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Reformat pass
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@@ -114,8 +114,8 @@ void CGroundMovement::MoveGroundCollider(CStateManager& mgr, CPhysicsActor& acto
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}
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bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
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const CMaterialFilter& filter, EntityList& nearList,
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float stepUp, float stepDown, float& fOut, CCollisionInfoList& list) {
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const CMaterialFilter& filter, EntityList& nearList, float stepUp, float stepDown,
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float& fOut, CCollisionInfoList& list) {
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float zextent = stepDown;
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if (list.GetCount() <= 0) {
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return true;
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@@ -177,9 +177,8 @@ bool CGroundMovement::ResolveUpDown(CAreaCollisionCache& cache, CStateManager& m
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}
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bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
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const CMaterialFilter& filter,
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EntityList& nearList, float amt, float& resolved,
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CCollisionInfoList& list, TUniqueId& idOut) {
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const CMaterialFilter& filter, EntityList& nearList, float amt,
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float& resolved, CCollisionInfoList& list, TUniqueId& idOut) {
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actor.MoveCollisionPrimitive({0.f, 0.f, amt});
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zeus::CAABox aabb = zeus::CAABox();
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@@ -237,8 +236,7 @@ bool CGroundMovement::MoveGroundColliderZ(CAreaCollisionCache& cache, CStateMana
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}
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void CGroundMovement::MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
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const CMaterialFilter& filter,
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EntityList& nearList, float dt) {
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const CMaterialFilter& filter, EntityList& nearList, float dt) {
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bool didCollide = false;
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bool isPlayer = actor.GetMaterialList().HasMaterial(EMaterialTypes::Player);
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float remDt = dt;
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@@ -638,9 +636,8 @@ static bool RemovePositiveZComponentFromNormal(zeus::CVector3f& vec) {
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}
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CMaterialList CGroundMovement::MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float dt,
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EntityList& nearList,
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CAreaCollisionCache& cache, const SMovementOptions& opts,
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SMoveObjectResult& result) {
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EntityList& nearList, CAreaCollisionCache& cache,
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const SMovementOptions& opts, SMoveObjectResult& result) {
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result.x6c_processedCollisions = 0;
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CMaterialList ret;
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zeus::CVector3f floorPlaneNormal = opts.x3c_floorPlaneNormal ? *opts.x3c_floorPlaneNormal : zeus::skZero3f;
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