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Implement CFluidPlaneGPU for GPU-computed water ripples
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@@ -36,7 +36,7 @@ CScriptDamageableTrigger::CScriptDamageableTrigger(TUniqueId uid, std::string_vi
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x14c_bounds(-extent * 0.5f, extent * 0.5f),
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x164_origHInfo(hInfo), x16c_hInfo(hInfo), x174_dVuln(dVuln), x1dc_faceFlag(faceFlag),
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x254_fluidPlane(patternTex1, patternTex2, colorTex, 1.f, 2,
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CFluidPlane::EFluidType::NormalWater, 1.f, CFluidUVMotion(6.f, 0.f))
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EFluidType::NormalWater, 1.f, CFluidUVMotion(6.f, 0.f))
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{
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x300_28_canOrbit = canOrbit == ECanOrbit::Orbit;
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if (x1dc_faceFlag & 0x1)
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