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Implement CFluidPlaneGPU for GPU-computed water ripples
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@@ -12,9 +12,6 @@ class CFluidPlaneDoor final : public CFluidPlane
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int xa4_tileSubdivisions;
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float xa8_rippleResolution;
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mutable std::vector<CFluidPlaneShader::Vertex> m_verts;
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mutable std::experimental::optional<CFluidPlaneShader> m_shader;
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CFluidPlaneShader::RenderSetupInfo
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RenderSetup(const CStateManager& mgr, float alpha, const zeus::CTransform& xf,
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const zeus::CAABox& aabb, bool noNormals) const;
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