Don't actually need shader depth binding

This commit is contained in:
Jack Andersen 2016-02-25 19:36:29 -10:00
parent 9048ba9aa6
commit aa0ae06532
1 changed files with 1 additions and 1 deletions

View File

@ -13,7 +13,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
{ {
window->setCallback(&m_events); window->setCallback(&m_events);
boo::SWindowRect rect = window->getWindowFrame(); boo::SWindowRect rect = window->getWindowFrame();
m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], true, true); m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], true, false);
commitResources(res); commitResources(res);
resized(rect, rect); resized(rect, rect);
} }