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Implement CFluidPlaneGPU for GPU-computed water ripples
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@@ -52,7 +52,7 @@ CFluidPlaneDoor::RenderSetup(const CStateManager& mgr, float alpha, const zeus::
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/* Used to be part of locked cache
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* These are too big for stack allocation */
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static CFluidPlaneCPURender::SHFieldSample lc_heights[46][46] = {};
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static CFluidPlaneRender::SHFieldSample lc_heights[46][46] = {};
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static u8 lc_flags[9][9] = {};
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void CFluidPlaneDoor::Render(const CStateManager& mgr, float alpha, const zeus::CAABox& aabb, const zeus::CTransform& xf,
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@@ -61,14 +61,15 @@ void CFluidPlaneDoor::Render(const CStateManager& mgr, float alpha, const zeus::
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const bool* gridFlags, u32 gridDimX, u32 gridDimY, const zeus::CVector3f& areaCenter) const
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{
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CFluidPlaneShader::RenderSetupInfo setupInfo = RenderSetup(mgr, alpha, xf, aabb, noNormals);
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CFluidPlaneCPURender::numSubdivisionsInTile = xa4_tileSubdivisions;
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CFluidPlaneCPURender::numTilesInHField = 42 / xa4_tileSubdivisions;
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CFluidPlaneCPURender::numSubdivisionsInHField = CFluidPlaneCPURender::numTilesInHField * xa4_tileSubdivisions;
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CFluidPlaneRender::numSubdivisionsInTile = xa4_tileSubdivisions;
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CFluidPlaneRender::numTilesInHField = 42 / xa4_tileSubdivisions;
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CFluidPlaneRender::numSubdivisionsInHField = CFluidPlaneRender::numTilesInHField * xa4_tileSubdivisions;
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zeus::CVector2f centerPlane(aabb.center().x, aabb.center().y);
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float patchSize = xa8_rippleResolution * CFluidPlaneCPURender::numSubdivisionsInHField;
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float patchSize = xa8_rippleResolution * CFluidPlaneRender::numSubdivisionsInHField;
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float ooSubdivSize = 1.f / xa8_rippleResolution;
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m_verts.clear();
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m_pVerts.clear();
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m_shader->prepareDraw(setupInfo);
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for (float curX = aabb.min.x ; curX < aabb.max.x ; curX += patchSize)
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@@ -77,26 +78,27 @@ void CFluidPlaneDoor::Render(const CStateManager& mgr, float alpha, const zeus::
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for (float curY = aabb.min.y ; curY < aabb.max.y ; curY += patchSize)
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{
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float remSubdivsY = (aabb.max.y - curY) * ooSubdivSize;
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int remSubdivsXi = std::min(CFluidPlaneCPURender::numSubdivisionsInHField, int(remSubdivsX));
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int remSubdivsYi = std::min(CFluidPlaneCPURender::numSubdivisionsInHField, int(remSubdivsY));
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int remSubdivsXi = std::min(CFluidPlaneRender::numSubdivisionsInHField, int(remSubdivsX));
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int remSubdivsYi = std::min(CFluidPlaneRender::numSubdivisionsInHField, int(remSubdivsY));
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zeus::CAABox aabb2(aabb.min, zeus::CVector3f(xa8_rippleResolution * remSubdivsXi + curX,
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xa8_rippleResolution * remSubdivsYi + curY,
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aabb.max.z));
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if (frustum.aabbFrustumTest(aabb2.getTransformedAABox(xf)))
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{
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CFluidPlaneCPURender::SPatchInfo patchInfo(zeus::CVector3f(curX, curY, aabb.min.z),
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CFluidPlaneRender::SPatchInfo patchInfo(zeus::CVector3f(curX, curY, aabb.min.z),
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aabb2.max, xf.origin, xa8_rippleResolution,
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xa0_tileSize, 0.f,
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CFluidPlaneCPURender::numSubdivisionsInHField,
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CFluidPlaneCPURender::NormalMode::None,
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CFluidPlaneRender::numSubdivisionsInHField,
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CFluidPlaneRender::NormalMode::None,
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0, 0, 0, 0, 0, 0, 0, nullptr);
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RenderPatch(patchInfo, lc_heights, lc_flags, true, true, m_verts);
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RenderPatch(patchInfo, lc_heights, lc_flags, true, true, m_verts, m_pVerts);
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}
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}
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}
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m_shader->loadVerts(m_verts);
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m_shader->loadVerts(m_verts, m_pVerts);
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m_shader->doneDrawing();
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}
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}
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