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Implement CFluidPlaneGPU for GPU-computed water ripples

This commit is contained in:
Jack Andersen
2018-06-06 18:43:26 -10:00
parent e63102e180
commit ac424ff9eb
31 changed files with 1651 additions and 1060 deletions

View File

@@ -62,7 +62,7 @@ struct Water : IScriptObject
Value<float> turbulenceAmplitudeMax;
Value<float> turbulenceAmplitudeMin;
Value<atVec4f> splashColor;
Value<atVec4f> unkColor;
Value<atVec4f> insideFogColor;
UniqueID32 splashParticle1;
UniqueID32 splashParticle2;
UniqueID32 splashParticle3;