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Implement CFluidPlaneGPU for GPU-computed water ripples
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@@ -783,6 +783,7 @@ void CMain::Shutdown()
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TMultiBlendShader<CScanLinesFilter>::Shutdown();
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TMultiBlendShader<CRandomStaticFilter>::Shutdown();
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CFluidPlaneShader::Shutdown();
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CFluidPlaneManager::RippleMapTex.reset();
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CNESShader::Shutdown();
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CGraphics::ShutdownBoo();
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ShutdownDiscord();
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