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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-15 03:26:08 +00:00

CFrontEndUI work

This commit is contained in:
Jack Andersen
2016-12-29 20:37:01 -10:00
parent b3cae0d4d5
commit a93ca26ea1
29 changed files with 960 additions and 216 deletions

View File

@@ -7,6 +7,7 @@
#include "GuiSys/CGuiTextPane.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "Audio/CSfxManager.hpp"
#include "MP1/MP1.hpp"
namespace urde
{
@@ -20,10 +21,10 @@ void CSaveUI::ResetCardDriver()
{
x92_ = false;
x6c_cardDriver.reset();
bool importState = (x0_instIdx == 0 && !x90_needsDriverReset);
bool importState = (x0_saveCtx == ESaveContext::FrontEnd && !x90_needsDriverReset);
x6c_cardDriver = ConstructCardDriver(importState);
x6c_cardDriver->StartCardProbe();
x10_uiType = UIType::Empty;
x10_uiType = EUIType::Empty;
SetUIText();
}
@@ -45,13 +46,13 @@ CIOWin::EMessageReturn CSaveUI::Update(float dt)
else
x80_iowRet = CIOWin::EMessageReturn::Exit;
}
else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != UIType::NotOriginalCard)
else if (x6c_cardDriver->x10_state == EState::CardCheckDone && x10_uiType != EUIType::NotOriginalCard)
{
if (x6c_cardDriver->x28_cardSerial != x8_serial)
{
if (x93_secondaryInst)
if (x93_inGame)
{
x10_uiType = UIType::NotOriginalCard;
x10_uiType = EUIType::NotOriginalCard;
x91_uiTextDirty = true;
}
else
@@ -70,7 +71,7 @@ CIOWin::EMessageReturn CSaveUI::Update(float dt)
if (x80_iowRet != CIOWin::EMessageReturn::Normal)
return x80_iowRet;
UIType oldTp = x10_uiType;
EUIType oldTp = x10_uiType;
x10_uiType = SelectUIType();
if (oldTp != x10_uiType || x91_uiTextDirty)
SetUIText();
@@ -126,7 +127,7 @@ bool CSaveUI::PumpLoad()
x58_tablegroup_choices->SetMenuSelectionChangeCallback(
std::bind(&CSaveUI::DoSelectionChange, this, std::placeholders::_1));
if (x0_instIdx == 1)
if (x0_saveCtx == ESaveContext::InGame)
x6c_cardDriver->StartCardProbe();
x10_uiType = SelectUIType();
@@ -134,16 +135,16 @@ bool CSaveUI::PumpLoad()
return true;
}
CSaveUI::UIType CSaveUI::SelectUIType() const
CSaveUI::EUIType CSaveUI::SelectUIType() const
{
if (x6c_cardDriver->x10_state == EState::NoCard)
return UIType::NoCardFound;
return EUIType::NoCardFound;
switch (x10_uiType)
{
case UIType::ProgressWillBeLost:
case UIType::NotOriginalCard:
case UIType::AllDataWillBeLost:
case EUIType::ProgressWillBeLost:
case EUIType::NotOriginalCard:
case EUIType::AllDataWillBeLost:
return x10_uiType;
default: break;
}
@@ -151,43 +152,43 @@ CSaveUI::UIType CSaveUI::SelectUIType() const
if (CMemoryCardDriver::IsCardBusy(x6c_cardDriver->x10_state))
{
if (CMemoryCardDriver::IsCardWriting(x6c_cardDriver->x10_state))
return UIType::BusyWriting;
return UIType::BusyReading;
return EUIType::BusyWriting;
return EUIType::BusyReading;
}
if (x6c_cardDriver->x10_state == EState::Ready)
{
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardStillFull)
return UIType::StillInsufficientSpace;
return UIType::SaveProgress;
return EUIType::StillInsufficientSpace;
return EUIType::SaveProgress;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardBroken)
return UIType::NeedsFormatBroken;
return EUIType::NeedsFormatBroken;
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongCharacterSet)
return UIType::NeedsFormatEncoding;
return EUIType::NeedsFormatEncoding;
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardWrongDevice)
return UIType::WrongDevice;
return EUIType::WrongDevice;
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardFull)
{
if (x6c_cardDriver->x10_state == EState::CardCheckFailed)
return UIType::InsufficientSpaceBadCheck;
return UIType::InsufficientSpaceOKCheck;
return EUIType::InsufficientSpaceBadCheck;
return EUIType::InsufficientSpaceOKCheck;
}
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardNon8KSectors)
return UIType::IncompatibleCard;
return EUIType::IncompatibleCard;
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::FileCorrupted)
return UIType::SaveCorrupt;
return EUIType::SaveCorrupt;
if (x6c_cardDriver->x14_error == CMemoryCardDriver::EError::CardIOError)
return UIType::CardDamaged;
return EUIType::CardDamaged;
return UIType::Empty;
return EUIType::Empty;
}
void CSaveUI::SetUIText()
@@ -202,64 +203,64 @@ void CSaveUI::SetUIText()
switch (x10_uiType)
{
case UIType::BusyReading:
case EUIType::BusyReading:
msgB = 24; // Reading
break;
case UIType::BusyWriting:
case EUIType::BusyWriting:
msgB = 25; // Writing
break;
case UIType::NoCardFound:
case EUIType::NoCardFound:
msgB = 0; // No card found
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
case UIType::NeedsFormatBroken:
case EUIType::NeedsFormatBroken:
msgB = 1; // Needs format (card broken)
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 20; // Format
break;
case UIType::NeedsFormatEncoding:
case EUIType::NeedsFormatEncoding:
msgB = 2; // Needs format (wrong char set)
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 20; // Format
break;
case UIType::CardDamaged:
case EUIType::CardDamaged:
msgB = 3; // Damaged
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
case UIType::WrongDevice:
case EUIType::WrongDevice:
msgB = 5; // Invalid device
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
case UIType::InsufficientSpaceOKCheck:
case EUIType::InsufficientSpaceOKCheck:
msgB = 6; // Insufficient space (completely filled)
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
break;
case UIType::InsufficientSpaceBadCheck:
msgB = bool(x0_instIdx) + 9; // Insufficient space A or B
case EUIType::InsufficientSpaceBadCheck:
msgB = bool(x0_saveCtx) + 9; // Insufficient space A or B
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
opt2 = 19; // Manage memory card
break;
case UIType::IncompatibleCard:
case EUIType::IncompatibleCard:
msgB = 7; // Incompatible card
opt0 = 17; // Continue without saving
opt1 = 18; // Retry
break;
case UIType::SaveCorrupt:
case EUIType::SaveCorrupt:
msgB = 4; // Save corrupt
opt0 = 22; // Delete corrupt file
opt1 = 17; // Continue without saving
opt2 = 18; // Retry
break;
case UIType::StillInsufficientSpace:
if (x0_instIdx == 1)
case EUIType::StillInsufficientSpace:
if (x0_saveCtx == ESaveContext::InGame)
{
msgB = 10; // Insufficient space B
opt0 = 17; // Continue without saving
@@ -274,26 +275,26 @@ void CSaveUI::SetUIText()
opt2 = 19; // Manage memory card
}
break;
case UIType::ProgressWillBeLost:
case EUIType::ProgressWillBeLost:
msgA = 28; // Warning
msgB = 11; // Progress will be lost
opt0 = 21; // Cancel
opt1 = 16; // Continue
break;
case UIType::NotOriginalCard:
case EUIType::NotOriginalCard:
msgA = 28; // Warning
msgB = 12; // Not the original card
opt0 = x0_instIdx == 1 ? 21 : 17; // Cancel : continue without saving
opt0 = x0_saveCtx == ESaveContext::InGame ? 21 : 17; // Cancel : continue without saving
opt1 = 16; // Continue
break;
case UIType::AllDataWillBeLost:
case EUIType::AllDataWillBeLost:
msgA = 28; // Warning
msgB = 13; // All card data will be erased
opt0 = 16; // Continue
opt1 = 21; // Cancel
break;
case UIType::SaveProgress:
if (x0_instIdx == 1)
case EUIType::SaveProgress:
if (x0_saveCtx == ESaveContext::InGame)
{
msgB = 8; // Save progress?
opt0 = 14; // Yes
@@ -359,18 +360,18 @@ void CSaveUI::ContinueWithoutSaving()
void CSaveUI::DoAdvance(CGuiTableGroup* caller)
{
int userSel = x58_tablegroup_choices->GetUserSelection();
s32 sfx = -1;
int sfx = -1;
switch (x10_uiType)
{
case UIType::NoCardFound:
case UIType::CardDamaged:
case UIType::WrongDevice:
case UIType::IncompatibleCard:
case EUIType::NoCardFound:
case EUIType::CardDamaged:
case EUIType::WrongDevice:
case EUIType::IncompatibleCard:
if (userSel == 0)
{
/* Continue without saving */
if (x0_instIdx == 1)
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
@@ -384,22 +385,205 @@ void CSaveUI::DoAdvance(CGuiTableGroup* caller)
}
break;
case UIType::NeedsFormatBroken:
case UIType::NeedsFormatEncoding:
case EUIType::NeedsFormatBroken:
case EUIType::NeedsFormatEncoding:
if (userSel == 0)
{
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Format */
x10_uiType = EUIType::AllDataWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
}
break;
case UIType::InsufficientSpaceBadCheck:
case UIType::InsufficientSpaceOKCheck:
case EUIType::InsufficientSpaceBadCheck:
case EUIType::InsufficientSpaceOKCheck:
if (userSel == 0)
{
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Manage memory card */
if (x0_saveCtx == ESaveContext::InGame)
{
x10_uiType = EUIType::ProgressWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
}
else
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
break;
case UIType::SaveCorrupt:
case EUIType::SaveCorrupt:
if (userSel == 0)
{
/* Delete corrupt file */
x6c_cardDriver->StartFileDeleteBad();
sfx = x84_navConfirmSfx;
}
else if (userSel == 1)
{
/* Continue without saving */
if (x0_saveCtx == ESaveContext::InGame)
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
else
ContinueWithoutSaving();
sfx = x8c_navBackSfx;
}
else if (userSel == 2)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
break;
case UIType::StillInsufficientSpace:
case EUIType::StillInsufficientSpace:
if (x0_saveCtx == ESaveContext::InGame)
{
if (userSel == 0)
{
/* Continue without saving */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Manage memory card */
x10_uiType = EUIType::ProgressWillBeLost;
x91_uiTextDirty = true;
sfx = x84_navConfirmSfx;
}
}
else
{
if (userSel == 0)
{
/* Continue without saving */
if (x93_inGame)
{
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
else
{
x6c_cardDriver->ClearError();
x92_ = true;
sfx = x84_navConfirmSfx;
}
}
else if (userSel == 1)
{
/* Retry */
ResetCardDriver();
sfx = x84_navConfirmSfx;
}
else if (userSel == 2)
{
/* Manage memory card */
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
}
break;
case UIType::NotOriginalCard:
case EUIType::ProgressWillBeLost:
if (userSel == 1)
{
/* Continue */
static_cast<MP1::CMain*>(g_Main)->SetManageCard(true);
}
else if (userSel == 0)
{
/* Cancel */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
break;
case UIType::AllDataWillBeLost:
case EUIType::NotOriginalCard:
if (userSel == 1)
{
/* Continue */
x8_serial = x6c_cardDriver->x28_cardSerial;
x10_uiType = EUIType::Empty;
x6c_cardDriver->IndexFiles();
sfx = x84_navConfirmSfx;
}
else if (userSel == 0)
{
/* Cancel */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
break;
case UIType::SaveProgress:
case EUIType::AllDataWillBeLost:
if (userSel == 0)
{
/* Continue */
x6c_cardDriver->StartCardFormat();
x10_uiType = EUIType::Empty;
sfx = x84_navConfirmSfx;
}
else if (userSel == 1)
{
/* Cancel */
ResetCardDriver();
sfx = x8c_navBackSfx;
}
break;
case EUIType::SaveProgress:
if (x0_saveCtx == ESaveContext::InGame)
{
if (userSel == 0)
{
/* Yes */
x6c_cardDriver->BuildExistingFileSlot(g_GameState->GetFileIdx());
x6c_cardDriver->StartFileCreateTransactional();
sfx = x84_navConfirmSfx;
}
else if (userSel == 1)
{
/* No */
x80_iowRet = CIOWin::EMessageReturn::RemoveIOWinAndExit;
sfx = x8c_navBackSfx;
}
}
default: break;
}
@@ -410,30 +594,44 @@ void CSaveUI::DoAdvance(CGuiTableGroup* caller)
void CSaveUI::DoSelectionChange(CGuiTableGroup* caller)
{
SetUIColors();
CSfxManager::SfxStart(x88_navMoveSfx, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
}
void CSaveUI::ProcessUserInput(const CFinalInput& input)
{
if (x50_loadedFrame)
x50_loadedFrame->ProcessUserInput(input);
}
void CSaveUI::StartGame(int idx)
{
const CGameState::GameFileStateInfo* info = x6c_cardDriver->GetGameFileStateInfo(idx);
x6c_cardDriver->ExportPersistentOptions();
x6c_cardDriver->BuildNewFileSlot(idx);
if (info)
x6c_cardDriver->StartFileCreateTransactional();
else
x80_iowRet = CIOWin::EMessageReturn::Exit;
}
void CSaveUI::EraseGame(int idx)
{
if (!x92_)
{
x90_needsDriverReset = true;
x8_serial = x6c_cardDriver->x28_cardSerial;
x6c_cardDriver->StartFileCreateTransactional();
}
}
void* CSaveUI::GetGameData(int idx) const
const CGameState::GameFileStateInfo* CSaveUI::GetGameData(int idx) const
{
return nullptr;
return x6c_cardDriver->GetGameFileStateInfo(idx);
}
CSaveUI::CSaveUI(u32 instIdx, u64 serial)
: x0_instIdx(instIdx), x8_serial(serial)
CSaveUI::CSaveUI(ESaveContext saveCtx, u64 serial)
: x0_saveCtx(saveCtx), x8_serial(serial)
{
x14_txtrSaveBanner = g_SimplePool->GetObj("TXTR_SaveBanner");
x20_txtrSaveIcon0 = g_SimplePool->GetObj("TXTR_SaveIcon0");
@@ -441,15 +639,15 @@ CSaveUI::CSaveUI(u32 instIdx, u64 serial)
x38_strgMemoryCard = g_SimplePool->GetObj("STRG_MemoryCard");
x44_frmeGenericMenu = g_SimplePool->GetObj("FRME_GenericMenu");
x6c_cardDriver = ConstructCardDriver(x0_instIdx);
x6c_cardDriver = ConstructCardDriver(bool(x0_saveCtx));
if (instIdx == 1)
if (saveCtx == ESaveContext::InGame)
{
x84_navConfirmSfx = 1432;
x88_navMoveSfx = 1436;
x8c_navBackSfx = 1431;
}
x93_secondaryInst = instIdx;
x93_inGame = bool(saveCtx);
x70_saveWorlds.reserve(g_MemoryCardSys->GetMemoryWorlds().size());
for (const std::pair<ResId, CSaveWorldMemory>& wld : g_MemoryCardSys->GetMemoryWorlds())
@@ -459,12 +657,12 @@ CSaveUI::CSaveUI(u32 instIdx, u64 serial)
}
}
std::unique_ptr<CMemoryCardDriver> CSaveUI::ConstructCardDriver(bool importState)
std::unique_ptr<CMemoryCardDriver> CSaveUI::ConstructCardDriver(bool inGame)
{
return std::make_unique<CMemoryCardDriver>(kabufuda::ECardSlot::SlotA,
g_ResFactory->GetResourceIdByName("TXTR_SaveBanner")->id,
g_ResFactory->GetResourceIdByName("TXTR_SaveIcon0")->id,
g_ResFactory->GetResourceIdByName("TXTR_SaveIcon1")->id, importState);
g_ResFactory->GetResourceIdByName("TXTR_SaveIcon1")->id, inGame);
}
}