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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 04:46:09 +00:00

Reformat pass

This commit is contained in:
2021-06-07 12:29:18 -07:00
parent d7559823ea
commit a9bcb7a9ce
424 changed files with 4377 additions and 4790 deletions

View File

@@ -196,8 +196,8 @@ public:
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
void RecalcPoseBuilder(const CCharAnimTime* time);
void RenderAuxiliary(const zeus::CFrustum& frustum) const;
void Render(CSkinnedModel& model, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
void Render(CSkinnedModel& model, const CModelFlags& drawFlags, const std::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes);
void SetupRender(CSkinnedModel& model, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
static void DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags);
@@ -209,7 +209,8 @@ public:
void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
void SetAnimation(const CAnimPlaybackParms& parms, bool noTrans);
SAdvancementDeltas DoAdvance(float dt, bool& suspendParticles, CRandom16& random, bool advTree);
SAdvancementDeltas Advance(float dt, const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, bool advTree);
SAdvancementDeltas Advance(float dt, const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid,
bool advTree);
SAdvancementDeltas AdvanceIgnoreParticles(float dt, CRandom16& random, bool advTree);
void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::CQuaternion& quat);
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
@@ -220,8 +221,7 @@ public:
const TLockedToken<CSkinnedModel>& GetModelData() const { return xd8_modelData; }
static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose, const CModelFlags& drawFlags,
const std::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes);
const std::optional<CVertexMorphEffect>& morphEffect, const float* morphMagnitudes);
void AdvanceParticles(const zeus::CTransform& xf, float dt, const zeus::CVector3f&, CStateManager& stateMgr);
float GetAverageVelocity(int animIn) const;
void ResetPOILists();