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Reformat pass
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@@ -89,9 +89,7 @@ void CPowerBomb::Think(float dt, CStateManager& mgr) {
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x15c_curTime += dt;
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}
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void CPowerBomb::AddToRenderer(const zeus::CFrustum&, CStateManager&) {
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g_Renderer->AddParticleGen(*x168_particle);
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}
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void CPowerBomb::AddToRenderer(const zeus::CFrustum&, CStateManager&) { g_Renderer->AddParticleGen(*x168_particle); }
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void CPowerBomb::ApplyDynamicDamage(const zeus::CVector3f& pos, metaforce::CStateManager& mgr) {
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mgr.ApplyDamageToWorld(xec_ownerId, *this, pos, x12c_curDamageInfo, xf8_filter);
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