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Reformat pass
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@@ -10,11 +10,7 @@
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namespace metaforce {
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class CBeamProjectile : public CGameProjectile {
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public:
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enum class EDamageType {
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None,
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Actor,
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World
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};
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enum class EDamageType { None, Actor, World };
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private:
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s32 x2e8_intMaxLength;
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