Add emissive cycles shaders

This commit is contained in:
Jack Andersen 2018-04-14 20:04:08 -10:00
parent 2c5a662fec
commit aa84d7c725
8 changed files with 243 additions and 31 deletions

View File

@ -191,6 +191,10 @@ class VertPool:
sp = struct.pack('I', self.get_skin_idx(loop.vert))
writebuf(sp)
def null_loop_out(self, writebuf):
writebuf(struct.pack('B', 1))
writebuf(struct.pack('I', 0xffffffff))
def loop_out_map(self, writebuf, loop):
writebuf(struct.pack('B', 1))
writebuf(struct.pack('I', self.get_pos_idx(loop.vert)))
@ -346,8 +350,7 @@ def write_out_surface(writebuf, output_mode, vert_pool, island_faces, mat_idx):
out_count = sl[2]
island_faces = max_island_faces
if prev_loop_emit:
vert_pool.loop_out(writebuf, prev_loop_emit)
vert_pool.loop_out(writebuf, max_sl[0])
vert_pool.null_loop_out(writebuf)
for loop in max_sl:
vert_pool.loop_out(writebuf, loop)
prev_loop_emit = loop

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@ -301,14 +301,10 @@ def tex_node_from_node(node):
if node.type == 'TEXTURE':
return node
elif node.type == 'MIX_RGB':
if node.inputs[1].is_linked:
ret = image_from_node(node.inputs[1].links[0].from_node)
if ret:
return ret
if node.inputs[2].is_linked:
ret = image_from_node(node.inputs[2].links[0].from_node)
if ret:
return ret
if node.inputs[1].is_linked and node.inputs[1].links[0].from_node.type == 'TEXTURE':
return node.inputs[1].links[0].from_node
if node.inputs[2].is_linked and node.inputs[2].links[0].from_node.type == 'TEXTURE':
return node.inputs[2].links[0].from_node
return None
# Delete existing cycles nodes and convert from GLSL nodes
@ -379,20 +375,28 @@ def initialize_nodetree_cycles(mat, area_data):
mapping = nt.nodes.new('ShaderNodeUVMap')
gridder.place_node(mapping, 1)
mapping.uv_map = tex_node.inputs[0].links[0].from_node.uv_layer
nt.links.new(diffuse_image_node.outputs[0], diffuse.inputs[0])
nt.links.new(diffuse_image_node.outputs[0], mixrgb_node.inputs[2])
nt.links.new(mapping.outputs[0], diffuse_image_node.inputs[0])
light_path = nt.nodes.new('ShaderNodeLightPath')
gridder.place_node(light_path, 2)
mixrgb_reflect = nt.nodes.new('ShaderNodeMixRGB')
gridder.place_node(mixrgb_reflect, 2)
nt.links.new(light_path.outputs['Is Reflection Ray'], mixrgb_reflect.inputs[0])
mixrgb_reflect.inputs[1].default_value = (1.0,1.0,1.0,1.0)
nt.links.new(diffuse_image_node.outputs[0], mixrgb_reflect.inputs[2])
nt.links.new(mixrgb_reflect.outputs[0], diffuse.inputs[0])
nt.links.new(mixrgb_reflect.outputs[0], mixrgb_node.inputs[2])
if nt.nodes['Output'].inputs[1].is_linked:
nt.links.new(nt.nodes['Output'].inputs[1].links[0].from_socket, mix_shader.inputs[0])
nt.links.new(nt.nodes['Output'].inputs[1].links[0].from_socket, mixrgb_node.inputs[0])
nt.links.new(mixrgb_node.outputs[0], transp.inputs[0])
nt.links.new(mapping.outputs[0], diffuse_image_node.inputs[0])
else:
# Classify connected opaque textures
chain = recursive_build_material_chain(nt.nodes['Output'])
if chain:
diffuse = None
emissive = None
diffuse_soc, emissive_soc = get_de_sockets(chain)
emissive_soc = None
if diffuse_soc:
tex_node = tex_node_from_node(diffuse_soc.node)
if tex_node and tex_node.inputs[0].links[0].from_socket.name == 'UV':
@ -402,21 +406,37 @@ def initialize_nodetree_cycles(mat, area_data):
mapping = nt.nodes.new('ShaderNodeUVMap')
gridder.place_node(mapping, 1)
mapping.uv_map = tex_node.inputs[0].links[0].from_node.uv_layer
nt.links.new(mapping.outputs[0], diffuse_image_node.inputs[0])
light_path = nt.nodes.new('ShaderNodeLightPath')
gridder.place_node(light_path, 2)
mixrgb_reflect = nt.nodes.new('ShaderNodeMixRGB')
gridder.place_node(mixrgb_reflect, 2)
nt.links.new(light_path.outputs['Is Reflection Ray'], mixrgb_reflect.inputs[0])
mixrgb_reflect.inputs[1].default_value = (1.0,1.0,1.0,1.0)
nt.links.new(diffuse_image_node.outputs[0], mixrgb_reflect.inputs[2])
diffuse = nt.nodes.new('ShaderNodeBsdfDiffuse')
gridder.place_node(diffuse, 2)
nt.links.new(diffuse_image_node.outputs[0], diffuse.inputs[0])
nt.links.new(mapping.outputs[0], diffuse_image_node.inputs[0])
nt.links.new(mixrgb_reflect.outputs[0], diffuse.inputs[0])
else:
diffuse = nt.nodes.new('ShaderNodeBsdfDiffuse')
gridder.place_node(diffuse, 2)
if emissive_soc:
tex_node = tex_node_from_node(emissive_soc.node)
if tex_node and tex_node.inputs[0].links[0].from_socket.name == 'UV':
emissive_image_node = nt.nodes.new('ShaderNodeTexImage')
gridder.place_node(emissive_image_node, 1)
emissive_image_node.image = tex_node.texture.image
mapping = nt.nodes.new('ShaderNodeUVMap')
gridder.place_node(mapping, 1)
mapping.uv_map = tex_node.inputs[0].links[0].from_node.uv_layer
nt.links.new(mapping.outputs[0], emissive_image_node.inputs[0])
emissive = nt.nodes.new('ShaderNodeEmission')
gridder.place_node(emissive, 2)
nt.links.new(emissive_soc, emissive.inputs[0])
nt.links.new(emissive_image_node.outputs[0], emissive.inputs[0])
material_output = nt.nodes.new('ShaderNodeOutputMaterial')
gridder.place_node(material_output, 3)
if diffuse_soc and emissive_soc:
if diffuse and emissive:
shader_add = nt.nodes.new('ShaderNodeAddShader')
gridder.place_node(shader_add, 2)
nt.links.new(diffuse.outputs[0], shader_add.inputs[0])

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@ -1,4 +1,9 @@
if(NOT WINDOWS_STORE)
if(TARGET nod)
include_directories(${NOD_INCLUDE_DIR})
add_definitions(-DHECL_HAS_NOD=1)
endif()
add_executable(hecl main.cpp
ToolBase.hpp
ToolPackage.hpp
@ -6,6 +11,7 @@ add_executable(hecl main.cpp
ToolInit.hpp
ToolHelp.hpp
ToolCook.hpp
ToolImage.hpp
ToolSpec.hpp
../DataSpecRegistry.hpp)
if(COMMAND add_sanitizers)

159
hecl/driver/ToolImage.hpp Normal file
View File

@ -0,0 +1,159 @@
#ifndef CTOOL_IMAGE
#define CTOOL_IMAGE
#if HECL_HAS_NOD
#include <vector>
#include <string>
#include "ToolBase.hpp"
#include <cstdio>
#include "nod/DiscGCN.hpp"
#include "nod/DiscWii.hpp"
#include "athena/FileReader.hpp"
class ToolImage final : public ToolBase
{
std::unique_ptr<hecl::Database::Project> m_fallbackProj;
hecl::Database::Project* m_useProj;
public:
ToolImage(const ToolPassInfo& info)
: ToolBase(info), m_useProj(info.project)
{
if (!info.project)
LogModule.report(logvisor::Fatal, "hecl image must be ran within a project directory");
/* Scan args */
if (info.args.size())
{
/* See if project path is supplied via args and use that over the getcwd one */
for (const hecl::SystemString& arg : info.args)
{
if (arg.empty())
continue;
hecl::SystemString subPath;
hecl::ProjectRootPath root = hecl::SearchForProject(MakePathArgAbsolute(arg, info.cwd), subPath);
if (root)
{
if (!m_fallbackProj)
{
m_fallbackProj.reset(new hecl::Database::Project(root));
m_useProj = m_fallbackProj.get();
break;
}
}
}
}
if (!m_useProj)
LogModule.report(logvisor::Fatal,
"hecl image must be ran within a project directory or "
"provided a path within a project");
}
~ToolImage()
{
}
static void Help(HelpOutput& help)
{
help.secHead(_S("NAME"));
help.beginWrap();
help.wrap(_S("hecl-image - Generate GameCube/Wii disc image from packaged files\n"));
help.endWrap();
help.secHead(_S("SYNOPSIS"));
help.beginWrap();
help.wrap(_S("hecl image [<input-dir>]\n"));
help.endWrap();
help.secHead(_S("DESCRIPTION"));
help.beginWrap();
help.wrap(_S("This command uses the current contents of `out` to generate a GameCube or ")
_S("Wii disc image. `hecl package` must have been run previously to be effective.\n"));
help.endWrap();
help.secHead(_S("OPTIONS"));
help.optionHead(_S("<input-dir>"), _S("input directory"));
help.beginWrap();
help.wrap(_S("Specifies a project subdirectory to root the resulting image from. ")
_S("Project must contain an out/sys and out/files directory to succeed.\n"));
help.endWrap();
}
hecl::SystemString toolName() const {return _S("image");}
int run()
{
if (XTERM_COLOR)
hecl::Printf(_S("" GREEN BOLD "ABOUT TO IMAGE:" NORMAL "\n"));
else
hecl::Printf(_S("ABOUT TO IMAGE:\n"));
hecl::Printf(_S(" %s\n"), m_useProj->getProjectRootPath().getAbsolutePath().data());
fflush(stdout);
if (continuePrompt())
{
hecl::ProjectPath outPath(m_useProj->getProjectWorkingPath(), _S("out"));
if (!outPath.isDirectory())
{
LogModule.report(logvisor::Error, _S("%s is not a directory"), outPath.getAbsolutePath().data());
return 1;
}
hecl::ProjectPath bootBinPath(outPath, _S("sys/boot.bin"));
if (!bootBinPath.isFile())
{
LogModule.report(logvisor::Error, _S("%s is not a file"), bootBinPath.getAbsolutePath().data());
return 1;
}
athena::io::FileReader r(bootBinPath.getAbsolutePath());
if (r.hasError())
{
LogModule.report(logvisor::Error, _S("unable to open %s"), bootBinPath.getAbsolutePath().data());
return 1;
}
std::string id = r.readString(6);
r.close();
hecl::SystemStringConv idView(id);
hecl::SystemString fileOut = hecl::SystemString(outPath.getAbsolutePath()) + _S('/') + idView.c_str();
hecl::MultiProgressPrinter printer(true);
auto progFunc = [&printer](float totalProg, nod::SystemStringView fileName, size_t fileBytesXfered)
{
printer.print(fileName.data(), nullptr, totalProg);
};
if (id[0] == 'G')
{
fileOut += _S(".gcm");
if (nod::DiscBuilderGCN::CalculateTotalSizeRequired(outPath.getAbsolutePath()) == -1)
return 1;
LogModule.report(logvisor::Info, _S("Generating %s as GameCube image"), fileOut.c_str());
nod::DiscBuilderGCN db(fileOut, progFunc);
if (db.buildFromDirectory(outPath.getAbsolutePath()) != nod::EBuildResult::Success)
return 1;
}
else
{
fileOut += _S(".iso");
bool dualLayer;
if (nod::DiscBuilderWii::CalculateTotalSizeRequired(outPath.getAbsolutePath(), dualLayer) == -1)
return 1;
LogModule.report(logvisor::Info, _S("Generating %s as %s-layer Wii image"), fileOut.c_str(),
dualLayer ? _S("dual") : _S("single"));
nod::DiscBuilderWii db(fileOut, dualLayer, progFunc);
if (db.buildFromDirectory(outPath.getAbsolutePath()) != nod::EBuildResult::Success)
return 1;
}
}
return 0;
}
};
#endif
#endif // CTOOL_IMAGE

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@ -26,6 +26,7 @@ logvisor::Module LogModule("hecl::Driver");
#include "ToolExtract.hpp"
#include "ToolCook.hpp"
#include "ToolPackage.hpp"
#include "ToolImage.hpp"
#include "ToolHelp.hpp"
/* Static reference to dataspec additions
@ -49,12 +50,17 @@ static void printHelp(const hecl::SystemChar* pname)
hecl::Printf(_S("" BOLD "HECL" NORMAL ""));
else
hecl::Printf(_S("HECL"));
#if HECL_GIT
hecl::Printf(_S(" Commit " HECL_GIT_S " " HECL_BRANCH_S "\nUsage: %s extract|init|add|remove|group|cook|clean|package|help\n"), pname);
#elif HECL_VER
hecl::Printf(_S(" Version " HECL_VER_S "\nUsage: %s extract|init|add|remove|group|cook|clean|package|help\n"), pname);
#if HECL_HAS_NOD
# define TOOL_LIST "extract|init|cook|package|image|help"
#else
hecl::Printf(_S("\nUsage: %s extract|init|cook|package|help\n"), pname);
# define TOOL_LIST "extract|init|cook|package|help"
#endif
#if HECL_GIT
hecl::Printf(_S(" Commit " HECL_GIT_S " " HECL_BRANCH_S "\nUsage: %s " TOOL_LIST "\n"), pname);
#elif HECL_VER
hecl::Printf(_S(" Version " HECL_VER_S "\nUsage: %s " TOOL_LIST "\n"), pname);
#else
hecl::Printf(_S("\nUsage: %s " TOOL_LIST "\n"), pname);
#endif
}
@ -266,6 +272,10 @@ int main(int argc, const char** argv)
tool.reset(new ToolCook(info));
else if (toolName == _S("package") || toolName == _S("pack"))
tool.reset(new ToolPackage(info));
#if HECL_HAS_NOD
else if (toolName == _S("image"))
tool.reset(new ToolImage(info));
#endif
else if (toolName == _S("help"))
tool.reset(new ToolHelp(info));
else

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@ -227,12 +227,12 @@ struct Mesh
/** Vertex indexing data (all primitives joined as degenerate tri-strip) */
struct Vert
{
uint32_t iPos;
uint32_t iNorm;
uint32_t iColor[4] = {uint32_t(-1)};
uint32_t iUv[8] = {uint32_t(-1)};
uint32_t iSkin;
uint32_t iBankSkin = -1;
uint32_t iPos = 0xffffffff;
uint32_t iNorm = 0xffffffff;
uint32_t iColor[4] = {0xffffffff};
uint32_t iUv[8] = {0xffffffff};
uint32_t iSkin = 0xffffffff;
uint32_t iBankSkin = 0xffffffff;
Vert(Connection& conn, const Mesh& parent);
bool operator==(const Vert& other) const;

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@ -1073,6 +1073,8 @@ Mesh::Mesh(Connection& conn, HMDLTopology topologyIn, int skinSlotCount, SurfPro
SkinBanks::Bank& bank = skinBanks.banks[surf.skinBankIdx];
for (Surface::Vert& vert : surf.verts)
{
if (vert.iPos == 0xffffffff)
continue;
for (uint32_t i=0 ; i<bank.m_skinIdxs.size() ; ++i)
{
if (bank.m_skinIdxs[i] == vert.iSkin)
@ -1101,6 +1103,8 @@ Mesh Mesh::getContiguousSkinningVersion() const
{
for (Surface::Vert& vert : surf.verts)
{
if (vert.iPos == 0xffffffff)
continue;
if (vert.iSkin == i)
{
auto key = std::make_pair(vert.iPos, vert.iNorm);
@ -1194,6 +1198,8 @@ Mesh::Surface::Surface(Connection& conn, Mesh& parent, int skinSlotCount)
Mesh::Surface::Vert::Vert(Connection& conn, const Mesh& parent)
{
conn._readBuf(&iPos, 4);
if (iPos == 0xffffffff)
return;
conn._readBuf(&iNorm, 4);
for (uint32_t i=0 ; i<parent.colorLayerCount ; ++i)
conn._readBuf(&iColor[i], 4);
@ -1282,6 +1288,8 @@ uint32_t Mesh::SkinBanks::addSurface(const Mesh& mesh, const Surface& surf, int
done = true;
for (const Surface::Vert& v : surf.verts)
{
if (v.iPos == 0xffffffff)
continue;
if (!VertInBank(bank.m_skinIdxs, v.iSkin) && !VertInBank(toAdd, v.iSkin))
{
toAdd.push_back(v.iSkin);

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@ -67,6 +67,12 @@ HMDLBuffers Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinInd
size_t iboStart = iboData.size();
for (const Surface::Vert& v : surf.verts)
{
if (v.iPos == 0xffffffff)
{
iboData.push_back(0xffffffff);
continue;
}
size_t ti = 0;
bool found = false;
for (const std::pair<const Surface*, const Surface::Vert*>& tv : vertPool)