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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-14 02:46:09 +00:00

Reformat pass

This commit is contained in:
2021-06-07 12:29:18 -07:00
parent d7559823ea
commit a9bcb7a9ce
424 changed files with 4377 additions and 4790 deletions

View File

@@ -114,8 +114,8 @@ void CGroundMovement::MoveGroundCollider(CStateManager& mgr, CPhysicsActor& acto
}
bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
const CMaterialFilter& filter, EntityList& nearList,
float stepUp, float stepDown, float& fOut, CCollisionInfoList& list) {
const CMaterialFilter& filter, EntityList& nearList, float stepUp, float stepDown,
float& fOut, CCollisionInfoList& list) {
float zextent = stepDown;
if (list.GetCount() <= 0) {
return true;
@@ -177,9 +177,8 @@ bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& m
}
bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
const CMaterialFilter& filter,
EntityList& nearList, float amt, float& resolved,
CCollisionInfoList& list, TUniqueId& idOut) {
const CMaterialFilter& filter, EntityList& nearList, float amt,
float& resolved, CCollisionInfoList& list, TUniqueId& idOut) {
actor.MoveCollisionPrimitive({0.f, 0.f, amt});
zeus::CAABox aabb = zeus::CAABox();
@@ -237,8 +236,7 @@ bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateMana
}
void CGroundMovement::MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
const CMaterialFilter& filter,
EntityList& nearList, float dt) {
const CMaterialFilter& filter, EntityList& nearList, float dt) {
bool didCollide = false;
bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
float remDt = dt;
@@ -638,9 +636,8 @@ static bool RemovePositiveZComponentFromNormal(zeus::CVector3f& vec) {
}
CMaterialList CGroundMovement::MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float dt,
EntityList& nearList,
CAreaCollisionCache& cache, const SMovementOptions& opts,
SMoveObjectResult& result) {
EntityList& nearList, CAreaCollisionCache& cache,
const SMovementOptions& opts, SMoveObjectResult& result) {
result.x6c_processedCollisions = 0;
CMaterialList ret;
zeus::CVector3f floorPlaneNormal = opts.x3c_floorPlaneNormal ? *opts.x3c_floorPlaneNormal : zeus::skZero3f;