mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #186 from lioncash/array
CInGameGuiManager: Make use of std::array where applicable
This commit is contained in:
commit
ab65fae969
|
@ -1,5 +1,7 @@
|
||||||
#include "Runtime/MP1/CInGameGuiManager.hpp"
|
#include "Runtime/MP1/CInGameGuiManager.hpp"
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "Runtime/CDependencyGroup.hpp"
|
#include "Runtime/CDependencyGroup.hpp"
|
||||||
#include "Runtime/CSimplePool.hpp"
|
#include "Runtime/CSimplePool.hpp"
|
||||||
#include "Runtime/GameGlobalObjects.hpp"
|
#include "Runtime/GameGlobalObjects.hpp"
|
||||||
|
@ -20,23 +22,26 @@
|
||||||
|
|
||||||
namespace urde::MP1 {
|
namespace urde::MP1 {
|
||||||
|
|
||||||
static const char* InGameGuiDGRPs[] = {"InGameGui_DGRP", "Ice_DGRP", "Phazon_DGRP", "Plasma_DGRP",
|
constexpr std::array InGameGuiDGRPs{
|
||||||
"Power_DGRP", "Wave_DGRP", "BallTransition_DGRP", "GravitySuit_DGRP",
|
"InGameGui_DGRP", "Ice_DGRP", "Phazon_DGRP", "Plasma_DGRP", "Power_DGRP", "Wave_DGRP",
|
||||||
"Ice_Anim_DGRP", "Plasma_Anim_DGRP", "PowerSuit_DGRP", "Power_Anim_DGRP",
|
"BallTransition_DGRP", "GravitySuit_DGRP", "Ice_Anim_DGRP", "Plasma_Anim_DGRP", "PowerSuit_DGRP", "Power_Anim_DGRP",
|
||||||
"VariaSuit_DGRP", "Wave_Anim_DGRP"};
|
"VariaSuit_DGRP", "Wave_Anim_DGRP",
|
||||||
|
};
|
||||||
|
|
||||||
static const char* PauseScreenDGRPs[] = {
|
constexpr std::array PauseScreenDGRPs{
|
||||||
"InventorySuitPower_DGRP", "InventorySuitVaria_DGRP", "InventorySuitGravity_DGRP",
|
"InventorySuitPower_DGRP", "InventorySuitVaria_DGRP", "InventorySuitGravity_DGRP",
|
||||||
"InventorySuitPhazon_DGRP", "InventorySuitFusionPower_DGRP", "InventorySuitFusionVaria_DGRP",
|
"InventorySuitPhazon_DGRP", "InventorySuitFusionPower_DGRP", "InventorySuitFusionVaria_DGRP",
|
||||||
"InventorySuitFusionGravity_DGRP", "InventorySuitFusionPhazon_DGRP", "SamusBallANCS_DGRP",
|
"InventorySuitFusionGravity_DGRP", "InventorySuitFusionPhazon_DGRP", "SamusBallANCS_DGRP",
|
||||||
"SamusSpiderBallANCS_DGRP", "PauseScreenDontDump_DGRP", "PauseScreenDontDump_NoARAM_DGRP",
|
"SamusSpiderBallANCS_DGRP", "PauseScreenDontDump_DGRP", "PauseScreenDontDump_NoARAM_DGRP",
|
||||||
"PauseScreenTokens_DGRP"};
|
"PauseScreenTokens_DGRP",
|
||||||
|
};
|
||||||
|
|
||||||
std::vector<TLockedToken<CDependencyGroup>> CInGameGuiManager::LockPauseScreenDependencies() {
|
std::vector<TLockedToken<CDependencyGroup>> CInGameGuiManager::LockPauseScreenDependencies() {
|
||||||
std::vector<TLockedToken<CDependencyGroup>> ret;
|
std::vector<TLockedToken<CDependencyGroup>> ret;
|
||||||
ret.reserve(13);
|
ret.reserve(PauseScreenDGRPs.size());
|
||||||
for (int i = 0; i < 13; ++i)
|
for (const char* const dgrp : PauseScreenDGRPs) {
|
||||||
ret.push_back(g_SimplePool->GetObj(PauseScreenDGRPs[i]));
|
ret.emplace_back(g_SimplePool->GetObj(dgrp));
|
||||||
|
}
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -185,9 +190,10 @@ CInGameGuiManager::CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue
|
||||||
x1f8_25_playerAlive = true;
|
x1f8_25_playerAlive = true;
|
||||||
x1f8_27_exitSaveUI = true;
|
x1f8_27_exitSaveUI = true;
|
||||||
|
|
||||||
xc8_inGameGuiDGRPs.reserve(14);
|
xc8_inGameGuiDGRPs.reserve(InGameGuiDGRPs.size());
|
||||||
for (int i = 0; i < 14; ++i)
|
for (const char* const dgrp : InGameGuiDGRPs) {
|
||||||
xc8_inGameGuiDGRPs.push_back(g_SimplePool->GetObj(InGameGuiDGRPs[i]));
|
xc8_inGameGuiDGRPs.emplace_back(g_SimplePool->GetObj(dgrp));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr) {
|
bool CInGameGuiManager::CheckLoadComplete(CStateManager& stateMgr) {
|
||||||
|
@ -598,18 +604,20 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
|
||||||
float z = 0.5f * (zT * zT * zT * zT * zT * (g_Viewport.xc_height - 12.f) + 12.f);
|
float z = 0.5f * (zT * zT * zT * zT * zT * (g_Viewport.xc_height - 12.f) + 12.f);
|
||||||
float x = 0.5f * (xT * (g_Viewport.x8_width - 12.f) + 12.f);
|
float x = 0.5f * (xT * (g_Viewport.x8_width - 12.f) + 12.f);
|
||||||
|
|
||||||
CTexturedQuadFilter::Vert verts[] = {{{-x, 0.f, z}, {0.f, 0.f}},
|
const std::array<CTexturedQuadFilter::Vert, 4> verts{{
|
||||||
|
{{-x, 0.f, z}, {0.f, 0.f}},
|
||||||
{{-x, 0.f, -z}, {0.f, 1.f}},
|
{{-x, 0.f, -z}, {0.f, 1.f}},
|
||||||
{{x, 0.f, z}, {1.f, 0.f}},
|
{{x, 0.f, z}, {1.f, 0.f}},
|
||||||
{{x, 0.f, -z}, {1.f, 1.f}}};
|
{{x, 0.f, -z}, {1.f, 1.f}},
|
||||||
|
}};
|
||||||
|
|
||||||
if (!m_deathRenderTexQuad)
|
if (!m_deathRenderTexQuad)
|
||||||
m_deathRenderTexQuad.emplace(EFilterType::Blend, CGraphics::g_SpareTexture.get());
|
m_deathRenderTexQuad.emplace(EFilterType::Blend, CGraphics::g_SpareTexture.get());
|
||||||
m_deathRenderTexQuad->drawVerts(zeus::CColor(1.f, colT), verts);
|
m_deathRenderTexQuad->drawVerts(zeus::CColor(1.f, colT), verts.data());
|
||||||
|
|
||||||
if (!m_deathDotQuad)
|
if (!m_deathDotQuad)
|
||||||
m_deathDotQuad.emplace(EFilterType::Multiply, x50_deathDot);
|
m_deathDotQuad.emplace(EFilterType::Multiply, x50_deathDot);
|
||||||
m_deathDotQuad->drawVerts(zeus::CColor(1.f, colT), verts);
|
m_deathDotQuad->drawVerts(zeus::CColor(1.f, colT), verts.data());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue