mirror of https://github.com/AxioDL/metaforce.git
Don't actually need shader depth binding
This commit is contained in:
parent
9048ba9aa6
commit
aa0ae06532
|
@ -13,7 +13,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
|
||||||
{
|
{
|
||||||
window->setCallback(&m_events);
|
window->setCallback(&m_events);
|
||||||
boo::SWindowRect rect = window->getWindowFrame();
|
boo::SWindowRect rect = window->getWindowFrame();
|
||||||
m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], true, true);
|
m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], true, false);
|
||||||
commitResources(res);
|
commitResources(res);
|
||||||
resized(rect, rect);
|
resized(rect, rect);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue