mirror of https://github.com/AxioDL/metaforce.git
CWorld: Provide parameter names for prototypes
More self-documenting from the interface alone and allows IDE inspections at callsites to be better.
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@ -165,7 +165,7 @@ public:
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CGameArea::CConstChainIterator begin() const { return GetChainHead(EChain::Alive); }
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CGameArea::CConstChainIterator end() const { return GetAliveAreasEnd(); }
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
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void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
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void TravelToArea(TAreaId aid, CStateManager& mgr, bool skipLoadOther);
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void SetLoadPauseState(bool paused);
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void CycleLoadPauseState();
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@ -183,7 +183,7 @@ public:
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CAssetId IGetSaveWorldAssetId() const override;
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const CMapWorld* IGetMapWorld() const override;
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CMapWorld* IGetMapWorld() override;
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const CGameArea* GetAreaAlways(TAreaId) const;
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const CGameArea* GetAreaAlways(TAreaId id) const;
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CGameArea* GetArea(TAreaId);
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s32 GetNumAreas() const { return x18_areas.size(); }
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const IGameArea* IGetAreaAlways(TAreaId id) const override;
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@ -194,7 +194,7 @@ public:
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std::string IGetDefaultAudioTrack() const override;
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int IGetAreaCount() const override;
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static void PropogateAreaChain(CGameArea::EOcclusionState, CGameArea*, CWorld*);
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static void PropogateAreaChain(CGameArea::EOcclusionState occlusionState, CGameArea* area, CWorld* world);
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static CGameArea::CConstChainIterator GetAliveAreasEnd() { return {skGlobalEnd}; }
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static CGameArea::CChainIterator AliveAreasEnd() { return {skGlobalNonConstEnd}; }
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