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CAnimData: Actually create CParticleData in InitializeEffects
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@@ -101,8 +101,10 @@ void CAnimData::InitializeEffects(CStateManager& mgr, TAreaId aId, const zeus::C
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for (const auto& effects : xc_charInfo.GetEffectList()) {
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for (const auto& effect : effects.second) {
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x120_particleDB.CacheParticleDesc(effect.GetParticleTag());
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x120_particleDB.AddParticleEffect(effect.GetSegmentName(), effect.GetFlags(), CParticleData(), scale, mgr, aId,
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true, x21c_particleLightIdx);
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const CParticleData data{effect.GetParticleTag(), effect.GetSegmentName(), effect.GetScale(),
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effect.GetParentedMode()};
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x120_particleDB.AddParticleEffect(effect.GetComponentName(), effect.GetFlags(), data, scale, mgr, aId, true,
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x21c_particleLightIdx);
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x120_particleDB.SetParticleEffectState(effect.GetComponentName(), false, mgr);
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}
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}
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@@ -258,9 +260,7 @@ std::shared_ptr<CAnimationManager> CAnimData::GetAnimationManager() { return x10
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void CAnimData::SetPhase(float ph) { x1f8_animRoot->VSetPhase(ph); }
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void CAnimData::Touch(const CSkinnedModel& model, int shadIdx) const {
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model.GetModelInst()->Touch(shadIdx);
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}
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void CAnimData::Touch(const CSkinnedModel& model, int shadIdx) const { model.GetModelInst()->Touch(shadIdx); }
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SAdvancementDeltas CAnimData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const {
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return x1f8_animRoot->VGetAdvancementResults(a, b).x8_deltas;
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