ViewResources& res, size_t count,
boo::IGraphicsBuffer* viewBlockBuf,
const UniformBufferPool<ViewBlock>::Token& viewBlockBuf,
boo::ITexture* texture)
{
m_vertsBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(TexShaderVert), count);
m_vertsBuf.emplace(res.m_viewRes.m_texPool.allocateBlock(res.m_factory, count));
auto vBufInfo = m_vertsBuf->getBufferInfo();
auto uBufInfo = viewBlockBuf.getBufferInfo();
boo::IGraphicsBuffer* bufs[] = {uBufInfo.first};
size_t bufOffs[] = {uBufInfo.second};
size_t bufSizes[] = {sizeof(ViewBlock)};
boo::ITexture* tex[] = {texture};
if (!res.m_viewRes.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_vertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_vertsBuf, nullptr, boo::VertexSemantic::UV4}
{vBufInfo.first, nullptr, boo::VertexSemantic::Position4},
{vBufInfo.first, nullptr, boo::VertexSemantic::UV4}
};
m_vtxFmt = ctx.newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
boo::ITexture* tex[] = {texture};
m_vtxFmt = ctx.newVertexFormat(2, vdescs, vBufInfo.second);
m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
m_vtxFmt, m_vertsBuf, nullptr,
nullptr, 1, bufs, nullptr, 1, tex);
m_vtxFmt, vBufInfo.first, nullptr,
nullptr, 1, bufs, nullptr, bufOffs,
bufSizes, 1, tex, vBufInfo.second);
}
else
{
boo::IGraphicsBuffer* bufs[] = {viewBlockBuf};
boo::ITexture* tex[] = {texture};
m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
res.m_viewRes.m_texVtxFmt,
m_vertsBuf, nullptr,
nullptr, 1, bufs, nullptr, 1, tex);
vBufInfo.first, nullptr,
nullptr, 1, bufs, nullptr, bufOffs,
bufSizes, 1, tex, vBufInfo.second);
}
}