mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-18 05:25:24 +00:00
Reformat pass
This commit is contained in:
@@ -48,7 +48,8 @@ CBodyStateInfo::CBodyStateInfo(CActor& actor, EBodyType type) {
|
||||
x1c_additiveStates.emplace_back(pas::EAnimationState::AdditiveReaction, std::make_unique<CABSReaction>());
|
||||
}
|
||||
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(pas::EAnimationState stateId, CActor& actor) const {
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedFlyerBodyStates(pas::EAnimationState stateId,
|
||||
CActor& actor) const {
|
||||
switch (stateId) {
|
||||
case pas::EAnimationState::Fall:
|
||||
return std::make_unique<CBSFall>();
|
||||
@@ -138,7 +139,8 @@ std::unique_ptr<CBodyState> CBodyStateInfo::SetupNewFlyerBodyStates(pas::EAnimat
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupWallWalkerBodyStates(pas::EAnimationState stateId, CActor& actor) const {
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupWallWalkerBodyStates(pas::EAnimationState stateId,
|
||||
CActor& actor) const {
|
||||
switch (stateId) {
|
||||
case pas::EAnimationState::Fall:
|
||||
return std::make_unique<CBSFall>();
|
||||
@@ -183,7 +185,8 @@ std::unique_ptr<CBodyState> CBodyStateInfo::SetupWallWalkerBodyStates(pas::EAnim
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupPitchableBodyStates(pas::EAnimationState stateId, CActor& actor) const {
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupPitchableBodyStates(pas::EAnimationState stateId,
|
||||
CActor& actor) const {
|
||||
switch (stateId) {
|
||||
case pas::EAnimationState::Fall:
|
||||
return std::make_unique<CBSFall>();
|
||||
@@ -273,7 +276,8 @@ std::unique_ptr<CBodyState> CBodyStateInfo::SetupFlyerBodyStates(pas::EAnimation
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedBodyStates(pas::EAnimationState stateId, CActor& actor) const {
|
||||
std::unique_ptr<CBodyState> CBodyStateInfo::SetupRestrictedBodyStates(pas::EAnimationState stateId,
|
||||
CActor& actor) const {
|
||||
switch (stateId) {
|
||||
case pas::EAnimationState::Fall:
|
||||
return std::make_unique<CBSFall>();
|
||||
|
||||
Reference in New Issue
Block a user