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Implement CFluidPlaneGPU for GPU-computed water ripples

This commit is contained in:
Jack Andersen
2018-06-06 18:43:26 -10:00
parent e63102e180
commit ac424ff9eb
31 changed files with 1651 additions and 1060 deletions

View File

@@ -783,6 +783,7 @@ void CMain::Shutdown()
TMultiBlendShader<CScanLinesFilter>::Shutdown();
TMultiBlendShader<CRandomStaticFilter>::Shutdown();
CFluidPlaneShader::Shutdown();
CFluidPlaneManager::RippleMapTex.reset();
CNESShader::Shutdown();
CGraphics::ShutdownBoo();
ShutdownDiscord();