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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-20 07:45:26 +00:00

Reformat pass

This commit is contained in:
2021-06-07 12:29:18 -07:00
parent d7559823ea
commit a9bcb7a9ce
424 changed files with 4377 additions and 4790 deletions

View File

@@ -46,25 +46,21 @@ public:
};
static void CheckFalling(CPhysicsActor& actor, CStateManager& mgr, float);
static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt,
const EntityList* nearList);
static void MoveGroundCollider(CStateManager& mgr, CPhysicsActor& actor, float dt, const EntityList* nearList);
static bool ResolveUpDown(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
const CMaterialFilter& filter, EntityList& nearList, float,
float, float&, CCollisionInfoList& list);
const CMaterialFilter& filter, EntityList& nearList, float, float, float&,
CCollisionInfoList& list);
static bool MoveGroundColliderZ(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
const CMaterialFilter& filter, EntityList& nearList,
float, float&, CCollisionInfoList& list, TUniqueId& idOut);
const CMaterialFilter& filter, EntityList& nearList, float, float&,
CCollisionInfoList& list, TUniqueId& idOut);
static void MoveGroundColliderXY(CAreaCollisionCache& cache, CStateManager& mgr, CPhysicsActor& actor,
const CMaterialFilter& filter, EntityList& nearList,
float);
const CMaterialFilter& filter, EntityList& nearList, float);
static zeus::CVector3f CollisionDamping(const zeus::CVector3f& a, const zeus::CVector3f& b, const zeus::CVector3f& c,
float d, float e);
static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float,
const EntityList* nearList);
static void MoveGroundCollider_New(CStateManager& mgr, CPhysicsActor& actor, float, const EntityList* nearList);
static bool RemoveNormalComponent(const zeus::CVector3f&, const zeus::CVector3f&, zeus::CVector3f&, float&);
static bool RemoveNormalComponent(const zeus::CVector3f& a, zeus::CVector3f& b);
static CMaterialList MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float,
EntityList& nearList,
static CMaterialList MoveObjectAnalytical(CStateManager& mgr, CPhysicsActor& actor, float, EntityList& nearList,
CAreaCollisionCache& cache, const SMovementOptions& opts,
SMoveObjectResult& result);
};