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Reformat pass
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@@ -70,7 +70,6 @@
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#include <DataSpec/DNAMP1/SFX/Weapons.h>
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#include <DataSpec/DNAMP1/SFX/ZZZ.h>
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#include "Runtime/MP1/CCredits.hpp"
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#include <discord_rpc.h>
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@@ -464,7 +463,7 @@ void CMain::Give(hecl::Console* console, const std::vector<std::string>& args) {
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if (type == "all") {
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for (u32 item = 0; item < u32(CPlayerState::EItemType::Max); ++item) {
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pState->ReInitializePowerUp(CPlayerState::EItemType(item),
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CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
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CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
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pState->IncrPickup(CPlayerState::EItemType(item),
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CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
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}
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@@ -894,7 +893,6 @@ void CMain::WarmupShaders() {
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return true;
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});
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m_warmupIt = m_warmupTags.begin();
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WarmupLog.report(logvisor::Info, FMT_STRING("Began warmup of {} objects"), m_warmupTags.size());
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