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Implement CFluidPlaneGPU for GPU-computed water ripples
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@@ -256,7 +256,7 @@ void CPlayerGun::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CSt
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{
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if (TCastToConstPtr<CScriptWater> water = mgr.GetObjectById(sender))
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{
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if (water->GetFluidPlane().GetFluidType() == CFluidPlane::EFluidType::PhazonFluid)
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if (water->GetFluidPlane().GetFluidType() == EFluidType::PhazonFluid)
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{
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x835_24_canFirePhazon = true;
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x835_25_inPhazonBeam = true;
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