mirror of https://github.com/AxioDL/metaforce.git
Various bug fixes and CActor rendering
This commit is contained in:
parent
acf2dab66f
commit
ac8dfde174
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@ -76,7 +76,7 @@ public:
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void StartMixing()
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{
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//m_voice->start();
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m_voice->start();
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}
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void StopMixing()
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{
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@ -288,7 +288,7 @@ void CStateManager::RendererDrawCallback(const void* drawable, const void* ctx,
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break;
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}
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case 1:
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reinterpret_cast<const CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex.GetObj());
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reinterpret_cast<const CSimpleShadow*>(drawable)->Render(mgr.x8f0_shadowTex);
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break;
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case 2:
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reinterpret_cast<const CDecal*>(drawable)->Render();
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@ -578,6 +578,25 @@ void CStateManager::DrawAdditionalFilters() const
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}
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}
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zeus::CFrustum CStateManager::SetupDrawFrustum(const SViewport& vp) const
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{
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zeus::CFrustum ret;
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const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
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zeus::CTransform camXf = x870_cameraManager->GetCurrentCameraTransform(*this);
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//int vpWidth = xf2c_viewportScale.x * vp.x8_width;
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//int vpHeight = xf2c_viewportScale.y * vp.xc_height;
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//int vpLeft = (vp.x8_width - vpWidth) / 2 + vp.x0_left;
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//int vpTop = (vp.xc_height - vpHeight) / 2 + vp.x4_top;
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//g_Renderer->SetViewport(vpLeft, vpTop, vpWidth, vpHeight);
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float fov = std::atan(std::tan(zeus::degToRad(cam->GetFov()) * 0.5f) * xf2c_viewportScale.y) * 2.f;
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float width = xf2c_viewportScale.x * vp.x8_width;
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float height = xf2c_viewportScale.y * vp.xc_height;
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zeus::CProjection proj;
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proj.setPersp(zeus::SProjPersp{fov, width / height, cam->GetNearClipDistance(), cam->GetFarClipDistance()});
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ret.updatePlanes(camXf, proj);
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return ret;
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}
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zeus::CFrustum CStateManager::SetupViewForDraw(const SViewport& vp) const
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{
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const CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
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@ -616,7 +635,7 @@ void CStateManager::ResetViewAfterDraw(const SViewport& backupViewport,
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zeus::CFrustum frustum;
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frustum.updatePlanes(backupViewMatrix, zeus::SProjPersp(zeus::degToRad(cam->GetFov()),
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cam->GetAspectRatio(),
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g_Viewport.x8_width / float(g_Viewport.xc_height),
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cam->GetNearClipDistance(),
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cam->GetFarClipDistance()));
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g_Renderer->SetClippingPlanes(frustum);
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@ -681,13 +700,13 @@ void CStateManager::DrawWorld() const
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bool thermal = visor == CPlayerState::EPlayerVisor::Thermal;
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if (thermal)
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{
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const_cast<CStateManager&>(*this).xf34_particleFlags = 1;
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const_cast<CStateManager&>(*this).xf34_thermalFlag = EThermalDrawFlag::Cold;
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mask = 0x34;
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targetMask = 0;
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}
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else
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{
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const_cast<CStateManager&>(*this).xf34_particleFlags = 2;
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const_cast<CStateManager&>(*this).xf34_thermalFlag = EThermalDrawFlag::Bypass;
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mask = 1 << (visor == CPlayerState::EPlayerVisor::XRay ? 3 : 1);
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targetMask = 0;
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}
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@ -796,6 +815,7 @@ void CStateManager::DrawWorld() const
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CGraphics::SetDepthRange(DEPTH_WORLD, DEPTH_FAR);
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}
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g_Renderer->DoThermalBlendCold();
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const_cast<CStateManager&>(*this).xf34_thermalFlag = EThermalDrawFlag::Hot;
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for (TUniqueId id : x86c_stateManagerContainer->xf370_)
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if (const CActor* actor = static_cast<const CActor*>(GetObjectById(id)))
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@ -871,7 +891,7 @@ void CStateManager::DrawWorld() const
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{
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g_Renderer->DoThermalBlendHot();
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g_Renderer->SetThermal(false, 0.f, zeus::CColor::skBlack);
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const_cast<CStateManager&>(*this).xf34_particleFlags = 2;
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const_cast<CStateManager&>(*this).xf34_thermalFlag = EThermalDrawFlag::Bypass;
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}
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DrawDebugStuff();
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@ -923,19 +943,14 @@ bool CStateManager::SetupFogForDraw() const
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void CStateManager::PreRender()
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{
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if (xf94_24_)
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if (xf94_24_readyToRender)
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{
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zeus::CFrustum frustum = SetupDrawFrustum(g_Viewport);
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x86c_stateManagerContainer->xf370_.clear();
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x86c_stateManagerContainer->xf39c_renderLast.clear();
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xf7c_projectedShadow = nullptr;
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x850_world->PreRender();
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BuildDynamicLightListForWorld();
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CGameCamera* cam = x870_cameraManager->GetCurrentCamera(*this);
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zeus::CFrustum frustum;
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zeus::CProjection proj;
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proj.setPersp(zeus::SProjPersp{zeus::degToRad(cam->GetFov()),
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cam->GetAspectRatio(), cam->GetNearClipDistance(), cam->GetFarClipDistance()});
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frustum.updatePlanes(x870_cameraManager->GetCurrentCameraTransform(*this), proj);
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for (const CGameArea& area : *x850_world)
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{
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CGameArea::EOcclusionState occState = CGameArea::EOcclusionState::Occluded;
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@ -1939,7 +1954,7 @@ void CStateManager::Update(float dt)
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UpdateAreaSounds();
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xf94_24_ = true;
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xf94_24_readyToRender = true;
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if (xf94_27_inMapScreen)
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{
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@ -77,6 +77,13 @@ enum class EStateManagerTransition
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MessageScreen
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};
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enum class EThermalDrawFlag
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{
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Hot,
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Cold,
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Bypass
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};
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class CStateManager
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{
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friend class MP1::CMFGameLoader;
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@ -193,7 +200,7 @@ private:
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float xf24_thermColdScale1 = 0.f;
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float xf28_thermColdScale2 = 0.f;
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zeus::CVector2f xf2c_viewportScale = {1.f, 1.f};
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u32 xf34_particleFlags = 2;
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EThermalDrawFlag xf34_thermalFlag = EThermalDrawFlag::Bypass;
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TUniqueId xf38_skipCineSpecialFunc = kInvalidUniqueId;
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std::list<u32> xf3c_;
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std::list<u32> xf54_;
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@ -215,7 +222,7 @@ private:
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{
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struct
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{
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bool xf94_24_ : 1;
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bool xf94_24_readyToRender : 1;
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bool xf94_25_quitGame : 1;
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bool xf94_26_generatingObject : 1;
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bool xf94_27_inMapScreen : 1;
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@ -268,6 +275,7 @@ public:
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void RenderCamerasAndAreaLights() const;
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void DrawE3DeathEffect() const;
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void DrawAdditionalFilters() const;
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zeus::CFrustum SetupDrawFrustum(const SViewport& vp) const;
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zeus::CFrustum SetupViewForDraw(const SViewport& vp) const;
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void ResetViewAfterDraw(const SViewport& backupViewport, const zeus::CTransform& backupViewMatrix) const;
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void DrawWorld() const;
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@ -431,7 +439,7 @@ public:
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TUniqueId GetLastRelayId() const { return xf76_lastRelay; }
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bool GetIsGeneratingObject() const { return xf94_26_generatingObject; }
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void SetIsGeneratingObject(bool gen) { xf94_26_generatingObject = gen; }
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u32 GetParticleFlags() const { return xf34_particleFlags; }
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EThermalDrawFlag GetThermalDrawFlag() const { return xf34_thermalFlag; }
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const CFinalInput& GetFinalInput() const { return xb54_finalInput; }
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void SetBossParams(TUniqueId bossId, float maxEnergy, u32 stringIdx);
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TUniqueId GetBossId() const { return xf18_bossId; }
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@ -439,6 +447,7 @@ public:
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u32 GetBossStringIdx() const { return xf20_bossStringIdx; }
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const SOnScreenTex& GetPendingScreenTex() const { return xef4_pendingScreenTex; }
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void SetViewportScale(const zeus::CVector2f& scale) { xf2c_viewportScale = scale; }
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float GetThermalColdScale1() const { return xf24_thermColdScale1; }
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float GetThermalColdScale2() const { return xf28_thermColdScale2; }
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void SetThermalColdScale2(float s) { xf28_thermColdScale2 = s; }
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float IntegrateVisorFog(float f) const;
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@ -88,7 +88,9 @@ CModelData::EWhichModel CModelData::GetRenderingModel(const CStateManager& state
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case CPlayerState::EPlayerVisor::XRay:
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return CModelData::EWhichModel::XRay;
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case CPlayerState::EPlayerVisor::Thermal:
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return CModelData::EWhichModel::Thermal;
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if (stateMgr.GetThermalDrawFlag() == EThermalDrawFlag::Cold)
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return CModelData::EWhichModel::Thermal;
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return CModelData::EWhichModel::ThermalHot;
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default:
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return CModelData::EWhichModel::Normal;
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}
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@ -103,6 +105,7 @@ CSkinnedModel& CModelData::PickAnimatedModel(EWhichModel which) const
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ret = x10_animData->xf4_xrayModel.get();
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break;
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case EWhichModel::Thermal:
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case EWhichModel::ThermalHot:
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ret = x10_animData->xf8_infraModel.get();
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break;
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default: break;
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@ -121,6 +124,7 @@ const std::unique_ptr<CBooModel>& CModelData::PickStaticModel(EWhichModel which)
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ret = &m_xrayModelInst;
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break;
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case EWhichModel::Thermal:
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case EWhichModel::ThermalHot:
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ret = &m_infraModelInst;
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break;
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default: break;
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@ -323,23 +327,25 @@ void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) const
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Touch(const_cast<CModelData&>(*this).GetRenderingModel(stateMgr), shaderIdx);
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}
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void CModelData::RenderThermal(const zeus::CTransform& xf,
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const zeus::CColor& a, const zeus::CColor& b) const
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void CModelData::RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor,
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const zeus::CColor& addColor, const CModelFlags& flags) const
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{
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CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
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CGraphics::DisableAllLights();
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CModelFlags drawFlags;
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drawFlags.m_extendedShader = EExtendedShader::ForcedAlpha;
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CModelFlags drawFlags = flags;
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drawFlags.x4_color *= mulColor;
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drawFlags.addColor = addColor;
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drawFlags.m_extendedShader = EExtendedShader::Thermal;
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if (x10_animData)
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{
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CSkinnedModel& model = PickAnimatedModel(EWhichModel::Thermal);
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CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot);
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x10_animData->SetupRender(model, drawFlags, {}, nullptr);
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model.Draw(drawFlags);
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}
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else
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{
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const auto& model = PickStaticModel(EWhichModel::Thermal);
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const auto& model = PickStaticModel(EWhichModel::ThermalHot);
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model->Draw(drawFlags, nullptr, nullptr);
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}
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}
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@ -347,8 +353,8 @@ void CModelData::RenderThermal(const zeus::CTransform& xf,
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void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const
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{
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if ((x14_25_sortThermal && which == EWhichModel::Thermal) ||
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x10_animData || !x1c_normalModel || drawFlags.x0_blendMode > 2)
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if ((x14_25_sortThermal && which == EWhichModel::ThermalHot) ||
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x10_animData || !x1c_normalModel || drawFlags.x0_blendMode > 4)
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{
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const_cast<CModelData*>(this)->x14_24_renderSorted = false;
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return;
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@ -371,10 +377,10 @@ void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform&
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void CModelData::Render(EWhichModel which, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const
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{
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if (x14_25_sortThermal && which == EWhichModel::Thermal)
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if (x14_25_sortThermal && which == EWhichModel::ThermalHot)
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{
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zeus::CColor mul(drawFlags.x4_color.a, drawFlags.x4_color.a, drawFlags.x4_color.a, drawFlags.x4_color.a);
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RenderThermal(xf, mul, {0.f, 0.f, 0.f, 0.25f});
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zeus::CColor mul(drawFlags.x4_color.a, drawFlags.x4_color.a);
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RenderThermal(xf, mul, {0.f, 0.f, 0.f, 0.25f}, drawFlags);
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}
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else
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{
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@ -95,10 +95,12 @@ public:
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{
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Normal,
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XRay,
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Thermal
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Thermal,
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ThermalHot
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};
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void SetSortThermal(bool v) { x14_25_sortThermal = v; }
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bool GetSortThermal() const { return x14_25_sortThermal; }
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~CModelData();
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CModelData(const CStaticRes& res, int instCount=1);
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@ -135,7 +137,8 @@ public:
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void RenderParticles(const zeus::CFrustum& frustum) const;
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void Touch(EWhichModel, int shaderIdx) const;
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void Touch(const CStateManager& stateMgr, int shaderIdx) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& a, const zeus::CColor& b) const;
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void RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor,
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const zeus::CColor& addColor, const CModelFlags& flags) const;
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void RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
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const CActorLights* lights, const CModelFlags& drawFlags) const;
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void Render(EWhichModel, const zeus::CTransform& xf,
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@ -714,9 +714,11 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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{
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case UVAnimation::Mode::MvInvNoTranslation:
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{
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/* Handled in-shader
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texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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texMtxOut.vec[3].w = 1.f;
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*/
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.5f;
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postMtxOut.vec[3].x = 0.5f;
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@ -725,7 +727,8 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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}
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case UVAnimation::Mode::MvInv:
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{
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texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
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texMtxOut.vec[3] = CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix.origin;
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texMtxOut.vec[3].w = 1.f;
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.5f;
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postMtxOut.vec[3].x = 0.5f;
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@ -767,7 +770,6 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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{
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texMtxOut = CGraphics::g_GXModelMatrix.toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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postMtxOut.vec[0].x = 0.5f;
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postMtxOut.vec[1].y = 0.f;
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postMtxOut.vec[2].y = 0.5f;
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@ -777,9 +779,11 @@ void CBooModel::UVAnimationBuffer::ProcessAnimation(u8*& bufOut, const UVAnimati
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}
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case UVAnimation::Mode::CylinderEnvironment:
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{
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/* Handled in-shader
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//texMtxOut = (CGraphics::g_ViewMatrix.inverse() * CGraphics::g_GXModelMatrix).toMatrix4f();
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texMtxOut = CGraphics::g_GXModelView.toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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*/
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const zeus::CVector3f& viewOrigin = CGraphics::g_ViewMatrix.origin;
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float xy = (viewOrigin.x + viewOrigin.y) * 0.025f * anim.vals[1];
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@ -848,10 +852,12 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
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/* Special Mode0 matrix for exclusive Thermal Visor use */
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specialMtxOut.emplace();
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/* This part handled in-shader
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zeus::CMatrix4f& texMtxOut = (*specialMtxOut)[0];
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texMtxOut = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
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texMtxOut.vec[3].zeroOut();
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texMtxOut.vec[3].w = 1.f;
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*/
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zeus::CMatrix4f& postMtxOut = (*specialMtxOut)[1];
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postMtxOut.vec[0].x = 0.5f;
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@ -1,14 +1,99 @@
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#include "CSimpleShadow.hpp"
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#include "CStateManager.hpp"
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#include "Collision/CGameCollision.hpp"
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namespace urde
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{
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CSimpleShadow::CSimpleShadow(float, float, float, float)
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CSimpleShadow::CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement)
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: x30_scale(scale), x38_userAlpha(userAlpha), x40_maxObjHeight(maxObjHeight), x44_displacement(displacement)
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{
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x48_24_collision = false;
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x48_25_alwaysCalculateRadius = true;
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x48_26_radiusCalculated = false;
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}
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void CSimpleShadow::Render(const CTexture* tex) const
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zeus::CAABox CSimpleShadow::GetMaxShadowBox(const zeus::CAABox& aabb) const
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{
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float extent = x34_radius * x30_scale;
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zeus::CVector3f center = aabb.center();
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zeus::CAABox expandedAABB = aabb;
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expandedAABB.accumulateBounds({center.x + extent, center.y + extent, center.z - GetMaxObjectHeight()});
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expandedAABB.accumulateBounds({center.x - extent, center.y - extent, center.z - GetMaxObjectHeight()});
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return expandedAABB;
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}
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zeus::CAABox CSimpleShadow::GetBounds() const
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{
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float extent = x34_radius * x30_scale;
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||||
return {{x0_xf.origin.x - extent, x0_xf.origin.y - extent, x0_xf.origin.z - extent},
|
||||
{x0_xf.origin.x + extent, x0_xf.origin.y + extent, x0_xf.origin.z + extent}};
|
||||
}
|
||||
|
||||
void CSimpleShadow::Render(const TLockedToken<CTexture>& tex) const
|
||||
{
|
||||
if (!x48_24_collision)
|
||||
return;
|
||||
|
||||
CGraphics::DisableAllLights();
|
||||
CGraphics::SetModelMatrix(x0_xf);
|
||||
|
||||
if (!m_filter || m_filter->GetTex().GetObj() != tex.GetObj())
|
||||
m_filter.emplace(EFilterType::Blend, tex, CTexturedQuadFilter::ZTest::LEqual);
|
||||
|
||||
float radius = x34_radius * x30_scale;
|
||||
CTexturedQuadFilter::Vert verts[] =
|
||||
{
|
||||
{{-radius, 0.f, -radius}, {0.f, 0.f}},
|
||||
{{radius, 0.f, -radius}, {0.f, 1.f}},
|
||||
{{-radius, 0.f, radius}, {1.f, 0.f}},
|
||||
{{radius, 0.f, radius}, {1.f, 1.f}}
|
||||
};
|
||||
m_filter->drawVerts(zeus::CColor::skWhite, verts);
|
||||
}
|
||||
|
||||
void CSimpleShadow::Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr)
|
||||
{
|
||||
x48_24_collision = false;
|
||||
float halfHeight = (aabb.max.z - aabb.min.z) * 0.5f;
|
||||
zeus::CVector3f pos = xf.origin + zeus::CVector3f(0.f, 0.f, halfHeight);
|
||||
CRayCastResult res = mgr.RayStaticIntersection(pos, zeus::CVector3f::skDown, x40_maxObjHeight,
|
||||
CMaterialFilter::MakeExclude({EMaterialTypes::SeeThrough}));
|
||||
float height = x40_maxObjHeight;
|
||||
if (res.IsValid())
|
||||
{
|
||||
x48_24_collision = true;
|
||||
height = res.GetT();
|
||||
}
|
||||
|
||||
if (height > 0.1f + halfHeight)
|
||||
{
|
||||
TUniqueId cid = kInvalidUniqueId;
|
||||
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||
CRayCastResult resD = CGameCollision::RayDynamicIntersection(mgr, cid, pos,
|
||||
zeus::CVector3f::skDown, x40_maxObjHeight,
|
||||
CMaterialFilter::skPassEverything, nearList);
|
||||
if (resD.IsValid() && resD.GetT() < height)
|
||||
{
|
||||
x48_24_collision = true;
|
||||
height = resD.GetT();
|
||||
res = resD;
|
||||
}
|
||||
}
|
||||
|
||||
if (x48_24_collision)
|
||||
{
|
||||
x3c_heightAlpha = 1.f - height / x40_maxObjHeight;
|
||||
x0_xf = zeus::lookAt(res.GetPlane().normal(), zeus::CVector3f::skZero);
|
||||
x0_xf.origin = res.GetPlane().normal() * x44_displacement + res.GetPoint();
|
||||
if (x48_25_alwaysCalculateRadius || !x48_26_radiusCalculated)
|
||||
{
|
||||
float xExtent = aabb.max.x - aabb.min.x;
|
||||
float yExtent = aabb.max.y - aabb.min.y;
|
||||
x34_radius = std::sqrt(xExtent * xExtent + yExtent * yExtent) * 0.5f;
|
||||
x48_26_radiusCalculated = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,16 +1,37 @@
|
|||
#ifndef __URDE_CSIMPLESHADOW_HPP__
|
||||
#define __URDE_CSIMPLESHADOW_HPP__
|
||||
|
||||
#include "zeus/CAABox.hpp"
|
||||
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CTexture;
|
||||
class CStateManager;
|
||||
|
||||
class CSimpleShadow
|
||||
{
|
||||
zeus::CTransform x0_xf;
|
||||
float x30_scale;
|
||||
float x34_radius = 1.f;
|
||||
float x38_userAlpha;
|
||||
float x3c_heightAlpha = 1.f;
|
||||
float x40_maxObjHeight;
|
||||
float x44_displacement;
|
||||
bool x48_24_collision : 1;
|
||||
bool x48_25_alwaysCalculateRadius : 1;
|
||||
bool x48_26_radiusCalculated : 1;
|
||||
mutable std::experimental::optional<CTexturedQuadFilter> m_filter;
|
||||
public:
|
||||
CSimpleShadow() = default;
|
||||
CSimpleShadow(float, float, float, float);
|
||||
void Render(const CTexture* tex) const;
|
||||
CSimpleShadow(float scale, float userAlpha, float maxObjHeight, float displacement);
|
||||
bool Valid() const { return x48_24_collision; }
|
||||
zeus::CAABox GetMaxShadowBox(const zeus::CAABox& aabb) const;
|
||||
zeus::CAABox GetBounds() const;
|
||||
float GetMaxObjectHeight() const { return x40_maxObjHeight; }
|
||||
void SetUserAlpha(float a) { x38_userAlpha = a; }
|
||||
const zeus::CTransform& GetTransform() const { return x0_xf; }
|
||||
void Render(const TLockedToken<CTexture>& tex) const;
|
||||
void Calculate(const zeus::CAABox& aabb, const zeus::CTransform& xf, const CStateManager& mgr);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -131,7 +131,7 @@ static const char* ThermalPostGLSL =
|
|||
"};\n"
|
||||
"vec4 ThermalPostFunc(vec4 colorIn)\n"
|
||||
"{\n"
|
||||
" return vec4(texture(extTex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
|
||||
" return vec4(texture(extTex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, tmulColor.a + addColor.a);\n"
|
||||
"}\n"
|
||||
"\n";
|
||||
|
||||
|
@ -195,7 +195,7 @@ CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
|
|||
ext.registerExtensionSlot({}, {ThermalPostGLSL, "ThermalPostFunc"}, 3, ThermalBlockNames,
|
||||
1, ThermalTextures, hecl::Backend::BlendFactor::One,
|
||||
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
||||
hecl::Backend::CullMode::Backface, false, false, true);
|
||||
hecl::Backend::CullMode::Backface, false, false, false, true);
|
||||
|
||||
/* Forced alpha shading */
|
||||
ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
|
||||
|
@ -251,7 +251,7 @@ CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
|
|||
hecl::Backend::BlendFactor::SrcAlpha,
|
||||
hecl::Backend::BlendFactor::InvSrcAlpha,
|
||||
hecl::Backend::ZTest::Equal,
|
||||
hecl::Backend::CullMode::Backface, false, false, true, true);
|
||||
hecl::Backend::CullMode::Backface, false, false, true, false, true);
|
||||
|
||||
/* World shadow shading (modified lighting) */
|
||||
ext.registerExtensionSlot({LightingShadowGLSL, "LightingShadowFunc"}, {MainPostGLSL, "MainPostFunc"},
|
||||
|
|
|
@ -127,7 +127,7 @@ static const char* ThermalPostHLSL =
|
|||
"};\n"
|
||||
"static float4 ThermalPostFunc(in VertToFrag vtf, float4 colorIn)\n"
|
||||
"{\n"
|
||||
" return float4(extTex7.Sample(samp, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
|
||||
" return float4(extTex7.Sample(samp, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, tmulColor.a + addColor.a);\n"
|
||||
"}\n"
|
||||
"\n";
|
||||
|
||||
|
@ -175,7 +175,7 @@ CModelShaders::GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat)
|
|||
ext.registerExtensionSlot({}, {ThermalPostHLSL, "ThermalPostFunc"}, 0, nullptr,
|
||||
1, ThermalTextures, hecl::Backend::BlendFactor::One,
|
||||
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
||||
hecl::Backend::CullMode::Backface, false, false, true);
|
||||
hecl::Backend::CullMode::Backface, false, false, false, true);
|
||||
|
||||
/* Forced alpha shading */
|
||||
ext.registerExtensionSlot({LightingHLSL, "LightingFunc"}, {MainPostHLSL, "MainPostFunc"},
|
||||
|
@ -231,7 +231,7 @@ CModelShaders::GetShaderExtensionsHLSL(boo::IGraphicsDataFactory::Platform plat)
|
|||
hecl::Backend::BlendFactor::SrcAlpha,
|
||||
hecl::Backend::BlendFactor::InvSrcAlpha,
|
||||
hecl::Backend::ZTest::Equal,
|
||||
hecl::Backend::CullMode::Backface, false, false, true, true);
|
||||
hecl::Backend::CullMode::Backface, false, false, true, false, true);
|
||||
|
||||
/* World shadow shading (modified lighting) */
|
||||
ext.registerExtensionSlot({LightingShadowHLSL, "LightingShadowFunc"}, {MainPostHLSL, "MainPostFunc"},
|
||||
|
|
|
@ -129,7 +129,9 @@ static const char* ThermalPostMetal =
|
|||
"static float4 EXTThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu,\n"
|
||||
" sampler samp, sampler clampSamp, texture2d<float> extTex7, float4 colorIn)\n"
|
||||
"{\n"
|
||||
" return float4(extTex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb, 1.0);\n"
|
||||
" //return float4(vtf.extTcgs0.xy, 0.0, 1.0);\n"
|
||||
" return float4(extTex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb,\n"
|
||||
" lu.tmulColor.a + lu.addColor.a);\n"
|
||||
"}\n"
|
||||
"\n";
|
||||
|
||||
|
@ -183,7 +185,7 @@ CModelShaders::GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat
|
|||
ext.registerExtensionSlot({}, {ThermalPostMetal, "EXTThermalPostFunc"}, 1, ThermalBlockNames,
|
||||
1, ThermalTextures, hecl::Backend::BlendFactor::One,
|
||||
hecl::Backend::BlendFactor::One, hecl::Backend::ZTest::Original,
|
||||
hecl::Backend::CullMode::Backface, false, false, true);
|
||||
hecl::Backend::CullMode::Backface, false, false, false, true);
|
||||
|
||||
/* Forced alpha shading */
|
||||
ext.registerExtensionSlot({LightingMetal, "LightingFunc"}, {MainPostMetal, "MainPostFunc"},
|
||||
|
@ -239,7 +241,7 @@ CModelShaders::GetShaderExtensionsMetal(boo::IGraphicsDataFactory::Platform plat
|
|||
hecl::Backend::BlendFactor::SrcAlpha,
|
||||
hecl::Backend::BlendFactor::InvSrcAlpha,
|
||||
hecl::Backend::ZTest::Equal,
|
||||
hecl::Backend::CullMode::Backface, false, false, true, true);
|
||||
hecl::Backend::CullMode::Backface, false, false, true, false, true);
|
||||
|
||||
/* World shadow shading (modified lighting) */
|
||||
ext.registerExtensionSlot({LightingShadowMetal, "EXTLightingShadowFunc"}, {MainPostMetal, "MainPostFunc"},
|
||||
|
|
|
@ -10,8 +10,8 @@ CTexturedQuadFilter::CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex
|
|||
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
|
||||
}
|
||||
|
||||
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, bool gequal)
|
||||
: m_booTex(tex), m_gequal(gequal)
|
||||
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest ztest)
|
||||
: m_booTex(tex), m_zTest(ztest)
|
||||
{
|
||||
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
|
||||
tex->setClampMode(boo::TextureClampMode::ClampToEdge);
|
||||
|
@ -25,8 +25,8 @@ CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type, const boo::ObjToken<b
|
|||
}
|
||||
|
||||
CTexturedQuadFilter::CTexturedQuadFilter(EFilterType type,
|
||||
TLockedToken<CTexture> tex)
|
||||
: CTexturedQuadFilter(type, (tex ? tex->GetBooTexture() : nullptr))
|
||||
TLockedToken<CTexture> tex, ZTest ztest)
|
||||
: CTexturedQuadFilter(type, (tex ? tex->GetBooTexture() : nullptr), ztest)
|
||||
{
|
||||
m_flipRect = CGraphics::g_BooFactory->platform() == boo::IGraphicsDataFactory::Platform::Vulkan;
|
||||
m_tex = tex;
|
||||
|
|
|
@ -22,6 +22,14 @@ class CTexturedQuadFilter
|
|||
friend struct CTexturedQuadFilterD3DDataBindingFactory;
|
||||
friend struct CTexturedQuadFilterAlphaD3DDataBindingFactory;
|
||||
|
||||
public:
|
||||
enum class ZTest
|
||||
{
|
||||
None,
|
||||
LEqual,
|
||||
GEqual
|
||||
};
|
||||
|
||||
protected:
|
||||
struct Uniform
|
||||
{
|
||||
|
@ -35,7 +43,7 @@ protected:
|
|||
boo::ObjToken<boo::IGraphicsBufferD> m_uniBuf;
|
||||
boo::ObjToken<boo::IShaderDataBinding> m_dataBind;
|
||||
Uniform m_uniform;
|
||||
bool m_gequal;
|
||||
ZTest m_zTest;
|
||||
bool m_flipRect = false;
|
||||
|
||||
CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex);
|
||||
|
@ -48,8 +56,8 @@ public:
|
|||
};
|
||||
|
||||
static const zeus::CRectangle DefaultRect;
|
||||
CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex);
|
||||
CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, bool gequal = false);
|
||||
CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex, ZTest zTest = ZTest::None);
|
||||
CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest zTest = ZTest::None);
|
||||
CTexturedQuadFilter(const CTexturedQuadFilter&) = delete;
|
||||
CTexturedQuadFilter& operator=(const CTexturedQuadFilter&) = delete;
|
||||
CTexturedQuadFilter(CTexturedQuadFilter&&) = default;
|
||||
|
|
|
@ -107,17 +107,27 @@ URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
|||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaFlipPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualFlipPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualFlipPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddFlipPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultFlipPipeline;
|
||||
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, bool gequal, bool flip)
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type,
|
||||
CTexturedQuadFilter::ZTest zTest, bool flip)
|
||||
{
|
||||
if (gequal)
|
||||
switch (zTest)
|
||||
{
|
||||
case CTexturedQuadFilter::ZTest::GEqual:
|
||||
return flip ? s_AlphaGEqualFlipPipeline : s_AlphaGEqualPipeline;
|
||||
case CTexturedQuadFilter::ZTest::LEqual:
|
||||
return flip ? s_AlphaLEqualFlipPipeline : s_AlphaLEqualPipeline;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case EFilterType::Blend:
|
||||
|
@ -166,7 +176,7 @@ struct CTexturedQuadFilterGLDataBindingFactory : TMultiBlendShader<CTexturedQuad
|
|||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::PipelineStage stages[] = {boo::PipelineStage::Vertex};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal,
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_zTest,
|
||||
filter.m_booTex->type() == boo::TextureType::Render),
|
||||
ctx.newVertexFormat(2, VtxVmt), filter.m_vbo.get(), nullptr, nullptr,
|
||||
1, bufs, stages, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
|
@ -184,7 +194,7 @@ struct CTexturedQuadFilterVulkanDataBindingFactory : TMultiBlendShader<CTextured
|
|||
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal,
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_zTest,
|
||||
filter.m_booTex->type() == boo::TextureType::Render), s_VtxFmt,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
|
@ -203,6 +213,9 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
|
|||
s_AlphaGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
|
||||
s_AlphaLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
|
||||
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
|
@ -215,6 +228,9 @@ CTexturedQuadFilter::Initialize(boo::GLDataFactory::Context& ctx)
|
|||
s_AlphaGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
|
||||
s_AlphaLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
|
||||
s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, 1, texNames, 1, uniNames, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
|
@ -229,10 +245,12 @@ void CTexturedQuadFilter::Shutdown<boo::GLDataFactory>()
|
|||
{
|
||||
s_AlphaPipeline.reset();
|
||||
s_AlphaGEqualPipeline.reset();
|
||||
s_AlphaLEqualPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
s_AlphaFlipPipeline.reset();
|
||||
s_AlphaGEqualFlipPipeline.reset();
|
||||
s_AlphaLEqualFlipPipeline.reset();
|
||||
s_AddFlipPipeline.reset();
|
||||
s_MultFlipPipeline.reset();
|
||||
}
|
||||
|
@ -253,6 +271,9 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
s_AlphaGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
|
||||
s_AlphaLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
|
||||
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
|
@ -265,6 +286,9 @@ CTexturedQuadFilter::Initialize(boo::VulkanDataFactory::Context& ctx)
|
|||
s_AlphaGEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
|
||||
s_AlphaLEqualFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
|
||||
s_AddFlipPipeline = ctx.newShaderPipeline(VSFlip, FS, s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
|
@ -280,10 +304,12 @@ void CTexturedQuadFilter::Shutdown<boo::VulkanDataFactory>()
|
|||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AlphaGEqualPipeline.reset();
|
||||
s_AlphaLEqualPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
s_AlphaFlipPipeline.reset();
|
||||
s_AlphaGEqualFlipPipeline.reset();
|
||||
s_AlphaLEqualFlipPipeline.reset();
|
||||
s_AddFlipPipeline.reset();
|
||||
s_MultFlipPipeline.reset();
|
||||
}
|
||||
|
|
|
@ -108,13 +108,21 @@ URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
|||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
|
||||
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, bool gequal)
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, CTexturedQuadFilter::ZTest zTest)
|
||||
{
|
||||
if (gequal)
|
||||
switch (zTest)
|
||||
{
|
||||
case CTexturedQuadFilter::ZTest::GEqual:
|
||||
return s_AlphaGEqualPipeline;
|
||||
case CTexturedQuadFilter::ZTest::LEqual:
|
||||
return s_AlphaLEqualPipeline;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case EFilterType::Blend:
|
||||
|
@ -138,7 +146,7 @@ struct CTexturedQuadFilterD3DDataBindingFactory : TMultiBlendShader<CTexturedQua
|
|||
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_zTest), s_VtxFmt,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
|
@ -161,6 +169,10 @@ CTexturedQuadFilter::Initialize(boo::ID3DDataFactory::Context& ctx)
|
|||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::GEqual, true, true, false, boo::CullMode::None);
|
||||
s_AlphaLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::LEqual, true, true, false, boo::CullMode::None);
|
||||
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||
|
@ -178,6 +190,7 @@ void CTexturedQuadFilter::Shutdown<boo::ID3DDataFactory>()
|
|||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AlphaGEqualPipeline.reset();
|
||||
s_AlphaLEqualPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
}
|
||||
|
|
|
@ -115,13 +115,21 @@ URDE_DECL_SPECIALIZE_MULTI_BLEND_SHADER(CTexturedQuadFilter)
|
|||
static boo::ObjToken<boo::IVertexFormat> s_VtxFmt;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaGEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AlphaLEqualPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_AddPipeline;
|
||||
static boo::ObjToken<boo::IShaderPipeline> s_MultPipeline;
|
||||
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, bool gequal)
|
||||
static boo::ObjToken<boo::IShaderPipeline> SelectPipeline(EFilterType type, CTexturedQuadFilter::ZTest zTest)
|
||||
{
|
||||
if (gequal)
|
||||
switch (zTest)
|
||||
{
|
||||
case CTexturedQuadFilter::ZTest::GEqual:
|
||||
return s_AlphaGEqualPipeline;
|
||||
case CTexturedQuadFilter::ZTest::LEqual:
|
||||
return s_AlphaLEqualPipeline;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (type)
|
||||
{
|
||||
case EFilterType::Blend:
|
||||
|
@ -144,7 +152,7 @@ struct CTexturedQuadFilterMetalDataBindingFactory : TMultiBlendShader<CTexturedQ
|
|||
|
||||
boo::ObjToken<boo::IGraphicsBuffer> bufs[] = {filter.m_uniBuf.get()};
|
||||
boo::ObjToken<boo::ITexture> texs[] = {filter.m_booTex.get()};
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_gequal), s_VtxFmt,
|
||||
return cctx.newShaderDataBinding(SelectPipeline(type, filter.m_zTest), s_VtxFmt,
|
||||
filter.m_vbo.get(), nullptr, nullptr, 1, bufs,
|
||||
nullptr, nullptr, nullptr, 1, texs, nullptr, nullptr);
|
||||
}
|
||||
|
@ -161,19 +169,28 @@ CTexturedQuadFilter::Initialize(boo::MetalDataFactory::Context& ctx)
|
|||
s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
|
||||
s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::None, false,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false,
|
||||
true, false, boo::CullMode::None);
|
||||
s_AlphaGEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, boo::ZTest::GEqual, true,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::GEqual, true,
|
||||
true, false, boo::CullMode::None);
|
||||
s_AlphaLEqualPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::LEqual, true,
|
||||
true, false, boo::CullMode::None);
|
||||
s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::SrcAlpha,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips, boo::ZTest::None, false,
|
||||
boo::BlendFactor::One, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false,
|
||||
true, false, boo::CullMode::None);
|
||||
s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::Zero,
|
||||
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips, boo::ZTest::None, false,
|
||||
boo::BlendFactor::SrcColor, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false,
|
||||
true, false, boo::CullMode::None);
|
||||
return new CTexturedQuadFilterMetalDataBindingFactory;
|
||||
}
|
||||
|
@ -184,6 +201,7 @@ void CTexturedQuadFilter::Shutdown<boo::MetalDataFactory>()
|
|||
s_VtxFmt.reset();
|
||||
s_AlphaPipeline.reset();
|
||||
s_AlphaGEqualPipeline.reset();
|
||||
s_AlphaLEqualPipeline.reset();
|
||||
s_AddPipeline.reset();
|
||||
s_MultPipeline.reset();
|
||||
}
|
||||
|
|
|
@ -47,7 +47,7 @@ BOO_GLSL_BINDING_HEAD
|
|||
"{\n"
|
||||
" float sceneSample = dot(texture(sceneTex, vtf.sceneUv), kRGBToYPrime);\n"
|
||||
" vec4 colorSample = texture(paletteTex, vec2(sceneSample / 17.0, 0.5));\n"
|
||||
" colorOut = colorSample * sceneSample;\n"
|
||||
" colorOut = vec4((colorSample * sceneSample).rgb, 0.0);\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
|
||||
|
@ -100,7 +100,7 @@ TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(b
|
|||
const char* uniNames[] = {"ThermalHotUniform"};
|
||||
s_Pipeline = ctx.newShaderPipeline(VS, FS, 2, texNames, 1, uniNames, boo::BlendFactor::DstAlpha,
|
||||
boo::BlendFactor::InvDstAlpha, boo::Primitive::TriStrips,
|
||||
boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
boo::ZTest::None, false, true, true, boo::CullMode::None);
|
||||
return new CThermalHotFilterGLDataBindingFactory;
|
||||
}
|
||||
|
||||
|
|
|
@ -49,7 +49,7 @@ static const char* FS =
|
|||
"{\n"
|
||||
" float sceneSample = dot(sceneTex.Sample(samp, vtf.sceneUv), kRGBToYPrime);\n"
|
||||
" float4 colorSample = paletteTex.Sample(samp, float2(sceneSample / 17.0, 0.5));\n"
|
||||
" return colorSample * sceneSample;\n"
|
||||
" return float4((colorSample * sceneSample).rgb, 0.0);\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
|
||||
|
@ -84,7 +84,7 @@ TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(b
|
|||
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, nullptr,
|
||||
s_VtxFmt, boo::BlendFactor::DstAlpha, boo::BlendFactor::InvDstAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
false, true, false, boo::CullMode::None);
|
||||
false, true, true, boo::CullMode::None);
|
||||
return new CThermalHotFilterD3DDataBindingFactory;
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ static const char* FS =
|
|||
"{\n"
|
||||
" float sceneSample = dot(sceneTex.sample(samp, vtf.sceneUv), kRGBToYPrime);\n"
|
||||
" float4 colorSample = paletteTex.sample(samp, float2(sceneSample / 17.0, 0.5));\n"
|
||||
" return colorSample * sceneSample;\n"
|
||||
" return float4((colorSample * sceneSample).rgb, 0.0);\n"
|
||||
"}\n";
|
||||
|
||||
URDE_DECL_SPECIALIZE_SHADER(CThermalHotFilter)
|
||||
|
@ -87,7 +87,7 @@ TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(b
|
|||
s_Pipeline = ctx.newShaderPipeline(VS, FS, nullptr, nullptr, s_VtxFmt,
|
||||
boo::BlendFactor::DstAlpha, boo::BlendFactor::InvDstAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None, false,
|
||||
true, false, boo::CullMode::None);
|
||||
true, true, boo::CullMode::None);
|
||||
return new CThermalHotFilterMetalDataBindingFactory;
|
||||
}
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@ CHudDecoInterfaceCombat::CHudDecoInterfaceCombat(CGuiFrame& selHud)
|
|||
x78_basewidget_tickdeco0->SetColor(g_tweakGuiColors->GetTickDecoColor());
|
||||
x38_basePosition = x7c_basewidget_frame->GetLocalPosition();
|
||||
x44_baseRotation = x7c_basewidget_frame->GetLocalTransform().buildMatrix3f();
|
||||
UpdateHudAlpha();
|
||||
}
|
||||
|
||||
void CHudDecoInterfaceCombat::UpdateVisibility()
|
||||
|
|
|
@ -87,9 +87,9 @@ void COrbitPointMarker::Draw(const CStateManager& mgr) const
|
|||
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
||||
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||
CGraphics::SetViewPointMatrix(camXf);
|
||||
zeus::CFrustum frustum;
|
||||
zeus::CFrustum frustum = mgr.SetupDrawFrustum(g_Viewport);
|
||||
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
|
||||
curCam->GetAspectRatio(), 1.f, 100.f));
|
||||
g_Viewport.x8_width / float(g_Viewport.xc_height), 1.f, 100.f));
|
||||
g_Renderer->SetClippingPlanes(frustum);
|
||||
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
|
||||
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
|
||||
|
|
|
@ -31,7 +31,7 @@ void CTargetingManager::Draw(const CStateManager& mgr, bool hideLockon) const
|
|||
CGraphics::SetViewPointMatrix(camXf);
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
|
||||
curCam->GetAspectRatio(), 1.f, 100.f));
|
||||
g_Viewport.x8_width / float(g_Viewport.xc_height), 1.f, 100.f));
|
||||
g_Renderer->SetClippingPlanes(frustum);
|
||||
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
|
||||
curCam->GetNearClipDistance(), curCam->GetFarClipDistance());
|
||||
|
|
|
@ -2015,7 +2015,7 @@ CFrontEndUI::CFrontEndUI()
|
|||
m_touchBar = NewFrontEndUITouchBar();
|
||||
m_touchBar->SetPhase(CFrontEndUITouchBar::EPhase::None);
|
||||
|
||||
//x14_phase = EPhase::ExitFrontEnd;
|
||||
x14_phase = EPhase::ExitFrontEnd;
|
||||
}
|
||||
|
||||
void CFrontEndUI::StartSlideShow(CArchitectureQueue& queue)
|
||||
|
|
|
@ -81,7 +81,8 @@ bool CPlayerVisor::DrawScanObjectIndicators(const CStateManager& mgr) const
|
|||
zeus::CTransform camMtx = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
||||
CGraphics::SetViewPointMatrix(camMtx);
|
||||
zeus::CFrustum frustum;
|
||||
frustum.updatePlanes(camMtx, zeus::CProjection(zeus::SProjPersp(cam->GetFov(), cam->GetAspectRatio(), 1.f, 100.f)));
|
||||
frustum.updatePlanes(camMtx, zeus::CProjection(zeus::SProjPersp(cam->GetFov(),
|
||||
g_Viewport.x8_width / float(g_Viewport.xc_height), 1.f, 100.f)));
|
||||
g_Renderer->SetClippingPlanes(frustum);
|
||||
g_Renderer->SetPerspective(cam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height,
|
||||
cam->GetNearClipDistance(), cam->GetFarClipDistance());
|
||||
|
@ -176,18 +177,18 @@ void CPlayerVisor::UpdateScanObjectIndicators(const CStateManager& mgr, float dt
|
|||
{
|
||||
tgt.xc_inBox = inBox;
|
||||
if (inBox)
|
||||
x550_frameColorImpulseInterp = 1.f;
|
||||
x550_scanFrameColorImpulseInterp = 1.f;
|
||||
}
|
||||
inBoxExists |= inBox;
|
||||
}
|
||||
}
|
||||
|
||||
if (inBoxExists)
|
||||
x54c_frameColorInterp = std::min(x54c_frameColorInterp + dt2, 1.f);
|
||||
x54c_scanFrameColorInterp = std::min(x54c_scanFrameColorInterp + dt2, 1.f);
|
||||
else
|
||||
x54c_frameColorInterp = std::max(0.f, x54c_frameColorInterp - dt2);
|
||||
x54c_scanFrameColorInterp = std::max(0.f, x54c_scanFrameColorInterp - dt2);
|
||||
|
||||
x550_frameColorImpulseInterp = std::max(0.f, x550_frameColorImpulseInterp - dt);
|
||||
x550_scanFrameColorImpulseInterp = std::max(0.f, x550_scanFrameColorImpulseInterp - dt);
|
||||
dt += FLT_EPSILON;
|
||||
|
||||
TAreaId playerArea = mgr.GetPlayer().GetAreaIdAlways();
|
||||
|
@ -414,12 +415,12 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, const CTargetingMana
|
|||
zeus::CColor frameColor = zeus::CColor::lerp(
|
||||
g_tweakGuiColors->GetScanFrameInactiveColor(),
|
||||
g_tweakGuiColors->GetScanFrameActiveColor(),
|
||||
x54c_frameColorInterp);
|
||||
x54c_scanFrameColorInterp);
|
||||
frameColor.a = transFactor;
|
||||
|
||||
CModelFlags flags(5, 0, 0,
|
||||
frameColor + g_tweakGuiColors->GetScanFrameImpulseColor() *
|
||||
zeus::CColor(x550_frameColorImpulseInterp, x550_frameColorImpulseInterp));
|
||||
zeus::CColor(x550_scanFrameColorImpulseInterp, x550_scanFrameColorImpulseInterp));
|
||||
flags.m_noCull = true;
|
||||
|
||||
zeus::CTransform verticalFlip = zeus::CTransform::Scale(1.f, 1.f, -1.f);
|
||||
|
|
|
@ -70,8 +70,8 @@ class CPlayerVisor
|
|||
TLockedToken<CModel> x130_scanIconCritical;
|
||||
rstl::reserved_vector<SScanTarget, 64> x13c_scanTargets;
|
||||
TLockedToken<CTexture> x540_xrayPalette;
|
||||
float x54c_frameColorInterp = 0.f;
|
||||
float x550_frameColorImpulseInterp = 0.f;
|
||||
float x54c_scanFrameColorInterp = 0.f;
|
||||
float x550_scanFrameColorImpulseInterp = 0.f;
|
||||
|
||||
int FindEmptyInactiveScanTarget() const;
|
||||
int FindCachedInactiveScanTarget(TUniqueId uid) const;
|
||||
|
|
|
@ -320,7 +320,7 @@ void CSamusHud::InitializeDamageLight()
|
|||
parms, CLight::BuildSpot(zeus::CVector3f::skZero, zeus::CVector3f::skForward,
|
||||
zeus::CColor::skWhite, g_tweakGui->GetHudDamageLightSpotAngle()));
|
||||
x3d4_damageLight = light.get();
|
||||
x3d4_damageLight->SetColor(zeus::CColor::skWhite);
|
||||
x3d4_damageLight->SetColor(zeus::CColor::skBlack);
|
||||
|
||||
zeus::CColor lightColor = g_tweakGuiColors->GetHudFrameColor();
|
||||
lightColor.r *= lightColor.a;
|
||||
|
|
|
@ -40,7 +40,7 @@ void CDecalManager::AddToRenderer(const zeus::CFrustum& frustum, const CStateMan
|
|||
for (s32 idx : m_ActiveIndexList)
|
||||
{
|
||||
CDecalManager::SDecal& decal = m_DecalPool[idx];
|
||||
if (decal.x75_flags & 0x2 || mgr.GetParticleFlags())
|
||||
if (decal.x75_flags & 0x2 || mgr.GetThermalDrawFlag() != EThermalDrawFlag::Hot)
|
||||
{
|
||||
const zeus::CVector3f& point = decal.x0_decal->xc_transform.origin;
|
||||
zeus::CAABox aabb(point, point);
|
||||
|
|
|
@ -328,22 +328,30 @@ void CGunWeapon::Draw(bool drawSuitArm, const CStateManager& mgr, const zeus::CT
|
|||
if (x1bc_rainSplashGenerator && x1bc_rainSplashGenerator->IsRaining())
|
||||
CSkinnedModel::SetPointGeneratorFunc(x1bc_rainSplashGenerator, PointGenerator);
|
||||
|
||||
if (mgr.GetParticleFlags() == 0 && x200_beamId != CPlayerState::EBeamId::Ice)
|
||||
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && x200_beamId != CPlayerState::EBeamId::Ice)
|
||||
{
|
||||
zeus::CColor color1(flags.x4_color.a, flags.x4_color.a);
|
||||
zeus::CColor color2(0.25f, 0.25f);
|
||||
/* Hot Draw */
|
||||
zeus::CColor mulColor(flags.x4_color.a, flags.x4_color.a);
|
||||
zeus::CColor addColor(0.25f, 0.25f);
|
||||
if (x218_29_drawHologram)
|
||||
{
|
||||
DrawHologram(mgr, xf, flags);
|
||||
}
|
||||
else
|
||||
x10_solidModelData->RenderThermal(xf, color1, color2);
|
||||
{
|
||||
CModelFlags useFlags(0, 0, 3, zeus::CColor::skWhite);
|
||||
x10_solidModelData->RenderThermal(xf, mulColor, addColor, useFlags);
|
||||
}
|
||||
|
||||
if (drawSuitArm && xb0_suitArmModelData)
|
||||
{
|
||||
xb0_suitArmModelData->RenderThermal(xf, color1, color2);
|
||||
CModelFlags useFlags(0, 0, 3, zeus::CColor::skWhite);
|
||||
xb0_suitArmModelData->RenderThermal(xf, mulColor, addColor, useFlags);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Cold Draw */
|
||||
if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay && !x218_29_drawHologram)
|
||||
{
|
||||
CModelFlags useFlags = flags;
|
||||
|
|
|
@ -23,7 +23,7 @@ void CIceBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform&
|
|||
|
||||
void CIceBeam::PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf)
|
||||
{
|
||||
bool subtractBlend = mgr.GetParticleFlags() == 0;
|
||||
bool subtractBlend = mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot;
|
||||
if (subtractBlend)
|
||||
CElementGen::SetSubtractBlend(true);
|
||||
if (x240_smokeGen)
|
||||
|
|
|
@ -314,7 +314,8 @@ private:
|
|||
u32 _dummy = 0;
|
||||
};
|
||||
|
||||
mutable CTexturedQuadFilter m_screenQuad = {EFilterType::Blend, CGraphics::g_SpareTexture.get(), true};
|
||||
mutable CTexturedQuadFilter m_screenQuad = {EFilterType::Blend, CGraphics::g_SpareTexture.get(),
|
||||
CTexturedQuadFilter::ZTest::GEqual};
|
||||
mutable CAABoxShader m_aaboxShader = {true};
|
||||
|
||||
void InitBeamData();
|
||||
|
|
|
@ -9,6 +9,10 @@
|
|||
#include "Camera/CGameCamera.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "CWorld.hpp"
|
||||
#include "Graphics/CBooRenderer.hpp"
|
||||
#include "CTimeProvider.hpp"
|
||||
#include "Graphics/CSkinnedModel.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -33,7 +37,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
|
|||
x90_actorLights = mData.IsNull() ? std::unique_ptr<CActorLights>() : params.x0_lightParms.MakeActorLights();
|
||||
if (mData.x10_animData || mData.x1c_normalModel)
|
||||
x64_modelData = std::make_unique<CModelData>(std::move(mData));
|
||||
xd0_ = params.x64_;
|
||||
xd0_thermalMag = params.x64_;
|
||||
xd8_nonLoopingSfxHandles.resize(2);
|
||||
xe4_27_notInSortedLists = true;
|
||||
xe4_28_ = true;
|
||||
|
@ -41,12 +45,12 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
|
|||
xe4_31_lightsDirty = true;
|
||||
xe5_27_useInSortedLists = true;
|
||||
xe5_28_callTouch = true;
|
||||
xe5_29_ = params.x58_24_;
|
||||
xe5_29_globalTimeProvider = params.x58_24_;
|
||||
xe5_30_ = params.x58_26_;
|
||||
xe6_27_renderVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1);
|
||||
xe6_29_ = true;
|
||||
xe6_29_prePostParticles = true;
|
||||
xe6_31_targetableVisorFlags = params.GetVisorParameters().GetMask();
|
||||
xe7_27_ = true;
|
||||
xe7_27_enableRender = true;
|
||||
xe7_29_actorActive = active;
|
||||
xe7_30_doTargetDistanceTest = true;
|
||||
xe7_31_targetable = true;
|
||||
|
@ -123,19 +127,183 @@ void CActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMana
|
|||
CEntity::AcceptScriptMsg(msg, uid, mgr);
|
||||
}
|
||||
|
||||
void CActor::PreRender(CStateManager&, const zeus::CFrustum&)
|
||||
void CActor::PreRender(CStateManager& mgr, const zeus::CFrustum& planes)
|
||||
{
|
||||
if (!x64_modelData || x64_modelData->IsNull())
|
||||
return;
|
||||
|
||||
xe4_30_outOfFrustum = !planes.aabbFrustumTest(x9c_renderBounds);
|
||||
if (!xe4_30_outOfFrustum)
|
||||
{
|
||||
bool lightsDirty = false;
|
||||
if (xe4_29_actorLightsDirty)
|
||||
{
|
||||
xe4_29_actorLightsDirty = false;
|
||||
lightsDirty = true;
|
||||
xe5_25_shadowDirty = true;
|
||||
}
|
||||
else if (xe7_28_worldLightingDirty)
|
||||
{
|
||||
lightsDirty = true;
|
||||
}
|
||||
else if (x90_actorLights && x90_actorLights->GetIsDirty())
|
||||
{
|
||||
lightsDirty = true;
|
||||
}
|
||||
|
||||
if (xe5_25_shadowDirty && xe5_24_shadowEnabled && x94_simpleShadow)
|
||||
{
|
||||
x94_simpleShadow->Calculate(x64_modelData->GetBounds(), x34_transform, mgr);
|
||||
xe5_25_shadowDirty = false;
|
||||
}
|
||||
|
||||
if (xe4_31_lightsDirty && x90_actorLights)
|
||||
{
|
||||
zeus::CAABox bounds = x64_modelData->GetBounds(x34_transform);
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
|
||||
{
|
||||
x90_actorLights->BuildConstantAmbientLighting();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (lightsDirty && x4_areaId != kInvalidAreaId)
|
||||
{
|
||||
const CGameArea* area = mgr.GetWorld()->GetAreaAlways(x4_areaId);
|
||||
if (area->IsPostConstructed())
|
||||
if (x90_actorLights->BuildAreaLightList(mgr, *area, bounds))
|
||||
xe7_28_worldLightingDirty = false;
|
||||
}
|
||||
x90_actorLights->BuildDynamicLightList(mgr, bounds);
|
||||
}
|
||||
}
|
||||
|
||||
if (x64_modelData->HasAnimData())
|
||||
x64_modelData->AnimationData()->PreRender();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (xe4_29_actorLightsDirty)
|
||||
{
|
||||
xe4_29_actorLightsDirty = false;
|
||||
xe5_25_shadowDirty = true;
|
||||
}
|
||||
|
||||
if (xe5_25_shadowDirty && xe5_24_shadowEnabled && x94_simpleShadow)
|
||||
{
|
||||
zeus::CAABox bounds = x64_modelData->GetBounds(x34_transform);
|
||||
if (planes.aabbFrustumTest(x94_simpleShadow->GetMaxShadowBox(bounds)))
|
||||
{
|
||||
x94_simpleShadow->Calculate(x64_modelData->GetBounds(), x34_transform, mgr);
|
||||
xe5_25_shadowDirty = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CActor::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const
|
||||
void CActor::AddToRenderer(const zeus::CFrustum& planes, const CStateManager& mgr) const
|
||||
{
|
||||
if (!x64_modelData || x64_modelData->IsNull())
|
||||
return;
|
||||
|
||||
if (xe6_29_prePostParticles)
|
||||
x64_modelData->RenderParticles(planes);
|
||||
|
||||
if (!xe4_30_outOfFrustum)
|
||||
{
|
||||
if (CanRenderUnsorted(mgr))
|
||||
Render(mgr);
|
||||
else
|
||||
EnsureRendered(mgr);
|
||||
}
|
||||
|
||||
if (mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::XRay &&
|
||||
mgr.GetPlayerState()->GetActiveVisor(mgr) != CPlayerState::EPlayerVisor::Thermal &&
|
||||
xe5_24_shadowEnabled && x94_simpleShadow->Valid() &&
|
||||
planes.aabbFrustumTest(x94_simpleShadow->GetBounds()))
|
||||
g_Renderer->AddDrawable(x94_simpleShadow.get(), x94_simpleShadow->GetTransform().origin,
|
||||
x94_simpleShadow->GetBounds(), 1, CBooRenderer::EDrawableSorting::SortedCallback);
|
||||
}
|
||||
|
||||
void CActor::Render(const CStateManager&) const
|
||||
void CActor::DrawTouchBounds() const
|
||||
{
|
||||
// Empty
|
||||
}
|
||||
|
||||
void CActor::RenderInternal(const CStateManager& mgr) const
|
||||
{
|
||||
CModelData::EWhichModel which = CModelData::GetRenderingModel(mgr);
|
||||
if (which == CModelData::EWhichModel::ThermalHot)
|
||||
{
|
||||
if (x64_modelData->GetSortThermal())
|
||||
{
|
||||
float addMag;
|
||||
float mulMag = 1.f;
|
||||
if (xd0_thermalMag <= 1.f)
|
||||
{
|
||||
mulMag = xd0_thermalMag;
|
||||
addMag = 0.f;
|
||||
}
|
||||
else if (xd0_thermalMag < 2.f)
|
||||
{
|
||||
addMag = xd0_thermalMag - 1.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
addMag = 1.f;
|
||||
}
|
||||
|
||||
zeus::CColor mulColor(mulMag * xb4_drawFlags.x4_color.a, xb4_drawFlags.x4_color.a);
|
||||
zeus::CColor addColor(addMag, xb4_drawFlags.x4_color.a / 4.f);
|
||||
x64_modelData->RenderThermal(x34_transform, mulColor, addColor, xb4_drawFlags);
|
||||
return;
|
||||
}
|
||||
else if (mgr.GetThermalColdScale2() > 0.00001f && !xb4_drawFlags.x0_blendMode)
|
||||
{
|
||||
zeus::CColor color(zeus::clamp(0.f,
|
||||
std::min((mgr.GetThermalColdScale2() + mgr.GetThermalColdScale1()) * mgr.GetThermalColdScale2(),
|
||||
mgr.GetThermalColdScale2()), 1.f), 1.f);
|
||||
CModelFlags flags(2, xb4_drawFlags.x1_matSetIdx, xb4_drawFlags.x2_flags, color);
|
||||
x64_modelData->Render(mgr, x34_transform, x90_actorLights.get(), flags);
|
||||
return;
|
||||
}
|
||||
}
|
||||
x64_modelData->Render(which, x34_transform, x90_actorLights.get(), xb4_drawFlags);
|
||||
}
|
||||
|
||||
void CActor::Render(const CStateManager& mgr) const
|
||||
{
|
||||
if (x64_modelData && !x64_modelData->IsNull())
|
||||
{
|
||||
bool renderPrePostParticles = xe6_29_prePostParticles && x64_modelData && x64_modelData->HasAnimData();
|
||||
if (renderPrePostParticles)
|
||||
x64_modelData->AnimationData()->GetParticleDB().RenderSystemsToBeDrawnFirst();
|
||||
|
||||
if (xe7_27_enableRender)
|
||||
{
|
||||
if (xe5_31_pointGeneratorParticles)
|
||||
mgr.SetupParticleHook(*this);
|
||||
if (xe5_29_globalTimeProvider)
|
||||
{
|
||||
RenderInternal(mgr);
|
||||
}
|
||||
else
|
||||
{
|
||||
float timeSince = CGraphics::GetSecondsMod900() - xbc_time;
|
||||
float tpTime = timeSince - std::floor(timeSince / 900.f) * 900.f;
|
||||
CTimeProvider tp(tpTime);
|
||||
RenderInternal(mgr);
|
||||
}
|
||||
if (xe5_31_pointGeneratorParticles)
|
||||
{
|
||||
CSkinnedModel::ClearPointGeneratorFunc();
|
||||
mgr.GetActorModelParticles()->Render(*this);
|
||||
}
|
||||
}
|
||||
|
||||
if (renderPrePostParticles)
|
||||
x64_modelData->AnimationData()->GetParticleDB().RenderSystemsToBeDrawnLast();
|
||||
}
|
||||
DrawTouchBounds();
|
||||
}
|
||||
|
||||
bool CActor::CanRenderUnsorted(const CStateManager&) const
|
||||
|
@ -291,10 +459,10 @@ void CActor::CreateShadow(bool b)
|
|||
if (b)
|
||||
{
|
||||
_CreateShadow();
|
||||
if (!xe5_24_ && x94_simpleShadow)
|
||||
xe5_25_ = true;
|
||||
if (!xe5_24_shadowEnabled && x94_simpleShadow)
|
||||
xe5_25_shadowDirty = true;
|
||||
}
|
||||
xe5_24_ = b;
|
||||
xe5_24_shadowEnabled = b;
|
||||
}
|
||||
|
||||
void CActor::_CreateShadow()
|
||||
|
@ -371,7 +539,7 @@ float CActor::GetPitch() const { return zeus::CQuaternion(x34_transform.buildMat
|
|||
|
||||
float CActor::GetYaw() const { return zeus::CQuaternion(x34_transform.buildMatrix3f()).yaw(); }
|
||||
|
||||
void CActor::EnsureRendered(const CStateManager& mgr)
|
||||
void CActor::EnsureRendered(const CStateManager& mgr) const
|
||||
{
|
||||
zeus::CAABox aabb = GetSortingBounds(mgr);
|
||||
EnsureRendered(mgr, aabb.closestPointAlongVector(CGraphics::g_ViewMatrix.origin), aabb);
|
||||
|
|
|
@ -45,7 +45,7 @@ protected:
|
|||
TUniqueId xc6_nextDrawNode;
|
||||
int xc8_drawnToken = -1;
|
||||
int xcc_addedToken = -1;
|
||||
float xd0_;
|
||||
float xd0_thermalMag;
|
||||
float xd4_maxVol = 1.f;
|
||||
rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
|
||||
union
|
||||
|
@ -58,20 +58,20 @@ protected:
|
|||
bool xe4_29_actorLightsDirty : 1;
|
||||
bool xe4_30_outOfFrustum : 1;
|
||||
bool xe4_31_lightsDirty : 1;
|
||||
bool xe5_24_ : 1;
|
||||
bool xe5_25_ : 1;
|
||||
bool xe5_24_shadowEnabled : 1;
|
||||
bool xe5_25_shadowDirty : 1;
|
||||
bool xe5_26_muted : 1;
|
||||
bool xe5_27_useInSortedLists : 1;
|
||||
bool xe5_28_callTouch : 1;
|
||||
bool xe5_29_ : 1;
|
||||
bool xe5_29_globalTimeProvider : 1;
|
||||
bool xe5_30_ : 1;
|
||||
bool xe5_31_ : 1;
|
||||
bool xe5_31_pointGeneratorParticles : 1;
|
||||
u8 xe6_24_fluidCounter : 3;
|
||||
u8 xe6_27_renderVisorFlags : 2; // 1: thermal cold, 2: thermal hot
|
||||
bool xe6_29_ : 1;
|
||||
bool xe6_29_prePostParticles : 1;
|
||||
bool xe6_30_enablePitchBend : 1;
|
||||
u8 xe6_31_targetableVisorFlags : 4;
|
||||
bool xe7_27_ : 1;
|
||||
bool xe7_27_enableRender : 1;
|
||||
bool xe7_28_worldLightingDirty : 1;
|
||||
bool xe7_29_actorActive : 1;
|
||||
bool xe7_30_doTargetDistanceTest : 1;
|
||||
|
@ -81,6 +81,8 @@ protected:
|
|||
};
|
||||
void _CreateShadow();
|
||||
void UpdateSfxEmitters();
|
||||
void DrawTouchBounds() const;
|
||||
void RenderInternal(const CStateManager& mgr) const;
|
||||
|
||||
public:
|
||||
enum class EFluidState
|
||||
|
@ -169,7 +171,7 @@ public:
|
|||
float GetYaw() const;
|
||||
const CModelData* GetModelData() const { return x64_modelData.get(); }
|
||||
CModelData* ModelData() { return x64_modelData.get(); }
|
||||
void EnsureRendered(const CStateManager&);
|
||||
void EnsureRendered(const CStateManager&) const;
|
||||
void EnsureRendered(const CStateManager&, const zeus::CVector3f&, const zeus::CAABox&) const;
|
||||
void ProcessSoundEvent(u32 sfxId, float weight, u32 flags, float falloff, float maxDist,
|
||||
float minVol, float maxVol, const zeus::CVector3f& toListener,
|
||||
|
|
|
@ -16,7 +16,7 @@ CActorModelParticles::CItem::CItem(const CEntity& ent, CActorModelParticles& par
|
|||
: x0_id(ent.GetUniqueId()), x4_areaId(ent.GetAreaIdAlways()),
|
||||
xdc_ashy(parent.x48_ashy), x128_parent(parent)
|
||||
{
|
||||
x8_.resize(8);
|
||||
x8_thermalHotParticles.resize(8);
|
||||
}
|
||||
|
||||
u32 GetNextBestPt(s32 start, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn, CRandom16& rnd)
|
||||
|
@ -39,7 +39,7 @@ u32 GetNextBestPt(s32 start, const std::vector<std::pair<zeus::CVector3f, zeus::
|
|||
}
|
||||
void CActorModelParticles::CItem::GeneratePoints(const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn)
|
||||
{
|
||||
for (std::pair<std::unique_ptr<CElementGen>, u32>& pair: x8_)
|
||||
for (std::pair<std::unique_ptr<CElementGen>, u32>& pair: x8_thermalHotParticles)
|
||||
{
|
||||
if (pair.first)
|
||||
{
|
||||
|
@ -84,8 +84,8 @@ void CActorModelParticles::CItem::GeneratePoints(const std::vector<std::pair<zeu
|
|||
|
||||
iceGen->SetOrientation(zeus::CTransform::MakeRotationsBasedOnY(zeus::CUnitVector3f(vn[next].second)));
|
||||
|
||||
x8c_.push_back(std::move(iceGen));
|
||||
xb0_ = (x8c_.size() == 4 ? -1 : next);
|
||||
x8c_thermalColdParticles.push_back(std::move(iceGen));
|
||||
xb0_ = (x8c_thermalColdParticles.size() == 4 ? -1 : next);
|
||||
}
|
||||
// TODO: Verify behavior
|
||||
if (xc0_particleElectric && xc0_particleElectric->GetParticleEmission())
|
||||
|
@ -195,8 +195,8 @@ CActorModelParticles::CActorModelParticles()
|
|||
|
||||
void CActorModelParticles::AddStragglersToRenderer(const CStateManager& mgr)
|
||||
{
|
||||
bool isNotOne = mgr.GetParticleFlags() != 1;
|
||||
bool isNotZero = mgr.GetParticleFlags() != 0;
|
||||
bool isNotCold = mgr.GetThermalDrawFlag() != EThermalDrawFlag::Cold;
|
||||
bool isNotHot = mgr.GetThermalDrawFlag() != EThermalDrawFlag::Hot;
|
||||
|
||||
for (CItem& item : x0_items)
|
||||
{
|
||||
|
@ -210,38 +210,41 @@ void CActorModelParticles::AddStragglersToRenderer(const CStateManager& mgr)
|
|||
continue;
|
||||
}
|
||||
if (mgr.GetObjectById(item.x0_id) &&
|
||||
((isNotOne && item.x12c_24_) || (isNotZero && item.x12c_25_)))
|
||||
((isNotCold && item.x12c_24_thermalCold) || (isNotHot && item.x12c_25_thermalHot)))
|
||||
{
|
||||
item.x12c_24_ = false;
|
||||
item.x12c_25_ = false;
|
||||
item.x12c_24_thermalCold = false;
|
||||
item.x12c_25_thermalHot = false;
|
||||
continue;
|
||||
}
|
||||
if (isNotOne)
|
||||
if (isNotCold)
|
||||
{
|
||||
/* Hot Draw */
|
||||
for (int i=0 ; i<8 ; ++i)
|
||||
{
|
||||
std::unique_ptr<CElementGen>& gen = item.x8_[i].first;
|
||||
std::unique_ptr<CElementGen>& gen = item.x8_thermalHotParticles[i].first;
|
||||
if (gen)
|
||||
g_Renderer->AddParticleGen(*gen);
|
||||
}
|
||||
if (mgr.GetParticleFlags() && item.x78_)
|
||||
if (mgr.GetThermalDrawFlag() != EThermalDrawFlag::Hot && item.x78_)
|
||||
g_Renderer->AddParticleGen(*item.x78_);
|
||||
if (item.xb8_)
|
||||
g_Renderer->AddParticleGen(*item.xb8_);
|
||||
if (item.xc0_particleElectric)
|
||||
g_Renderer->AddParticleGen(*item.xc0_particleElectric);
|
||||
}
|
||||
if (isNotZero)
|
||||
if (isNotHot)
|
||||
{
|
||||
for (std::unique_ptr<CElementGen>& gen : item.x8c_)
|
||||
/* Cold Draw */
|
||||
for (std::unique_ptr<CElementGen>& gen : item.x8c_thermalColdParticles)
|
||||
g_Renderer->AddParticleGen(*gen);
|
||||
if (item.xe4_)
|
||||
g_Renderer->AddParticleGen(*item.xe4_);
|
||||
}
|
||||
if (isNotOne)
|
||||
if (isNotCold)
|
||||
{
|
||||
item.x12c_24_ = false;
|
||||
item.x12c_25_ = false;
|
||||
/* Thermal Reset */
|
||||
item.x12c_24_thermalCold = false;
|
||||
item.x12c_25_thermalHot = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -277,4 +280,9 @@ void CActorModelParticles::StartIce(CActor& actor, CStateManager& mgr)
|
|||
|
||||
}
|
||||
|
||||
void CActorModelParticles::Render(const CActor& actor) const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@ public:
|
|||
friend class CActorModelParticles;
|
||||
TUniqueId x0_id;
|
||||
TAreaId x4_areaId;
|
||||
rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_;
|
||||
rstl::reserved_vector<std::pair<std::unique_ptr<CElementGen>, u32>, 8> x8_thermalHotParticles;
|
||||
float x6c_ = 0.f;
|
||||
bool x70_ = false;
|
||||
CSfxHandle x74_sfx;
|
||||
|
@ -34,7 +34,7 @@ public:
|
|||
u32 x80_ = 0;
|
||||
u32 x84_ = -1;
|
||||
u32 x88_seed1 = 99;
|
||||
rstl::prereserved_vector<std::unique_ptr<CElementGen>, 4> x8c_;
|
||||
rstl::prereserved_vector<std::unique_ptr<CElementGen>, 4> x8c_thermalColdParticles;
|
||||
s32 xb0_ = -1;
|
||||
u32 xb4_seed2 = 99;
|
||||
std::unique_ptr<CElementGen> xb8_;
|
||||
|
@ -52,8 +52,8 @@ public:
|
|||
{
|
||||
struct
|
||||
{
|
||||
bool x12c_24_ : 1;
|
||||
bool x12c_25_ : 1;
|
||||
bool x12c_24_thermalCold : 1;
|
||||
bool x12c_25_thermalHot : 1;
|
||||
};
|
||||
u16 _dummy = 0;
|
||||
};
|
||||
|
@ -94,6 +94,7 @@ public:
|
|||
void SetupHook(TUniqueId uid);
|
||||
std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
|
||||
void StartIce(CActor& actor, CStateManager& mgr);
|
||||
void Render(const CActor& actor) const;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -271,10 +271,10 @@ CFluidPlaneCPU::RenderSetup(const CStateManager& mgr, float alpha, const zeus::C
|
|||
out.kColors[1] = zeus::CColor(x114_reflectionBlend, 1.f);
|
||||
|
||||
if (!m_shader || m_cachedDoubleLightmapBlend != doubleLightmapBlend ||
|
||||
m_cachedAdditive != (mgr.GetParticleFlags() == 0))
|
||||
m_cachedAdditive != (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot))
|
||||
{
|
||||
m_cachedDoubleLightmapBlend = doubleLightmapBlend;
|
||||
m_cachedAdditive = mgr.GetParticleFlags() == 0;
|
||||
m_cachedAdditive = mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot;
|
||||
m_shader.emplace(x44_fluidType,
|
||||
x10_texPattern1, x20_texPattern2, x30_texColor, xb0_bumpMap, xc0_envMap, xd0_envBumpMap,
|
||||
xe0_lightmap, m_cachedDoubleLightmapBlend, m_cachedAdditive, m_maxVertCount);
|
||||
|
|
|
@ -4877,6 +4877,8 @@ void CPlayer::UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr)
|
|||
switch (x304_orbitState)
|
||||
{
|
||||
case EPlayerOrbitState::NoOrbit:
|
||||
/* Disabled transitions directly from NoOrbit to OrbitObject for better keyboard handling */
|
||||
#if 0
|
||||
if (ControlMapper::GetPressInput(ControlMapper::ECommands::OrbitObject, input))
|
||||
{
|
||||
SetOrbitTargetId(x33c_orbitNextTargetId, mgr);
|
||||
|
@ -4890,11 +4892,14 @@ void CPlayer::UpdateOrbitInput(const CFinalInput& input, CStateManager& mgr)
|
|||
}
|
||||
else
|
||||
{
|
||||
#endif
|
||||
if (ControlMapper::GetPressInput(ControlMapper::ECommands::OrbitFar, input))
|
||||
OrbitPoint(EPlayerOrbitType::Far, mgr);
|
||||
if (ControlMapper::GetPressInput(ControlMapper::ECommands::OrbitClose, input))
|
||||
OrbitPoint(EPlayerOrbitType::Close, mgr);
|
||||
#if 0
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
case EPlayerOrbitState::Grapple:
|
||||
if (x310_orbitTargetId == kInvalidUniqueId)
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit e46ab0523f0b46992465f2b541d93f7cb49c4c77
|
||||
Subproject commit 9df3702d957bbb7351aa5b7df2b34853a29c2bc5
|
2
jbus
2
jbus
|
@ -1 +1 @@
|
|||
Subproject commit c06141af1eb303e7a4f3b7e5d0c424a7df6b12b9
|
||||
Subproject commit 349263a88c736af830c000a29a2710c46d1ff249
|
Loading…
Reference in New Issue