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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-18 05:25:24 +00:00

Reformat pass

This commit is contained in:
2021-06-07 12:29:18 -07:00
parent d7559823ea
commit a9bcb7a9ce
424 changed files with 4377 additions and 4790 deletions

View File

@@ -48,7 +48,8 @@ CBodyStateInfo::CBodyStateInfo(CActor& actor, EBodyType type) {
x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveReaction, std::make_unique<CABSReaction>());
}
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(pas::EAnimationState stateId, CActor& actor) const {
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(pas::EAnimationState stateId,
CActor& actor) const {
switch (stateId) {
case pas::EAnimationState::Fall:
return std::make_unique<CBSFall>();
@@ -138,7 +139,8 @@ std::unique_ptr<CBodyState> CBodyStateInfo::SetupNewFlyerBodyStates(pas::EAnimat
}
}
std::unique_ptr<CBodyState> CBodyStateInfo::SetupWallWalkerBodyStates(pas::EAnimationState stateId, CActor& actor) const {
std::unique_ptr<CBodyState> CBodyStateInfo::SetupWallWalkerBodyStates(pas::EAnimationState stateId,
CActor& actor) const {
switch (stateId) {
case pas::EAnimationState::Fall:
return std::make_unique<CBSFall>();
@@ -183,7 +185,8 @@ std::unique_ptr<CBodyState> CBodyStateInfo::SetupWallWalkerBodyStates(pas::EAnim
}
}
std::unique_ptr<CBodyState> CBodyStateInfo::SetupPitchableBodyStates(pas::EAnimationState stateId, CActor& actor) const {
std::unique_ptr<CBodyState> CBodyStateInfo::SetupPitchableBodyStates(pas::EAnimationState stateId,
CActor& actor) const {
switch (stateId) {
case pas::EAnimationState::Fall:
return std::make_unique<CBSFall>();
@@ -273,7 +276,8 @@ std::unique_ptr<CBodyState> CBodyStateInfo::SetupFlyerBodyStates(pas::EAnimation
}
}
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedBodyStates(pas::EAnimationState stateId, CActor& actor) const {
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedBodyStates(pas::EAnimationState stateId,
CActor& actor) const {
switch (stateId) {
case pas::EAnimationState::Fall:
return std::make_unique<CBSFall>();