Huge compile performance refactor

This commit is contained in:
Jack Andersen 2017-12-28 21:56:31 -10:00
parent bc055b9126
commit aae0dc56b7
53 changed files with 1523 additions and 1729 deletions

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@ -8,14 +8,11 @@
#include "hecl/Database.hpp"
namespace hecl
{
namespace Database
namespace hecl::Database
{
/* Centralized registry for DataSpec lookup */
std::vector<const struct DataSpecEntry*> DATA_SPEC_REGISTRY;
}
}
@HECL_DATASPEC_DECLS@

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@ -13,7 +13,7 @@ macro(bintoc out in sym)
endif()
add_custom_command(OUTPUT ${theOut}
COMMAND $<TARGET_FILE:bintoc> ARGS ${theIn} ${theOut} ${sym}
DEPENDS ${theIn})
DEPENDS ${theIn} bintoc)
endmacro()
##################

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@ -20,7 +20,8 @@ int main(int argc, char** argv)
fprintf(stderr, "Unable to open %s for writing\n", argv[2]);
return 1;
}
fprintf(fout, "#include <stdint.h>\n#include <stdlib.h>\nconst uint8_t %s[] =\n{\n", argv[3]);
fprintf(fout, "#include <cstdint>\n#include <cstddef>\n");
fprintf(fout, "extern \"C\" const uint8_t %s[] =\n{\n", argv[3]);
size_t totalSz = 0;
size_t readSz;
uint8_t buf[32];
@ -32,7 +33,7 @@ int main(int argc, char** argv)
fprintf(fout, "0x%02X, ", buf[b]);
fprintf(fout, "\n");
}
fprintf(fout, "0x0};\nconst size_t %s_SZ = %zu;\n", argv[3], totalSz);
fprintf(fout, "0x0};\nextern \"C\" const size_t %s_SZ = %zu;\n", argv[3], totalSz);
fclose(fin);
fclose(fout);
return 0;

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@ -14,20 +14,20 @@ list(APPEND PY_SOURCES
hecl/mapu.py
hecl/frme.py)
bintoc(hecl_blendershell.c hecl_blendershell.py HECL_BLENDERSHELL)
bintoc(hecl_blendershell.cpp hecl_blendershell.py HECL_BLENDERSHELL)
add_custom_command(OUTPUT hecl.zip DEPENDS ${PY_SOURCES}
COMMAND python ARGS zip_package.py ${CMAKE_CURRENT_BINARY_DIR}/hecl.zip
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating addon package")
bintoc(hecl_addon.c "${CMAKE_CURRENT_BINARY_DIR}/hecl.zip" HECL_ADDON)
bintoc(hecl_startup.c hecl_startup.blend HECL_STARTUP)
bintoc(hecl_addon.cpp "${CMAKE_CURRENT_BINARY_DIR}/hecl.zip" HECL_ADDON)
bintoc(hecl_startup.cpp hecl_startup.blend HECL_STARTUP)
add_library(hecl-blender-addon
hecl_blendershell.py
hecl_blendershell.c
hecl_blendershell.cpp
zip_package.py
hecl.zip
hecl_addon.c
hecl_startup.c
hecl_addon.cpp
hecl_startup.cpp
${PY_SOURCES})

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@ -5,11 +5,7 @@ add_executable(hecl main.cpp
ToolExtract.hpp
ToolInit.hpp
ToolHelp.hpp
ToolGroup.hpp
ToolCook.hpp
ToolClean.hpp
ToolAdd.hpp
ToolRemove.hpp
ToolSpec.hpp
../DataSpecRegistry.hpp)
if(COMMAND add_sanitizers)
@ -30,4 +26,8 @@ target_link_libraries(hecl
hecl-common hecl-blender-addon athena-core nod
logvisor athena-libyaml ${PNG_LIB} squish xxhash zeus boo
${ZLIB_LIBRARIES} ${LZO_LIB} ${PLAT_LIBS} ${BOO_SYS_LIBS})
if(COMMAND cotire)
cotire(hecl)
endif()
endif()

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@ -1,60 +0,0 @@
#ifndef CTOOL_ADD
#define CTOOL_ADD
#include "ToolBase.hpp"
#include <stdio.h>
class ToolAdd final : public ToolBase
{
public:
ToolAdd(const ToolPassInfo& info)
: ToolBase(info)
{
}
static void Help(HelpOutput& help)
{
help.secHead(_S("NAME"));
help.beginWrap();
help.wrap(_S("hecl-add - Add working files to the HECL index\n"));
help.endWrap();
help.secHead(_S("SYNOPSIS"));
help.beginWrap();
help.wrap(_S("hecl add [<pathspec>...]\n"));
help.endWrap();
help.secHead(_S("DESCRIPTION"));
help.beginWrap();
help.wrap(_S("This command stages a file or glob-pattern of files within the project database ")
_S("for inclusion in the "));
help.wrapBold(_S("hecl cook"));
help.wrap(_S(" process.\n\n")
_S("Files added in this manner automatically become 'explicit' database ")
_S("objects. 'Explicit objects' will not be removed in housekeeping tasks automatically ")
_S("performed by HECL's library functions, unless the user (re)moves the file ")
_S("using the filesystem.\n\n")
_S("For details on explicit vs. implicit objects, view the "));
help.wrapBold(_S("hecl cook"));
help.wrap(_S(" documentation.\n"));
help.endWrap();
help.secHead(_S("OPTIONS"));
help.optionHead(_S("<pathspec>..."), _S("input file(s)"));
help.beginWrap();
help.wrap(_S("Working file(s) containing production data to be cooked by HECL. ")
_S("Glob-strings may be specified (e.g. "));
help.wrapBold(_S("*.blend"));
help.wrap(_S(") to automatically add all matching files to the database.\n"));
help.endWrap();
}
hecl::SystemString toolName() const {return _S("add");}
int run()
{
return 0;
}
};
#endif // CTOOL_ADD

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@ -4,8 +4,8 @@
#include <string>
#include <vector>
#include <list>
#include <stdio.h>
#include <string.h>
#include <cstdio>
#include <cstring>
#ifndef _WIN32
#include <unistd.h>

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@ -1,70 +0,0 @@
#ifndef CTOOL_CLEAN
#define CTOOL_CLEAN
#include "ToolBase.hpp"
#include <stdio.h>
class ToolClean final : public ToolBase
{
public:
ToolClean(const ToolPassInfo& info)
: ToolBase(info)
{
}
~ToolClean()
{
}
static void Help(HelpOutput& help)
{
help.secHead(_S("NAME"));
help.beginWrap();
help.wrap(_S("hecl-clean - Delete cached cooked objects referenced via working files\n"));
help.endWrap();
help.secHead(_S("SYNOPSIS"));
help.beginWrap();
help.wrap(_S("hecl clean [-ri] [<pathspec>...]\n"));
help.endWrap();
help.secHead(_S("DESCRIPTION"));
help.beginWrap();
help.wrap(_S("This command performs an immediate deletion of cooked objects cached ")
_S("within the project database. It may operate on a subset of objects or the ")
_S("entire project.\n"));
help.endWrap();
help.secHead(_S("OPTIONS"));
help.optionHead(_S("<pathspec>..."), _S("clean path(s)"));
help.beginWrap();
help.wrap(_S("When one or more paths are specified in the command, the clean process will ")
_S("restrict object deletion to only the working file(s) specified. If "));
help.wrapBold(_S("-r"));
help.wrap(_S(" is also specifed, directories may be provided as well. If no path(s) specified, ")
_S("the entire project is cleaned.\n"));
help.endWrap();
help.optionHead(_S("-r"), _S("recursion"));
help.beginWrap();
help.wrap(_S("Enables recursive file-matching for cleaning entire directories of working files.\n"));
help.endWrap();
help.optionHead(_S("-i"), _S("follow implicit links"));
help.beginWrap();
help.wrap(_S("Enables implicit object traversal and cleaning. This is only useful if one or more paths ")
_S("are specified. For objects supporting implicit-gathering, this will query those ")
_S("objects for their current implicit links and ensure the linked-objects are cleaned ")
_S("as well.\n"));
help.endWrap();
}
hecl::SystemString toolName() const {return _S("clean");}
int run()
{
return 0;
}
};
#endif // CTOOL_CLEAN

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@ -2,7 +2,7 @@
#define CTOOL_COOK
#include "ToolBase.hpp"
#include <stdio.h>
#include <cstdio>
#include "hecl/ClientProcess.hpp"
class ToolCook final : public ToolBase

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@ -2,7 +2,7 @@
#define CTOOL_EXTRACT
#include "ToolBase.hpp"
#include <stdio.h>
#include <cstdio>
#if _WIN32
#include <conio.h>

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@ -1,69 +0,0 @@
#ifndef CTOOL_GROUP
#define CTOOL_GROUP
#include "ToolBase.hpp"
#include <stdio.h>
class ToolGroup final : public ToolBase
{
public:
ToolGroup(const ToolPassInfo& info)
: ToolBase(info)
{
if (!info.project)
LogModule.report(logvisor::Fatal, "hecl group must be ran within a project directory");
}
~ToolGroup()
{
}
static void Help(HelpOutput& help)
{
help.secHead(_S("NAME"));
help.beginWrap();
help.wrap(_S("hecl-group - Fork a project directory as an explicit group\n"));
help.endWrap();
help.secHead(_S("SYNOPSIS"));
help.beginWrap();
help.wrap(_S("hecl group [-D] <dir>\n"));
help.endWrap();
help.secHead(_S("DESCRIPTION"));
help.beginWrap();
help.wrap(_S("This command turns a nested subdirectory of the project into a HECL group. ")
_S("Groups play an important role in the resulting structure of the packaged ")
_S("database. All objects in HECL belong to a group of some sort since the runtime ")
_S("only provides loading functions for groups. Ungrouped ")
_S("objects in the project root are individually added to 'loose groups'.\n\n With "));
help.wrapBold(_S("hecl group"));
help.wrap(_S(", explicit groups may be defined (e.g. a stage, level, area, loadable segment). "));
help.wrap(_S("Groups are defined by filesystem directories relative to the project root ")
_S("and may be loaded within the runtime using the relative path as a lookup-string. ")
_S("Sub-directories that aren't explicitly made into a group inherit the group-status ")
_S("of the parent directory.\n"));
help.endWrap();
help.secHead(_S("OPTIONS"));
help.optionHead(_S("<dir>"), _S("group directory path"));
help.beginWrap();
help.wrap(_S("Directory to fork as an explicit group\n"));
help.endWrap();
help.optionHead(_S("-D"), _S("delete group"));
help.beginWrap();
help.wrap(_S("Remove's directory's status as an explicit group; restoring its inheritance ")
_S("from the parent directory.\n"));
help.endWrap();
}
hecl::SystemString toolName() const {return _S("group");}
int run()
{
return 0;
}
};
#endif // CTOOL_GROUP

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@ -2,7 +2,7 @@
#define CTOOL_HELP
#include "ToolBase.hpp"
#include <stdio.h>
#include <cstdio>
#include <functional>
class ToolHelp final : public ToolBase
@ -66,16 +66,8 @@ public:
helpFunc = ToolSpec::Help;
else if (toolName == _S("extract"))
helpFunc = ToolExtract::Help;
else if (toolName == _S("add"))
helpFunc = ToolAdd::Help;
else if (toolName == _S("remove") || toolName == _S("rm"))
helpFunc = ToolRemove::Help;
else if (toolName == _S("group"))
helpFunc = ToolGroup::Help;
else if (toolName == _S("cook"))
helpFunc = ToolCook::Help;
else if (toolName == _S("clean"))
helpFunc = ToolClean::Help;
else if (toolName == _S("package") || toolName == _S("pack"))
helpFunc = ToolPackage::Help;
else if (toolName == _S("help"))

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@ -2,7 +2,7 @@
#define CTOOL_INIT
#include "ToolBase.hpp"
#include <stdio.h>
#include <cstdio>
class ToolInit final : public ToolBase
{

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@ -4,7 +4,7 @@
#include <vector>
#include <string>
#include "ToolBase.hpp"
#include <stdio.h>
#include <cstdio>
class ToolPackage final : public ToolBase
{

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@ -1,62 +0,0 @@
#ifndef CTOOL_REMOVE
#define CTOOL_REMOVE
#include "ToolBase.hpp"
#include <stdio.h>
class ToolRemove final : public ToolBase
{
public:
ToolRemove(const ToolPassInfo& info)
: ToolBase(info)
{
}
~ToolRemove()
{
}
static void Help(HelpOutput& help)
{
help.secHead(_S("NAME"));
help.beginWrap();
help.wrap(_S("hecl-rm\n"));
help.wrap(_S("hecl-remove - Remove working files from the HECL index\n"));
help.endWrap();
help.secHead(_S("SYNOPSIS"));
help.beginWrap();
help.wrap(_S("hecl remove [-r] [<pathspec>...]\n"));
help.endWrap();
help.secHead(_S("DESCRIPTION"));
help.beginWrap();
help.wrap(_S("This command removes a file, directory, or glob-pattern of files from the project database. ")
_S("Once a file is removed, any cooked cache objects are deleted automatically. "));
help.wrapBold(_S("The working file itself is not deleted from the filesystem.\n"));
help.endWrap();
help.secHead(_S("OPTIONS"));
help.optionHead(_S("<pathspec>..."), _S("input file(s)"));
help.beginWrap();
help.wrap(_S("Working file(s) to be removed from the project database. ")
_S("Glob-strings may be specified (e.g. "));
help.wrapBold(_S("*.blend"));
help.wrap(_S(") to automatically remove all matching files from the database.\n"));
help.endWrap();
help.optionHead(_S("-r"), _S("recursion"));
help.beginWrap();
help.wrap(_S("Enables recursive file-matching for removing entire directories of working files.\n"));
help.endWrap();
}
hecl::SystemString toolName() const {return _S("remove");}
int run()
{
return 0;
}
};
#endif // CTOOL_REMOVE

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@ -2,7 +2,7 @@
#define CTOOL_SPEC
#include "ToolBase.hpp"
#include <stdio.h>
#include <cstdio>
#include <map>
class ToolSpec final : public ToolBase

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@ -7,15 +7,15 @@
#endif
#include <clocale>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdarg.h>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <cstdarg>
#include <signal.h>
#include <regex>
#include <list>
#include "hecl/Database.hpp"
#include "hecl/Blender/BlenderConnection.hpp"
#include "hecl/Blender/Connection.hpp"
#include "logvisor/logvisor.hpp"
logvisor::Module LogModule("hecl::Driver");
@ -24,11 +24,7 @@ logvisor::Module LogModule("hecl::Driver");
#include "ToolInit.hpp"
#include "ToolSpec.hpp"
#include "ToolExtract.hpp"
#include "ToolAdd.hpp"
#include "ToolRemove.hpp"
#include "ToolGroup.hpp"
#include "ToolCook.hpp"
#include "ToolClean.hpp"
#include "ToolPackage.hpp"
#include "ToolHelp.hpp"
@ -58,7 +54,7 @@ static void printHelp(const hecl::SystemChar* pname)
#elif HECL_VER
hecl::Printf(_S(" Version " HECL_VER_S "\nUsage: %s extract|init|add|remove|group|cook|clean|package|help\n"), pname);
#else
hecl::Printf(_S("\nUsage: %s extract|init|add|remove|group|cook|clean|package|help\n"), pname);
hecl::Printf(_S("\nUsage: %s extract|init|cook|package|help\n"), pname);
#endif
}
@ -68,7 +64,7 @@ static const hecl::SystemRegex regOPEN(_S("-o([^\"]*|\\S*)"), std::regex::ECMASc
/* SIGINT will gracefully close blender connections and delete blends in progress */
static void SIGINTHandler(int sig)
{
hecl::BlenderConnection::Shutdown();
hecl::blender::Connection::Shutdown();
exit(1);
}
@ -259,16 +255,8 @@ int main(int argc, const char** argv)
tool.reset(new ToolSpec(info));
else if (toolName == _S("extract"))
tool.reset(new ToolExtract(info));
else if (toolName == _S("add"))
tool.reset(new ToolAdd(info));
else if (toolName == _S("remove") || toolName == _S("rm"))
tool.reset(new ToolRemove(info));
else if (toolName == _S("group"))
tool.reset(new ToolGroup(info));
else if (toolName == _S("cook"))
tool.reset(new ToolCook(info));
else if (toolName == _S("clean"))
tool.reset(new ToolClean(info));
else if (toolName == _S("package") || toolName == _S("pack"))
tool.reset(new ToolPackage(info));
else if (toolName == _S("help"))
@ -304,14 +292,14 @@ int main(int argc, const char** argv)
int retval = tool->run();
if (logvisor::ErrorCount > ErrorRef)
{
hecl::BlenderConnection::Shutdown();
hecl::blender::Connection::Shutdown();
#if WIN_PAUSE
system("PAUSE");
#endif
return -1;
}
hecl::BlenderConnection::Shutdown();
hecl::blender::Connection::Shutdown();
#if WIN_PAUSE
system("PAUSE");
#endif

2
hecl/extern/athena vendored

@ -1 +1 @@
Subproject commit cee9478773927a99ce40e625b9cc20bfdea32597
Subproject commit 017a921fdc0207590df519093fc06362ab04d457

2
hecl/extern/boo vendored

@ -1 +1 @@
Subproject commit 867665cc782cf2f5a9ade477904c95692f4b1ae1
Subproject commit fa8989bed30bd5022c4951ae46adc4de50a261f1

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@ -47,8 +47,12 @@
#ifdef PNG_SETJMP_SUPPORTED
/* Required for the definition of jmp_buf and the declaration of longjmp: */
#ifdef __cplusplus
# include <csetjmp>
#else
# include <setjmp.h>
#endif
#endif
#ifdef PNG_CONVERT_tIME_SUPPORTED
/* Required for struct tm: */

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@ -3,9 +3,7 @@
#include "hecl/Frontend.hpp"
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
using IR = Frontend::IR;
@ -76,7 +74,6 @@ public:
virtual void reset(const IR& ir, Diagnostics& diag)=0;
};
}
}
#endif // HECLBACKEND_HPP

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@ -3,9 +3,7 @@
#include "ProgrammableCommon.hpp"
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
#define HECL_GLSL_VERT_UNIFORM_BLOCK_NAME "HECLVertUniform"
@ -46,7 +44,6 @@ private:
std::string EmitTexGenSource4(TexGenSrc src, int uvIdx) const;
};
}
}
#endif // HECLBACKEND_GLSL_HPP

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@ -3,16 +3,14 @@
#include "Backend.hpp"
#include <athena/DNA.hpp>
#include <stdint.h>
#include <stdlib.h>
#include <cstdint>
#include <cstdlib>
#include <algorithm>
#undef min
#undef max
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
struct GX : IBackend
@ -573,7 +571,6 @@ private:
TexMtx mtx, bool normalize, PTTexMtx pmtx);
};
}
}
#endif // HECLBACKEND_GX_HPP

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@ -3,9 +3,7 @@
#include "ProgrammableCommon.hpp"
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
struct HLSL : ProgrammableCommon
@ -42,7 +40,6 @@ private:
std::string EmitTexGenSource4(TexGenSrc src, int uvIdx) const;
};
}
}
#endif // HECLBACKEND_HLSL_HPP

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@ -5,9 +5,7 @@
#include "ProgrammableCommon.hpp"
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
struct Metal : ProgrammableCommon
@ -46,7 +44,6 @@ private:
std::string EmitTexGenSource4(TexGenSrc src, int uvIdx) const;
};
}
}
#endif // BOO_HAS_METAL

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@ -4,13 +4,11 @@
#include "Backend.hpp"
#include "hecl/Runtime.hpp"
#include <athena/DNA.hpp>
#include <stdint.h>
#include <stdlib.h>
#include <cstdint>
#include <cstdlib>
#include <algorithm>
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
struct ProgrammableCommon : IBackend
@ -137,7 +135,6 @@ private:
const std::string& a, const atInt8 swiz[4]) const;
};
}
}
#endif // HECLBACKEND_PROGCOMMON_HPP

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,706 @@
#ifndef BLENDERCONNECTION_HPP
#define BLENDERCONNECTION_HPP
#if _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#else
#include <unistd.h>
#endif
#include <cstdint>
#include <cstdio>
#include <cfloat>
#include <string>
#include <functional>
#include <iostream>
#include <unordered_map>
#include <atomic>
#include "hecl/hecl.hpp"
#include "hecl/HMDLMeta.hpp"
#include "athena/Types.hpp"
#include "athena/MemoryWriter.hpp"
#include "optional.hpp"
#include "Token.hpp"
namespace hecl::blender
{
extern logvisor::Module BlenderLog;
class HMDLBuffers;
class Connection;
struct PoolSkinIndex
{
size_t m_poolSz = 0;
std::unique_ptr<uint32_t[]> m_poolToSkinIndex;
void allocate(size_t poolSz)
{
m_poolSz = poolSz;
if (poolSz)
m_poolToSkinIndex.reset(new uint32_t[poolSz]);
}
};
enum class ANIMCurveType
{
Rotate,
Translate,
Scale
};
class ANIMOutStream
{
Connection* m_parent;
unsigned m_curCount = 0;
unsigned m_totalCount = 0;
bool m_inCurve = false;
public:
using CurveType = ANIMCurveType;
ANIMOutStream(Connection* parent);
~ANIMOutStream();
void changeCurve(CurveType type, unsigned crvIdx, unsigned keyCount);
void write(unsigned frame, float val);
};
class PyOutStream : public std::ostream
{
friend class Connection;
Connection* m_parent;
bool m_deleteOnError;
struct StreamBuf : std::streambuf
{
PyOutStream& m_parent;
std::string m_lineBuf;
bool m_deleteOnError;
StreamBuf(PyOutStream& parent, bool deleteOnError)
: m_parent(parent), m_deleteOnError(deleteOnError) {}
StreamBuf(const StreamBuf& other) = delete;
StreamBuf(StreamBuf&& other) = default;
int_type overflow(int_type ch);
} m_sbuf;
PyOutStream(Connection* parent, bool deleteOnError);
public:
PyOutStream(const PyOutStream& other) = delete;
PyOutStream(PyOutStream&& other)
: std::ostream(&m_sbuf), m_parent(other.m_parent), m_sbuf(std::move(other.m_sbuf))
{other.m_parent = nullptr;}
~PyOutStream() {close();}
void close();
#if __GNUC__
__attribute__((__format__ (__printf__, 2, 3)))
#endif
void format(const char* fmt, ...);
void linkBlend(const char* target, const char* objName, bool link=true);
void linkBackground(const char* target, const char* sceneName);
void AABBToBMesh(const atVec3f& min, const atVec3f& max);
void centerView();
ANIMOutStream beginANIMCurve()
{
return ANIMOutStream(m_parent);
}
Connection& getConnection() {return *m_parent;}
};
/* Vector types with integrated stream reading constructor */
struct Vector2f
{
atVec2f val;
Vector2f() = default;
void read(Connection& conn);
Vector2f(Connection& conn) {read(conn);}
operator const atVec2f&() const {return val;}
};
struct Vector3f
{
atVec3f val;
Vector3f() = default;
void read(Connection& conn);
Vector3f(Connection& conn) {read(conn);}
operator const atVec3f&() const {return val;}
};
struct Vector4f
{
atVec4f val;
Vector4f() = default;
void read(Connection& conn);
Vector4f(Connection& conn) {read(conn);}
operator const atVec4f&() const {return val;}
};
struct Matrix3f
{
atVec3f m[3];
inline atVec3f& operator[](size_t idx) {return m[idx];}
inline const atVec3f& operator[](size_t idx) const {return m[idx];}
};
struct Matrix4f
{
atVec4f val[4];
Matrix4f() = default;
void read(Connection& conn);
Matrix4f(Connection& conn) {read(conn);}
const atVec4f& operator[] (size_t idx) const {return val[idx];}
};
struct Index
{
uint32_t val;
Index() = default;
void read(Connection& conn);
Index(Connection& conn) {read(conn);}
operator const uint32_t&() const {return val;}
};
atVec3f MtxVecMul4RM(const Matrix4f& mtx, const Vector3f& vec);
atVec3f MtxVecMul3RM(const Matrix4f& mtx, const Vector3f& vec);
/** HECL source and metadata of each material */
struct Material
{
std::string name;
std::string source;
std::vector<ProjectPath> texs;
std::unordered_map<std::string, int32_t> iprops;
bool transparent;
Material(Connection& conn);
bool operator==(const Material& other) const
{
return source == other.source && texs == other.texs && iprops == other.iprops;
}
};
/** Intermediate mesh representation prepared by blender from a single mesh object */
struct Mesh
{
HMDLTopology topology;
/* Object transform in scene */
Matrix4f sceneXf;
/* Cumulative AABB */
Vector3f aabbMin;
Vector3f aabbMax;
std::vector<std::vector<Material>> materialSets;
/* Vertex buffer data */
std::vector<Vector3f> pos;
std::vector<Vector3f> norm;
uint32_t colorLayerCount = 0;
std::vector<Vector3f> color;
uint32_t uvLayerCount = 0;
std::vector<Vector2f> uv;
/* Skinning data */
std::vector<std::string> boneNames;
struct SkinBind
{
uint32_t boneIdx;
float weight;
SkinBind(Connection& conn);
};
std::vector<std::vector<SkinBind>> skins;
std::vector<size_t> contiguousSkinVertCounts;
void normalizeSkinBinds();
/** Islands of the same material/skinBank are represented here */
struct Surface
{
Vector3f centroid;
Index materialIdx;
Vector3f aabbMin;
Vector3f aabbMax;
Vector3f reflectionNormal;
uint32_t skinBankIdx;
/** Vertex indexing data (all primitives joined as degenerate tri-strip) */
struct Vert
{
uint32_t iPos;
uint32_t iNorm;
uint32_t iColor[4] = {uint32_t(-1)};
uint32_t iUv[8] = {uint32_t(-1)};
uint32_t iSkin;
uint32_t iBankSkin = -1;
Vert(Connection& conn, const Mesh& parent);
bool operator==(const Vert& other) const;
};
std::vector<Vert> verts;
Surface(Connection& conn, Mesh& parent, int skinSlotCount);
};
std::vector<Surface> surfaces;
std::unordered_map<std::string, std::string> customProps;
struct SkinBanks
{
struct Bank
{
std::vector<uint32_t> m_skinIdxs;
std::vector<uint32_t> m_boneIdxs;
void addSkins(const Mesh& parent, const std::vector<uint32_t>& skinIdxs);
size_t lookupLocalBoneIdx(uint32_t boneIdx) const;
};
std::vector<Bank> banks;
std::vector<Bank>::iterator addSkinBank(int skinSlotCount);
uint32_t addSurface(const Mesh& mesh, const Surface& surf, int skinSlotCount);
} skinBanks;
using SurfProgFunc = std::function<void(int)>;
Mesh(Connection& conn, HMDLTopology topology, int skinSlotCount, SurfProgFunc& surfProg);
Mesh getContiguousSkinningVersion() const;
/** Prepares mesh representation for indexed access on modern APIs.
* Mesh must remain resident for accessing reference members
*/
HMDLBuffers getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinIndex) const;
};
/** Intermediate collision mesh representation prepared by blender from a single mesh object */
struct ColMesh
{
/** HECL source and metadata of each material */
struct Material
{
std::string name;
bool unknown;
bool surfaceStone;
bool surfaceMetal;
bool surfaceGrass;
bool surfaceIce;
bool pillar;
bool surfaceMetalGrating;
bool surfacePhazon;
bool surfaceDirt;
bool surfaceLava;
bool surfaceSPMetal;
bool surfaceStoneRock;
bool surfaceSnow;
bool surfaceMudSlow;
bool surfaceFabric;
bool halfPipe;
bool surfaceMud;
bool surfaceGlass;
bool unused3;
bool unused4;
bool surfaceShield;
bool surfaceSand;
bool surfaceMothOrSeedOrganics;
bool surfaceWeb;
bool projPassthrough;
bool solid;
bool u20;
bool camPassthrough;
bool surfaceWood;
bool surfaceOrganic;
bool u24;
bool surfaceRubber;
bool seeThrough;
bool scanPassthrough;
bool aiPassthrough;
bool ceiling;
bool wall;
bool floor;
bool aiBlock;
bool jumpNotAllowed;
bool spiderBall;
bool screwAttackWallJump;
Material(Connection& conn);
};
std::vector<Material> materials;
std::vector<Vector3f> verts;
struct Edge
{
uint32_t verts[2];
bool seam;
Edge(Connection& conn);
};
std::vector<Edge> edges;
struct Triangle
{
uint32_t edges[3];
uint32_t matIdx;
bool flip;
Triangle(Connection& conn);
};
std::vector<Triangle> trianges;
ColMesh(Connection& conn);
};
/** Intermediate world representation */
struct World
{
struct Area
{
ProjectPath path;
Vector3f aabb[2];
Matrix4f transform;
struct Dock
{
Vector3f verts[4];
Index targetArea;
Index targetDock;
Dock(Connection& conn);
};
std::vector<Dock> docks;
Area(Connection& conn);
};
std::vector<Area> areas;
World(Connection& conn);
};
/** Intermediate lamp representation */
struct Light
{
/* Object transform in scene */
Matrix4f sceneXf;
Vector3f color;
uint32_t layer;
enum class Type : uint32_t
{
Ambient,
Directional,
Custom,
Spot
} type;
float energy;
float spotCutoff;
float constant;
float linear;
float quadratic;
bool shadow;
std::string name;
Light(Connection& conn);
};
/** Intermediate MapArea representation */
struct MapArea
{
Index visType;
std::vector<Vector3f> verts;
std::vector<Index> indices;
struct Surface
{
Vector3f normal;
Vector3f centerOfMass;
Index start;
Index count;
std::vector<std::pair<Index, Index>> borders;
Surface(Connection& conn);
};
std::vector<Surface> surfaces;
struct POI
{
uint32_t type;
uint32_t visMode;
uint32_t objid;
Matrix4f xf;
POI(Connection& conn);
};
std::vector<POI> pois;
MapArea(Connection& conn);
};
/** Intermediate MapUniverse representation */
struct MapUniverse
{
hecl::ProjectPath hexagonPath;
struct World
{
std::string name;
Matrix4f xf;
std::vector<Matrix4f> hexagons;
Vector4f color;
hecl::ProjectPath worldPath;
World(Connection& conn);
};
std::vector<World> worlds;
MapUniverse(Connection& conn);
};
/** Intermediate bone representation used in Armature */
struct Bone
{
std::string name;
Vector3f origin;
int32_t parent = -1;
std::vector<int32_t> children;
Bone(Connection& conn);
};
/** Intermediate armature representation used in Actor */
struct Armature
{
std::string name;
std::vector<Bone> bones;
const Bone* lookupBone(const char* name) const;
const Bone* getParent(const Bone* bone) const;
const Bone* getChild(const Bone* bone, size_t child) const;
const Bone* getRoot() const;
Armature(Connection& conn);
};
/** Intermediate action representation used in Actor */
struct Action
{
std::string name;
float interval;
bool additive;
bool looping;
std::vector<int32_t> frames;
struct Channel
{
std::string boneName;
uint32_t attrMask;
struct Key
{
Vector4f rotation;
Vector3f position;
Vector3f scale;
Key(Connection& conn, uint32_t attrMask);
};
std::vector<Key> keys;
Channel(Connection& conn);
};
std::vector<Channel> channels;
std::vector<std::pair<Vector3f, Vector3f>> subtypeAABBs;
Action(Connection& conn);
};
/** Intermediate actor representation prepared by blender from a single HECL actor blend */
struct Actor
{
std::vector<Armature> armatures;
struct Subtype
{
std::string name;
ProjectPath mesh;
int32_t armature = -1;
std::vector<std::pair<std::string, ProjectPath>> overlayMeshes;
Subtype(Connection& conn);
};
std::vector<Subtype> subtypes;
std::vector<Action> actions;
Actor(Connection& conn);
};
class DataStream
{
friend class Connection;
Connection* m_parent;
DataStream(Connection* parent);
public:
DataStream(const DataStream& other) = delete;
DataStream(DataStream&& other)
: m_parent(other.m_parent) {other.m_parent = nullptr;}
~DataStream() {close();}
void close();
std::vector<std::string> getMeshList();
std::vector<std::string> getLightList();
std::pair<atVec3f, atVec3f> getMeshAABB();
static const char* MeshOutputModeString(HMDLTopology topology);
/** Compile mesh by context (MESH blends only) */
Mesh compileMesh(HMDLTopology topology, int skinSlotCount=10,
Mesh::SurfProgFunc surfProg=[](int){});
/** Compile mesh by name (AREA blends only) */
Mesh compileMesh(std::string_view name, HMDLTopology topology, int skinSlotCount=10,
Mesh::SurfProgFunc surfProg=[](int){});
/** Compile collision mesh by name (AREA blends only) */
ColMesh compileColMesh(std::string_view name);
/** Compile all meshes as collision meshes (CMESH blends only) */
std::vector<ColMesh> compileColMeshes();
/** Compile all meshes into one (AREA blends only) */
Mesh compileAllMeshes(HMDLTopology topology, int skinSlotCount=10, float maxOctantLength=5.0,
Mesh::SurfProgFunc surfProg=[](int){});
/** Compile world intermediate (WORLD blends only) */
World compileWorld();
/** Gather all lights in scene (AREA blends only) */
std::vector<Light> compileLights();
/** Compile GUI into FRME data (FRAME blends only) */
void compileGuiFrame(std::string_view pathOut, int version);
/** Gather all texture paths in scene */
std::vector<ProjectPath> getTextures();
Actor compileActor();
Actor compileActorCharacterOnly();
Action compileActionChannelsOnly(std::string_view name);
std::vector<std::string> getArmatureNames();
std::vector<std::string> getSubtypeNames();
std::vector<std::string> getActionNames();
std::vector<std::string> getSubtypeOverlayNames(std::string_view name);
std::unordered_map<std::string, Matrix3f> getBoneMatrices(std::string_view name);
bool renderPvs(std::string_view path, const atVec3f& location);
bool renderPvsLight(std::string_view path, std::string_view lightName);
MapArea compileMapArea();
MapUniverse compileMapUniverse();
};
class Connection
{
friend class DataStream;
friend class PyOutStream;
friend class ANIMOutStream;
friend struct PyOutStream::StreamBuf;
friend struct Mesh;
friend struct Material;
friend struct ColMesh;
friend struct World;
friend struct Light;
friend struct MapArea;
friend struct MapUniverse;
friend struct Actor;
friend struct Armature;
friend struct Action;
friend struct Bone;
friend struct Vector2f;
friend struct Vector3f;
friend struct Vector4f;
friend struct Matrix3f;
friend struct Matrix4f;
friend struct Index;
std::atomic_bool m_lock = {false};
bool m_pyStreamActive = false;
bool m_dataStreamActive = false;
#if _WIN32
PROCESS_INFORMATION m_pinfo = {};
std::thread m_consoleThread;
bool m_consoleThreadRunning = true;
#else
pid_t m_blenderProc = 0;
#endif
int m_readpipe[2];
int m_writepipe[2];
bool m_hasSlerp;
BlendType m_loadedType = BlendType::None;
bool m_loadedRigged = false;
ProjectPath m_loadedBlend;
std::string m_startupBlend;
hecl::SystemString m_errPath;
uint32_t _readStr(char* buf, uint32_t bufSz);
uint32_t _writeStr(const char* str, uint32_t len, int wpipe);
uint32_t _writeStr(const char* str, uint32_t len) { return _writeStr(str, len, m_writepipe[1]); }
uint32_t _writeStr(const char* str) { return _writeStr(str, strlen(str)); }
size_t _readBuf(void* buf, size_t len);
size_t _writeBuf(const void* buf, size_t len);
void _closePipe();
void _blenderDied();
public:
Connection(int verbosityLevel=1);
~Connection();
Connection(const Connection&)=delete;
Connection& operator=(const Connection&)=delete;
Connection(Connection&&)=delete;
Connection& operator=(Connection&&)=delete;
bool hasSLERP() const {return m_hasSlerp;}
bool createBlend(const ProjectPath& path, BlendType type);
BlendType getBlendType() const {return m_loadedType;}
const ProjectPath& getBlendPath() const {return m_loadedBlend;}
bool getRigged() const {return m_loadedRigged;}
bool openBlend(const ProjectPath& path, bool force=false);
bool saveBlend();
void deleteBlend();
PyOutStream beginPythonOut(bool deleteOnError=false)
{
bool expect = false;
if (!m_lock.compare_exchange_strong(expect, true))
BlenderLog.report(logvisor::Fatal, "lock already held for blender::Connection::beginPythonOut()");
return PyOutStream(this, deleteOnError);
}
DataStream beginData()
{
bool expect = false;
if (!m_lock.compare_exchange_strong(expect, true))
BlenderLog.report(logvisor::Fatal, "lock already held for blender::Connection::beginDataIn()");
return DataStream(this);
}
void quitBlender();
void closeStream()
{
if (m_lock)
deleteBlend();
}
static Connection& SharedConnection();
static void Shutdown();
};
class HMDLBuffers
{
public:
struct Surface;
private:
friend struct Mesh;
HMDLBuffers(HMDLMeta&& meta,
size_t vboSz, const std::vector<atUint32>& iboData,
std::vector<Surface>&& surfaces,
const Mesh::SkinBanks& skinBanks);
public:
HMDLMeta m_meta;
size_t m_vboSz;
std::unique_ptr<uint8_t[]> m_vboData;
size_t m_iboSz;
std::unique_ptr<uint8_t[]> m_iboData;
struct Surface
{
Surface(const Mesh::Surface& origSurf,
atUint32 start, atUint32 count)
: m_origSurf(origSurf), m_start(start), m_count(count) {}
const Mesh::Surface& m_origSurf;
atUint32 m_start;
atUint32 m_count;
};
std::vector<Surface> m_surfaces;
const Mesh::SkinBanks& m_skinBanks;
};
}
#endif // BLENDERCONNECTION_HPP

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@ -0,0 +1,27 @@
#ifndef HECL_BLENDERTOKEN_HPP
#define HECL_BLENDERTOKEN_HPP
#include <memory>
namespace hecl::blender
{
class Connection;
class Token
{
std::unique_ptr<Connection> m_conn;
public:
Connection& getBlenderConnection();
void shutdown();
Token() = default;
~Token();
Token(const Token&)=delete;
Token& operator=(const Token&)=delete;
Token(Token&&)=default;
Token& operator=(Token&&)=default;
};
}
#endif // HECL_BLENDERTOKEN_HPP

View File

@ -3,8 +3,8 @@
#include "hecl.hpp"
#include "Database.hpp"
#include "hecl/Blender/BlenderConnection.hpp"
#include "boo/ThreadLocalPtr.hpp"
#include "hecl/Blender/Token.hpp"
#include <list>
#include <thread>
#include <mutex>
@ -34,7 +34,7 @@ public:
Lambda
} m_type;
bool m_complete = false;
virtual void run(BlenderToken& btok)=0;
virtual void run(blender::Token& btok)=0;
Transaction(ClientProcess& parent, Type tp) : m_parent(parent), m_type(tp) {}
};
struct BufferTransaction : Transaction
@ -43,7 +43,7 @@ public:
void* m_targetBuf;
size_t m_maxLen;
size_t m_offset;
void run(BlenderToken& btok);
void run(blender::Token& btok);
BufferTransaction(ClientProcess& parent, const ProjectPath& path,
void* target, size_t maxLen, size_t offset)
: Transaction(parent, Type::Buffer),
@ -55,15 +55,15 @@ public:
ProjectPath m_path;
Database::IDataSpec* m_dataSpec;
bool m_returnResult = false;
void run(BlenderToken& btok);
void run(blender::Token& btok);
CookTransaction(ClientProcess& parent, const ProjectPath& path, Database::IDataSpec* spec)
: Transaction(parent, Type::Cook), m_path(path), m_dataSpec(spec) {}
};
struct LambdaTransaction : Transaction
{
std::function<void(BlenderToken&)> m_func;
void run(BlenderToken& btok);
LambdaTransaction(ClientProcess& parent, std::function<void(BlenderToken&)>&& func)
std::function<void(blender::Token&)> m_func;
void run(blender::Token& btok);
LambdaTransaction(ClientProcess& parent, std::function<void(blender::Token&)>&& func)
: Transaction(parent, Type::Lambda), m_func(std::move(func)) {}
};
private:
@ -77,7 +77,7 @@ private:
ClientProcess& m_proc;
int m_idx;
std::thread m_thr;
BlenderToken m_blendTok;
blender::Token m_blendTok;
bool m_didInit = false;
Worker(ClientProcess& proc, int idx);
void proc();
@ -94,8 +94,8 @@ public:
std::shared_ptr<const CookTransaction>
addCookTransaction(const hecl::ProjectPath& path, Database::IDataSpec* spec);
std::shared_ptr<const LambdaTransaction>
addLambdaTransaction(std::function<void(BlenderToken&)>&& func);
bool syncCook(const hecl::ProjectPath& path, Database::IDataSpec* spec, BlenderToken& btok);
addLambdaTransaction(std::function<void(blender::Token&)>&& func);
bool syncCook(const hecl::ProjectPath& path, Database::IDataSpec* spec, blender::Token& btok);
void swapCompletedQueue(std::list<std::shared_ptr<Transaction>>& queue);
void waitUntilComplete();
void shutdown();

View File

@ -13,16 +13,15 @@
#include <atomic>
#include <fstream>
#include <stdint.h>
#include <assert.h>
#include <cassert>
#include <athena/IStreamReader.hpp>
#include "athena/IStreamReader.hpp"
#include "logvisor/logvisor.hpp"
#include "hecl.hpp"
namespace hecl
{
class BlenderToken;
class ClientProcess;
namespace Database
@ -71,7 +70,7 @@ class IDataSpec
public:
IDataSpec(const DataSpecEntry* specEntry) : m_specEntry(specEntry) {}
virtual ~IDataSpec() {}
using FProgress = hecl::Database::FProgress;
using FProgress = Database::FProgress;
using FCookProgress = std::function<void(const SystemChar*)>;
/**
@ -107,20 +106,20 @@ public:
virtual void doExtract(const ExtractPassInfo& info, FProgress progress)
{(void)info;(void)progress;}
virtual bool canCook(const ProjectPath& path, BlenderToken& btok)
virtual bool canCook(const ProjectPath& path, blender::Token& btok)
{(void)path;LogModule.report(logvisor::Error, "not implemented");return false;}
virtual const DataSpecEntry* overrideDataSpec(const ProjectPath& path,
const Database::DataSpecEntry* oldEntry,
BlenderToken& btok) const
blender::Token& btok) const
{(void)path;return oldEntry;}
virtual void doCook(const ProjectPath& path, const ProjectPath& cookedPath,
bool fast, BlenderToken& btok, FCookProgress progress)
bool fast, blender::Token& btok, FCookProgress progress)
{(void)path;(void)cookedPath;(void)fast;(void)progress;}
virtual bool canPackage(const hecl::ProjectPath& path)
virtual bool canPackage(const ProjectPath& path)
{(void)path;return false;}
virtual void doPackage(const hecl::ProjectPath& path, const hecl::Database::DataSpecEntry* entry,
bool fast, hecl::BlenderToken& btok, FProgress progress, ClientProcess* cp=nullptr)
virtual void doPackage(const ProjectPath& path, const Database::DataSpecEntry* entry,
bool fast, blender::Token& btok, FProgress progress, ClientProcess* cp=nullptr)
{(void)path;}
const DataSpecEntry* getDataSpecEntry() const {return m_specEntry;}
@ -263,7 +262,7 @@ private:
std::unique_ptr<IDataSpec> m_lastPackageSpec;
bool m_valid = false;
public:
Project(const hecl::ProjectRootPath& rootPath);
Project(const ProjectRootPath& rootPath);
operator bool() const {return m_valid;}
/**

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@ -0,0 +1,62 @@
#ifndef HECL_FOURCC_HPP
#define HECL_FOURCC_HPP
#include <cstdint>
#include <cstddef>
#include <string>
namespace hecl
{
/**
* @brief FourCC representation used within HECL's database
*
* FourCCs are efficient, mnemonic four-char-sequences used to represent types
* while fitting comfortably in a 32-bit word. HECL uses a four-char array
* to remain endian-independent.
*/
class FourCC
{
protected:
union
{
char fcc[4];
uint32_t num;
};
public:
FourCC() /* Sentinel FourCC */
: num(0) {}
FourCC(const FourCC& other)
{num = other.num;}
FourCC(const char* name)
: num(*(uint32_t*)name) {}
FourCC(uint32_t n)
: num(n) {}
bool operator==(const FourCC& other) const {return num == other.num;}
bool operator!=(const FourCC& other) const {return num != other.num;}
bool operator==(const char* other) const {return num == *(uint32_t*)other;}
bool operator!=(const char* other) const {return num != *(uint32_t*)other;}
bool operator==(int32_t other) const { return num == other;}
bool operator!=(int32_t other) const { return num != other;}
bool operator==(uint32_t other) const {return num == other;}
bool operator!=(uint32_t other) const {return num != other;}
std::string toString() const {return std::string(fcc, 4);}
uint32_t toUint32() const {return num;}
operator uint32_t() const {return num;}
const char* getChars() const {return fcc;}
char* getChars() {return fcc;}
};
#define FOURCC(chars) FourCC(SBIG(chars))
}
namespace std
{
template <> struct hash<hecl::FourCC>
{
size_t operator()(const hecl::FourCC& val) const noexcept
{return val.toUint32();}
};
}
#endif // HECL_FOURCC_HPP

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@ -1,8 +1,8 @@
#ifndef HMDLMETA_HPP
#define HMDLMETA_HPP
#include <hecl/hecl.hpp>
#include <athena/DNA.hpp>
#include "hecl/hecl.hpp"
#include "athena/DNA.hpp"
namespace hecl
{

View File

@ -4,9 +4,9 @@
#include "hecl.hpp"
#include "Frontend.hpp"
#include "Backend/Backend.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <athena/DNA.hpp>
#include <athena/FileReader.hpp>
#include "boo/graphicsdev/IGraphicsDataFactory.hpp"
#include "athena/DNA.hpp"
#include "athena/FileReader.hpp"
#include <unordered_map>
namespace hecl
@ -323,7 +323,7 @@ namespace std
{
template <> struct hash<hecl::Runtime::ShaderTag>
{
size_t operator()(const hecl::Runtime::ShaderTag& val) const NOEXCEPT
size_t operator()(const hecl::Runtime::ShaderTag& val) const noexcept
{return val.valSizeT();}
};
}

View File

@ -2,7 +2,7 @@
#define SYSTEMCHAR_HPP
#ifndef _WIN32
#include <stdlib.h>
#include <cstdlib>
#include <unistd.h>
#include <sys/stat.h>
#else
@ -12,7 +12,7 @@
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <wchar.h>
#include <cwchar>
#endif
#include <string>
#include <string_view>

View File

@ -2,7 +2,7 @@
#define HECL_HPP
#ifndef _WIN32
#include <stdlib.h>
#include <cstdlib>
#include <sys/stat.h>
#include <sys/file.h>
#include <sys/ioctl.h>
@ -18,15 +18,15 @@
#define NOMINMAX
#endif
#include <Windows.h>
#include <wchar.h>
#include <cwchar>
#include <Shlwapi.h>
#include "winsupport.hpp"
#endif
#include <inttypes.h>
#include <time.h>
#include <stdarg.h>
#include <stdio.h>
#include <cinttypes>
#include <ctime>
#include <cstdarg>
#include <cstdio>
#include <functional>
#include <string>
#include <algorithm>
@ -34,9 +34,10 @@
#include <list>
#include <map>
#include "logvisor/logvisor.hpp"
#include <athena/Global.hpp>
#include "athena/Global.hpp"
#include "../extern/boo/xxhash/xxhash.h"
#include "SystemChar.hpp"
#include "FourCC.hpp"
namespace hecl
{
@ -46,6 +47,43 @@ class Project;
struct DataSpecEntry;
}
namespace blender
{
enum class BlendType
{
None,
Mesh,
ColMesh,
Actor,
Area,
World,
MapArea,
MapUniverse,
Frame
};
class Connection;
class Token;
class DataStream;
class PyOutStream;
class ANIMOutStream;
struct Mesh;
struct Material;
struct ColMesh;
struct World;
struct Light;
struct MapArea;
struct MapUniverse;
struct Actor;
struct Armature;
struct Action;
struct Bone;
struct Matrix3f;
struct PoolSkinIndex;
extern class Token SharedBlenderToken;
}
extern unsigned VerbosityLevel;
extern bool GuiMode;
extern logvisor::Module LogModule;
@ -480,46 +518,6 @@ typedef std::match_results<SystemString::const_iterator> SystemRegexMatch;
class ProjectRootPath;
/**
* @brief FourCC representation used within HECL's database
*
* FourCCs are efficient, mnemonic four-char-sequences used to represent types
* while fitting comfortably in a 32-bit word. HECL uses a four-char array
* to remain endian-independent.
*/
class FourCC
{
protected:
union
{
char fcc[4];
uint32_t num;
};
public:
FourCC() /* Sentinel FourCC */
: num(0) {}
FourCC(const FourCC& other)
{num = other.num;}
FourCC(const char* name)
: num(*(uint32_t*)name) {}
FourCC(uint32_t n)
: num(n) {}
bool operator==(const FourCC& other) const {return num == other.num;}
bool operator!=(const FourCC& other) const {return num != other.num;}
bool operator==(const char* other) const {return num == *(uint32_t*)other;}
bool operator!=(const char* other) const {return num != *(uint32_t*)other;}
bool operator==(int32_t other) const { return num == other;}
bool operator!=(int32_t other) const { return num != other;}
bool operator==(uint32_t other) const {return num == other;}
bool operator!=(uint32_t other) const {return num != other;}
std::string toString() const {return std::string(fcc, 4);}
uint32_t toUint32() const {return num;}
operator uint32_t() const {return num;}
const char* getChars() const {return fcc;}
char* getChars() {return fcc;}
};
#define FOURCC(chars) FourCC(SBIG(chars))
/**
* @brief Hash representation used for all storable and comparable objects
*
@ -1465,27 +1463,16 @@ static inline double SBig(double val) {return val;}
}
#if _MSC_VER
#define NOEXCEPT
#else
#define NOEXCEPT noexcept
#endif
namespace std
{
template <> struct hash<hecl::FourCC>
{
size_t operator()(const hecl::FourCC& val) const NOEXCEPT
{return val.toUint32();}
};
template <> struct hash<hecl::ProjectPath>
{
size_t operator()(const hecl::ProjectPath& val) const NOEXCEPT
size_t operator()(const hecl::ProjectPath& val) const noexcept
{return val.hash().valSizeT();}
};
template <> struct hash<hecl::Hash>
{
size_t operator()(const hecl::Hash& val) const NOEXCEPT
size_t operator()(const hecl::Hash& val) const noexcept
{return val.valSizeT();}
};
}

View File

@ -5,11 +5,9 @@
#include <boo/graphicsdev/GL.hpp>
#include <boo/graphicsdev/Vulkan.hpp>
static logvisor::Module Log("hecl::Backend::GLSL");
static logvisor::Module GLSL_Log("hecl::Backend::GLSL");
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
std::string GLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
@ -364,7 +362,8 @@ std::string GLSL::makeFrag(const char* glslVer, bool alphaTest,
}
}
namespace Runtime
namespace hecl::Runtime
{
static const char* STD_BLOCKNAMES[] = {HECL_GLSL_VERT_UNIFORM_BLOCK_NAME,
@ -407,7 +406,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
cachedSz += fragSource.size() + 1;
if (m_backend.m_texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
objOut =
static_cast<boo::GLDataFactory::Context&>(ctx).
@ -420,7 +419,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
tag.getDepthWrite(), true, false,
tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
if (!objOut)
Log.report(logvisor::Fatal, "unable to build shader");
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
ShaderCachedData dataOut(tag, cachedSz);
athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
@ -448,7 +447,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
return nullptr;
if (texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
auto ret =
static_cast<boo::GLDataFactory::Context&>(ctx).
@ -460,7 +459,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
tag.getDepthWrite(), true, false,
tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None);
if (!ret)
Log.report(logvisor::Fatal, "unable to build shader");
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
return ret;
}
@ -475,7 +474,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
size_t cachedSz = 3;
if (m_backend.m_texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
std::vector<std::pair<std::string, std::string>> sources;
sources.reserve(extensionSlots.size());
@ -531,7 +530,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None) :
boo::CullMode(slot.cullMode));
if (!ret)
Log.report(logvisor::Fatal, "unable to build shader");
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
returnFunc(ret);
}
@ -564,7 +563,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
return false;
if (texMapEnd > 8)
Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
GLSL_Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
@ -614,7 +613,7 @@ struct GLSLBackendFactory : IShaderBackendFactory
(tag.getBackfaceCulling() ? boo::CullMode::Backface : boo::CullMode::None) :
boo::CullMode(slot.cullMode));
if (!ret)
Log.report(logvisor::Fatal, "unable to build shader");
GLSL_Log.report(logvisor::Fatal, "unable to build shader");
returnFunc(ret);
}
@ -927,4 +926,3 @@ IShaderBackendFactory* _NewSPIRVBackendFactory()
#endif
}
}

View File

@ -1,9 +1,7 @@
#include "hecl/Backend/GX.hpp"
#include <map>
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
unsigned GX::addKColor(Diagnostics& diag, const SourceLocation& loc, const Color& color)
@ -773,4 +771,3 @@ void GX::reset(const IR& ir, Diagnostics& diag)
}
}
}

View File

@ -6,9 +6,7 @@
static logvisor::Module Log("hecl::Backend::HLSL");
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
std::string HLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
@ -683,4 +681,3 @@ IShaderBackendFactory* _NewHLSLBackendFactory()
}
}
}

View File

@ -6,9 +6,7 @@
static logvisor::Module Log("hecl::Backend::Metal");
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
std::string Metal::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
@ -432,7 +430,8 @@ std::string Metal::makeFrag(size_t blockCount, const char** blockNames, bool alp
}
}
namespace Runtime
namespace hecl::Runtime
{
struct MetalBackendFactory : IShaderBackendFactory
@ -701,7 +700,6 @@ IShaderBackendFactory* _NewMetalBackendFactory()
return new struct MetalBackendFactory();
}
}
}
#endif

View File

@ -1,9 +1,7 @@
#include "hecl/Backend/ProgrammableCommon.hpp"
#include <map>
namespace hecl
{
namespace Backend
namespace hecl::Backend
{
unsigned ProgrammableCommon::addTexCoordGen(TexGenSrc src, int uvIdx, int mtx, bool normalize)
@ -337,4 +335,3 @@ std::string ProgrammableCommon::EmitSwizzle1(Diagnostics& diag, const SourceLoca
}
}
}

View File

@ -1,5 +1,5 @@
set(BLENDER_SOURCES
BlenderConnection.cpp
Connection.cpp
HMDL.cpp)
hecl_add_list(Blender BLENDER_SOURCES)

View File

@ -1,11 +1,11 @@
#include "hecl/Blender/BlenderConnection.hpp"
#include "hecl/Blender/Connection.hpp"
#include <cmath>
#include <float.h>
#include <cfloat>
namespace hecl
namespace hecl::blender
{
atVec3f BlenderConnection::DataStream::MtxVecMul4RM(const Matrix4f& mtx, const Vector3f& vec)
atVec3f MtxVecMul4RM(const Matrix4f& mtx, const Vector3f& vec)
{
atVec3f res;
res.vec[0] = mtx[0].vec[0] * vec.val.vec[0] + mtx[0].vec[1] * vec.val.vec[1] + mtx[0].vec[2] * vec.val.vec[2] + mtx[0].vec[3];
@ -14,7 +14,7 @@ atVec3f BlenderConnection::DataStream::MtxVecMul4RM(const Matrix4f& mtx, const V
return res;
}
atVec3f BlenderConnection::DataStream::MtxVecMul3RM(const Matrix4f& mtx, const Vector3f& vec)
atVec3f MtxVecMul3RM(const Matrix4f& mtx, const Vector3f& vec)
{
atVec3f res;
res.vec[0] = mtx[0].vec[0] * vec.val.vec[0] + mtx[0].vec[1] * vec.val.vec[1] + mtx[0].vec[2] * vec.val.vec[2];
@ -23,8 +23,7 @@ atVec3f BlenderConnection::DataStream::MtxVecMul3RM(const Matrix4f& mtx, const V
return res;
}
HMDLBuffers BlenderConnection::DataStream::Mesh::getHMDLBuffers(bool absoluteCoords,
PoolSkinIndex& poolSkinIndex) const
HMDLBuffers Mesh::getHMDLBuffers(bool absoluteCoords, PoolSkinIndex& poolSkinIndex) const
{
/* If skinned, compute max weight vec count */
size_t weightCount = 0;

View File

@ -39,6 +39,7 @@ add_library(hecl-common
../include/hecl/CVar.hpp
../include/hecl/CVarManager.hpp
../include/hecl/hecl.hpp
../include/hecl/FourCC.hpp
../include/hecl/HMDLMeta.hpp
../include/hecl/Backend/Backend.hpp
../include/hecl/Backend/GX.hpp
@ -46,7 +47,8 @@ add_library(hecl-common
../include/hecl/Backend/GLSL.hpp
../include/hecl/Backend/HLSL.hpp
../include/hecl/Backend/Metal.hpp
../include/hecl/Blender/BlenderConnection.hpp
../include/hecl/Blender/Connection.hpp
../include/hecl/Blender/Token.hpp
../include/hecl/SteamFinder.hpp
../include/hecl/Frontend.hpp
../include/hecl/Database.hpp
@ -67,6 +69,9 @@ add_library(hecl-common
if(COMMAND add_sanitizers)
add_sanitizers(hecl-common)
endif()
if(COMMAND cotire)
cotire(hecl-common)
endif()
if(WINDOWS_STORE)
set_property(TARGET hecl-common PROPERTY VS_WINRT_COMPONENT TRUE)

View File

@ -1,7 +1,7 @@
#include "hecl/ClientProcess.hpp"
#include "hecl/Database.hpp"
#include "athena/FileReader.hpp"
#include "hecl/Blender/BlenderConnection.hpp"
#include "hecl/Blender/Connection.hpp"
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
@ -14,7 +14,7 @@
namespace hecl
{
static logvisor::Module Log("hecl::ClientProcess");
static logvisor::Module CP_Log("hecl::ClientProcess");
ThreadLocalPtr<ClientProcess::Worker> ClientProcess::ThreadWorker;
@ -29,13 +29,13 @@ static int GetCPUCount()
#endif
}
void ClientProcess::BufferTransaction::run(BlenderToken& btok)
void ClientProcess::BufferTransaction::run(blender::Token& btok)
{
athena::io::FileReader r(m_path.getAbsolutePath(), 32 * 1024, false);
if (r.hasError())
{
Log.report(logvisor::Fatal, _S("unable to background-buffer '%s'"),
m_path.getAbsolutePath().data());
CP_Log.report(logvisor::Fatal, _S("unable to background-buffer '%s'"),
m_path.getAbsolutePath().data());
return;
}
if (m_offset)
@ -44,14 +44,14 @@ void ClientProcess::BufferTransaction::run(BlenderToken& btok)
m_complete = true;
}
void ClientProcess::CookTransaction::run(BlenderToken& btok)
void ClientProcess::CookTransaction::run(blender::Token& btok)
{
m_dataSpec->setThreadProject();
m_returnResult = m_parent.syncCook(m_path, m_dataSpec, btok);
m_complete = true;
}
void ClientProcess::LambdaTransaction::run(BlenderToken& btok)
void ClientProcess::LambdaTransaction::run(blender::Token& btok)
{
m_func(btok);
m_complete = true;
@ -137,7 +137,7 @@ ClientProcess::addCookTransaction(const hecl::ProjectPath& path, Database::IData
}
std::shared_ptr<const ClientProcess::LambdaTransaction>
ClientProcess::addLambdaTransaction(std::function<void(BlenderToken&)>&& func)
ClientProcess::addLambdaTransaction(std::function<void(blender::Token&)>&& func)
{
std::unique_lock<std::mutex> lk(m_mutex);
auto ret = std::make_shared<LambdaTransaction>(*this, std::move(func));
@ -146,7 +146,7 @@ ClientProcess::addLambdaTransaction(std::function<void(BlenderToken&)>&& func)
return ret;
}
bool ClientProcess::syncCook(const hecl::ProjectPath& path, Database::IDataSpec* spec, BlenderToken& btok)
bool ClientProcess::syncCook(const hecl::ProjectPath& path, Database::IDataSpec* spec, blender::Token& btok)
{
if (spec->canCook(path, btok))
{

View File

@ -1,7 +1,7 @@
#include "hecl/hecl.hpp"
#include "hecl/Frontend.hpp"
#include <stdarg.h>
#include <cstdarg>
/* ANSI sequences */
#define RED "\x1b[1;31m"

View File

@ -1,7 +1,7 @@
#include <sys/stat.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <cerrno>
#include <cstdio>
#include <cstring>
#include <system_error>
#if _WIN32
@ -10,12 +10,10 @@
#endif
#include "hecl/Database.hpp"
#include "hecl/Blender/BlenderConnection.hpp"
#include "hecl/Blender/Connection.hpp"
#include "hecl/ClientProcess.hpp"
namespace hecl
{
namespace Database
namespace hecl::Database
{
logvisor::Module LogModule("hecl::Database");
@ -397,7 +395,7 @@ static void VisitFile(const ProjectPath& path, bool force, bool fast,
{
for (auto& spec : specInsts)
{
if (spec->canCook(path, hecl::SharedBlenderToken))
if (spec->canCook(path, hecl::blender::SharedBlenderToken))
{
if (cp)
{
@ -406,7 +404,7 @@ static void VisitFile(const ProjectPath& path, bool force, bool fast,
else
{
const DataSpecEntry* override = spec->overrideDataSpec(path, spec->getDataSpecEntry(),
hecl::SharedBlenderToken);
hecl::blender::SharedBlenderToken);
if (!override)
continue;
ProjectPath cooked = path.getCookedPath(*override);
@ -416,7 +414,7 @@ static void VisitFile(const ProjectPath& path, bool force, bool fast,
path.getModtime() > cooked.getModtime())
{
progress.reportFile(override);
spec->doCook(path, cooked, fast, hecl::SharedBlenderToken,
spec->doCook(path, cooked, fast, hecl::blender::SharedBlenderToken,
[&](const SystemChar* extra)
{
progress.reportFile(override, extra);
@ -539,7 +537,7 @@ bool Project::packagePath(const ProjectPath& path, FProgress progress, bool fast
if (m_lastPackageSpec->canPackage(path))
{
m_lastPackageSpec->doPackage(path, specEntry, fast, hecl::SharedBlenderToken, progress, cp);
m_lastPackageSpec->doPackage(path, specEntry, fast, hecl::blender::SharedBlenderToken, progress, cp);
return true;
}
@ -579,4 +577,3 @@ const ProjectPath* Project::lookupBridgePath(uint64_t id) const
}
}
}

View File

@ -8,9 +8,7 @@
using namespace Windows::Storage;
#endif
namespace hecl
{
namespace Runtime
namespace hecl::Runtime
{
static logvisor::Module Log("FileStoreManager");
@ -53,4 +51,3 @@ FileStoreManager::FileStoreManager(SystemStringView domain)
}
}
}

View File

@ -2,11 +2,9 @@
#include "hecl/Runtime.hpp"
#include <athena/MemoryReader.hpp>
namespace hecl
namespace hecl::Runtime
{
namespace Runtime
{
static logvisor::Module Log("HMDL");
static logvisor::Module HMDL_Log("HMDL");
HMDLData::HMDLData(boo::IGraphicsDataFactory::Context& ctx,
const void* metaData, const void* vbo, const void* ibo)
@ -17,7 +15,7 @@ HMDLData::HMDLData(boo::IGraphicsDataFactory::Context& ctx,
meta.read(r);
}
if (meta.magic != 'TACO')
Log.report(logvisor::Fatal, "invalid HMDL magic");
HMDL_Log.report(logvisor::Fatal, "invalid HMDL magic");
m_vbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, vbo, meta.vertStride, meta.vertCount);
m_ibo = ctx.newStaticBuffer(boo::BufferUse::Index, ibo, 4, meta.indexCount);
@ -102,4 +100,3 @@ boo::ObjToken<boo::IVertexFormat> ShaderTag::newVertexFormat(boo::IGraphicsDataF
}
}
}

View File

@ -8,9 +8,7 @@
#include "hecl/Backend/GLSL.hpp"
#include "hecl/Backend/Metal.hpp"
namespace hecl
{
namespace Runtime
namespace hecl::Runtime
{
#if BOO_HAS_GL
IShaderBackendFactory* _NewGLSLBackendFactory();
@ -25,7 +23,7 @@ IShaderBackendFactory* _NewMetalBackendFactory();
IShaderBackendFactory* _NewSPIRVBackendFactory();
#endif
static logvisor::Module Log("ShaderCacheManager");
static logvisor::Module SCM_Log("ShaderCacheManager");
static uint64_t IDX_MAGIC = SBig(uint64_t(0xDEADFEEDC001D00D));
static uint64_t DAT_MAGIC = SBig(uint64_t(0xC001D00DDEADBABE));
static uint64_t ZERO64 = 0;
@ -88,8 +86,8 @@ void ShaderCacheManager::bootstrapIndex()
FILE* idxFp = hecl::Fopen(idxFilename.c_str(), _S("wb"));
if (!idxFp)
Log.report(logvisor::Fatal, _S("unable to write shader cache index at %s"),
idxFilename.c_str());
SCM_Log.report(logvisor::Fatal, _S("unable to write shader cache index at %s"),
idxFilename.c_str());
fwrite(&IDX_MAGIC, 1, 8, idxFp);
fwrite(&m_timeHash, 1, 8, idxFp);
fwrite(&m_extensionsHash, 1, 8, idxFp);
@ -103,8 +101,8 @@ void ShaderCacheManager::bootstrapIndex()
FILE* datFp = hecl::Fopen(datFilename.c_str(), _S("wb"));
if (!datFp)
Log.report(logvisor::Fatal, _S("unable to write shader cache data at %s"),
datFilename.c_str());
SCM_Log.report(logvisor::Fatal, _S("unable to write shader cache data at %s"),
datFilename.c_str());
fwrite(&DAT_MAGIC, 1, 8, datFp);
fwrite(&m_timeHash, 1, 8, datFp);
fclose(datFp);
@ -125,8 +123,8 @@ ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
{
boo::IGraphicsDataFactory::Platform plat = gfxFactory->platform();
if (m_extensions && m_extensions.m_plat != plat)
Log.report(logvisor::Fatal, "ShaderCacheExtension backend mismatch (should be %s)",
gfxFactory->platformName());
SCM_Log.report(logvisor::Fatal, "ShaderCacheExtension backend mismatch (should be %s)",
gfxFactory->platformName());
m_extensionsHash = m_extensions.hashExtensions();
switch (plat)
@ -153,7 +151,7 @@ ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
break;
#endif
default:
Log.report(logvisor::Fatal, _S("unsupported backend %s"), gfxFactory->platformName());
SCM_Log.report(logvisor::Fatal, _S("unsupported backend %s"), gfxFactory->platformName());
}
reload();
@ -241,7 +239,7 @@ ShaderCachedData ShaderCacheManager::lookupData(const Hash& hash)
const IndexEntry& ent = m_entries[search->second];
if (ent.m_compOffset + ent.m_compSize > m_datFr.length())
{
Log.report(logvisor::Warning, "shader cache not long enough to read entry, might be corrupt");
SCM_Log.report(logvisor::Warning, "shader cache not long enough to read entry, might be corrupt");
return {};
}
@ -280,19 +278,19 @@ bool ShaderCacheManager::addData(const ShaderCachedData& data)
uLong cBound = compressBound(data.m_sz);
void* compBuf = malloc(cBound);
if (compress((Bytef*)compBuf, &cBound, (Bytef*)data.m_data.get(), data.m_sz) != Z_OK)
Log.report(logvisor::Fatal, "unable to deflate data");
SCM_Log.report(logvisor::Fatal, "unable to deflate data");
/* Open index for writing (non overwriting) */
athena::io::FileWriter idxFw(m_idxFr.filename(), false);
if (idxFw.hasError())
Log.report(logvisor::Fatal, _S("unable to append shader cache index at %s"),
m_idxFr.filename().c_str());
SCM_Log.report(logvisor::Fatal, _S("unable to append shader cache index at %s"),
m_idxFr.filename().c_str());
/* Open data for writing (non overwriting) */
athena::io::FileWriter datFw(m_datFr.filename(), false);
if (datFw.hasError())
Log.report(logvisor::Fatal, _S("unable to append shader cache data at %s"),
m_datFr.filename().c_str());
SCM_Log.report(logvisor::Fatal, _S("unable to append shader cache data at %s"),
m_datFr.filename().c_str());
size_t targetOffset = 0;
auto search = m_entryLookup.find(data.m_tag);
@ -398,7 +396,7 @@ ShaderCacheManager::buildShader(const ShaderTag& tag, std::string_view source,
{
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
boo::ObjToken<boo::IShaderPipeline> build = buildFromCache(foundData, ctx);
if (build)
{
@ -413,13 +411,13 @@ ShaderCacheManager::buildShader(const ShaderTag& tag, std::string_view source,
m_pipelineLookup[tag] = ret;
return ret;
}
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
SCM_Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
}
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
hecl::Frontend::IR ir = FE.compileSource(source, diagName);
Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
FE.getDiagnostics().reset(diagName);
boo::ObjToken<boo::IShaderPipeline> build;
addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, build));
@ -445,7 +443,7 @@ ShaderCacheManager::buildShader(const ShaderTag& tag, const hecl::Frontend::IR&
{
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
boo::ObjToken<boo::IShaderPipeline> build = buildFromCache(foundData, ctx);
if (build)
{
@ -460,12 +458,12 @@ ShaderCacheManager::buildShader(const ShaderTag& tag, const hecl::Frontend::IR&
m_pipelineLookup[tag] = ret;
return ret;
}
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
SCM_Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
}
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
FE.getDiagnostics().reset(diagName);
boo::ObjToken<boo::IShaderPipeline> build;
addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, build));
@ -486,8 +484,8 @@ ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData,
[&](const boo::ObjToken<boo::IShaderPipeline>& shader){shaders.push_back(shader);}))
return {};
if (shaders.size() != m_extensions.m_extensionSlots.size())
Log.report(logvisor::Fatal, "buildShaderFromCache returned %" PRISize " times, expected %" PRISize,
shaders.size(), m_extensions.m_extensionSlots.size());
SCM_Log.report(logvisor::Fatal, "buildShaderFromCache returned %" PRISize " times, expected %" PRISize,
shaders.size(), m_extensions.m_extensionSlots.size());
return shaders;
}
@ -506,7 +504,7 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, std::string_view s
{
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
ret->m_pipelines = buildExtendedFromCache(foundData, ctx);
return ret->m_pipelines.size() != 0;
});
@ -516,7 +514,7 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, std::string_view s
m_pipelineLookup[tag] = ret;
return ret;
}
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
SCM_Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
}
hecl::Frontend::IR ir = FE.compileSource(source, diagName);
@ -525,13 +523,13 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, std::string_view s
{
ret->m_pipelines.reserve(m_extensions.m_extensionSlots.size());
FE.getDiagnostics().reset(diagName);
Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
ShaderCachedData data =
m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
[&](const boo::ObjToken<boo::IShaderPipeline>& shader){ret->m_pipelines.push_back(shader);});
if (ret->m_pipelines.size() != m_extensions.m_extensionSlots.size())
Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
ret->m_pipelines.size(), m_extensions.m_extensionSlots.size());
SCM_Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
ret->m_pipelines.size(), m_extensions.m_extensionSlots.size());
addData(data);
return true;
});
@ -554,7 +552,7 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Fronte
{
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building cached shader '%s' %016llX", diagName.data(), tag.val64());
ret->m_pipelines = buildExtendedFromCache(foundData, ctx);
return ret->m_pipelines.size() != 0;
});
@ -564,20 +562,20 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Fronte
m_pipelineLookup[tag] = ret;
return ret;
}
Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
SCM_Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.data());
}
factory.commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{
ret->m_pipelines.reserve(m_extensions.m_extensionSlots.size());
FE.getDiagnostics().reset(diagName);
Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
SCM_Log.report(logvisor::Info, "building shader '%s' %016llX", diagName.data(), tag.val64());
ShaderCachedData data =
m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots, ctx,
[&](const boo::ObjToken<boo::IShaderPipeline>& shader){ret->m_pipelines.push_back(shader);});
if (ret->m_pipelines.size() != m_extensions.m_extensionSlots.size())
Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
ret->m_pipelines.size(), m_extensions.m_extensionSlots.size());
SCM_Log.report(logvisor::Fatal, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
ret->m_pipelines.size(), m_extensions.m_extensionSlots.size());
addData(data);
return true;
});
@ -586,4 +584,3 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Fronte
}
}
}

View File

@ -1,6 +1,6 @@
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <cstdlib>
#include <cstdint>
#include <cstring>
#include <string>
#include "hecl/winsupport.hpp"

View File

@ -4,18 +4,15 @@
#include "hecl/Runtime.hpp"
#include "hecl/HMDLMeta.hpp"
#include <math.h>
#include <cmath>
#include <thread>
#include <mutex>
#include <condition_variable>
namespace hecl
{
namespace Database
namespace hecl::Database
{
std::vector<const struct DataSpecEntry*> DATA_SPEC_REGISTRY;
}
}
struct HECLWindowCallback : boo::IWindowCallback
{