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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-11 07:07:42 +00:00

Reformat pass

This commit is contained in:
2021-06-07 12:29:18 -07:00
parent d7559823ea
commit a9bcb7a9ce
424 changed files with 4377 additions and 4790 deletions

View File

@@ -984,8 +984,8 @@ zeus::CVector3f CBallCamera::ApplyColliders() {
}
void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCameraCollider>& colliderList, int& it,
int count, float tolerance, const EntityList& nearList,
float dt, CStateManager& mgr) {
int count, float tolerance, const EntityList& nearList, float dt,
CStateManager& mgr) {
if (it < colliderList.size()) {
x310_idealLookVec = {0.f, g_tweakBall->GetBallCameraOffset().y(), g_tweakPlayer->GetPlayerBallHalfExtent()};
x310_idealLookVec.y() *= x308_speedFactor;
@@ -1032,8 +1032,7 @@ void CBallCamera::UpdateColliders(const zeus::CTransform& xf, std::vector<CCamer
}
}
zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
const EntityList& nearList, float dt,
zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf, const EntityList& nearList, float dt,
CStateManager& mgr) {
switch (x328_avoidGeomCycle) {
case 0:
@@ -1058,8 +1057,7 @@ zeus::CVector3f CBallCamera::AvoidGeometry(const zeus::CTransform& xf,
return ApplyColliders();
}
zeus::CVector3f CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf,
const EntityList& nearList, float dt,
zeus::CVector3f CBallCamera::AvoidGeometryFull(const zeus::CTransform& xf, const EntityList& nearList, float dt,
CStateManager& mgr) {
UpdateColliders(xf, x264_smallColliders, x2d0_smallColliderIt, x264_smallColliders.size(), 4.f, nearList, dt, mgr);
UpdateColliders(xf, x274_mediumColliders, x2d4_mediumColliderIt, x274_mediumColliders.size(), 4.f, nearList, dt, mgr);