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Don't actually need shader depth binding
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9048ba9aa6
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@ -13,7 +13,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
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{
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window->setCallback(&m_events);
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boo::SWindowRect rect = window->getWindowFrame();
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m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], true, true);
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m_renderTex = res.m_factory->newRenderTexture(rect.size[0], rect.size[1], true, false);
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commitResources(res);
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resized(rect, rect);
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}
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