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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-11 22:24:00 +00:00

Reformat pass

This commit is contained in:
2021-06-07 12:29:18 -07:00
parent d7559823ea
commit a9bcb7a9ce
424 changed files with 4377 additions and 4790 deletions

View File

@@ -16,9 +16,7 @@ namespace metaforce::MP1 {
CMFGame::CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
const CArchitectureQueue&)
: CMFGameBase("CMFGame")
, x14_stateManager(stateMgr.lock())
, x18_guiManager(guiMgr.lock()) {
: CMFGameBase("CMFGame"), x14_stateManager(stateMgr.lock()), x18_guiManager(guiMgr.lock()) {
static_cast<CMain&>(*g_Main).SetMFGameBuilt(true);
}
@@ -275,8 +273,7 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
break;
}
if (g_GameState->CurrentWorldAssetId() == 0x158EFE17 &&
g_GameState->CurrentWorldState().GetCurrentAreaId() == 0) {
if (g_GameState->CurrentWorldAssetId() == 0x158EFE17 && g_GameState->CurrentWorldState().GetCurrentAreaId() == 0) {
const SObjectTag* strgTag = g_ResFactory->GetResourceIdByName("STRG_IntroLevelLoad");
if (strgTag)
g_GameState->GetWorldTransitionManager()->EnableTransition(-1, strgTag->id, 0, false, 0.1f, 16.f, 1.f);