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@@ -240,8 +240,8 @@ void CScriptEffect::AddToRenderer(const zeus::CFrustum& frustum, CStateManager&
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if (visible && x138_actorLights) {
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const CGameArea* area = mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways());
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x138_actorLights->BuildAreaLightList(
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mgr, *area, zeus::CAABox{x9c_renderBounds.center(), x9c_renderBounds.center()});
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x138_actorLights->BuildAreaLightList(mgr, *area,
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zeus::CAABox{x9c_renderBounds.center(), x9c_renderBounds.center()});
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x138_actorLights->BuildDynamicLightList(mgr, x9c_renderBounds);
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}
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EnsureRendered(mgr);
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