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Implement CFluidPlaneGPU for GPU-computed water ripples
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@@ -15,8 +15,8 @@ private:
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float x14_timeFalloff = 2.f;
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float x18_distFalloff = 12.f;
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float x1c_frequency = 3.f;
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float x20_preAmplitude = 0.25f;
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float x24_amplitude = 0.00098039221f;
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float x20_amplitude = 0.25f;
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float x24_lookupAmplitude = 0.00098039221f;
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float x28_ooTimeFalloff = 0.f;
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float x2c_ooDistFalloff = 0.f;
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float x30_ooPhase = 0.f;
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@@ -32,11 +32,13 @@ public:
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float GetTimeFalloff() const { return x14_timeFalloff; }
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TUniqueId GetUniqueId() const { return x0_id; }
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float GetFrequency() const { return x1c_frequency; }
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float GetAmplitude() const { return x24_amplitude; }
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float GetAmplitude() const { return x20_amplitude; }
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float GetLookupAmplitude() const { return x24_lookupAmplitude; }
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float GetOODistanceFalloff() const { return x2c_ooDistFalloff; }
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float GetDistanceFalloff() const { return x18_distFalloff; }
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const zeus::CVector3f& GetCenter() const { return x8_center; }
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float GetOOTimeFalloff() const { return x28_ooTimeFalloff; }
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float GetPhase() const { return x34_phase; }
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float GetLookupPhase() const { return x38_lookupPhase; }
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};
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}
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