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Reformat pass
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@@ -17,7 +17,6 @@
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#include "TCastTo.hpp" // Generated file, do not modify include path
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namespace metaforce {
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static rstl::reserved_vector<zeus::CVector2f, 256> g_SnowForces;
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@@ -77,10 +76,10 @@ void CEnvFxManager::UpdateRainSounds(const CStateManager& mgr) {
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zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
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float rainVol = CalcRainVolume(x30_fxDensity);
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if (!xb6a_rainSoundActive) {
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xb6c_leftRainSound = CSfxManager::AddEmitter(SFXsfx09F0, zeus::skZero3f, zeus::skZero3f, false,
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true, 0xff, kInvalidAreaId);
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xb70_rightRainSound = CSfxManager::AddEmitter(SFXsfx09F1, zeus::skZero3f, zeus::skZero3f, false,
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true, 0xff, kInvalidAreaId);
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xb6c_leftRainSound =
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CSfxManager::AddEmitter(SFXsfx09F0, zeus::skZero3f, zeus::skZero3f, false, true, 0xff, kInvalidAreaId);
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xb70_rightRainSound =
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CSfxManager::AddEmitter(SFXsfx09F1, zeus::skZero3f, zeus::skZero3f, false, true, 0xff, kInvalidAreaId);
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xb6a_rainSoundActive = true;
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}
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CSfxManager::UpdateEmitter(xb6c_leftRainSound, camXf.origin - camXf.basis[0], camXf.basis[0], rainVol);
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@@ -209,10 +208,9 @@ void CEnvFxManager::UpdateBlockedGrids(CStateManager& mgr, EEnvFxType type, cons
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constexpr auto filter =
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid, EMaterialTypes::Trigger},
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{EMaterialTypes::ProjectilePassthrough, EMaterialTypes::SeeThrough});
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zeus::CVector3f pos = xf * zeus::CVector3f((grid.x4_position + grid.xc_extent * 0).toVec2f() / 256.f) +
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zeus::skUp * 500.f;
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CRayCastResult result =
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CGameCollision::RayStaticIntersection(mgr, pos, zeus::skDown, 1000.f, filter);
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zeus::CVector3f pos =
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xf * zeus::CVector3f((grid.x4_position + grid.xc_extent * 0).toVec2f() / 256.f) + zeus::skUp * 500.f;
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CRayCastResult result = CGameCollision::RayStaticIntersection(mgr, pos, zeus::skDown, 1000.f, filter);
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if (result.IsValid()) {
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if (!blockListBuilt) {
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BuildBlockObjectList(blockList, mgr);
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