mirror of https://github.com/AxioDL/metaforce.git
More loader imps
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60e514f57f
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@ -27,6 +27,7 @@ enum class EMaterialTypes
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FourtyOne = 41,
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FourtyTwo = 42,
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FourtyThree = 43,
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FourtyFour = 44,
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FourtyEight = 48,
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FourtyNine = 49,
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Fifty = 50,
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@ -42,7 +42,9 @@ set(WORLD_SOURCES
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CScriptRelay.hpp CScriptRelay.cpp
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CScriptHUDMemo.hpp CScriptHUDMemo.cpp
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CScriptCameraFilterKeyframe.hpp CScriptCameraFilterKeyframe.cpp
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CScriptCameraBlurKeyframe.hpp CScriptCameraBlurKeyframe.cpp
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CScriptDamageableTrigger.hpp CScriptDamageableTrigger.cpp
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CScriptDebris.hpp CScriptDebris.cpp
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CScriptActorRotate.hpp CScriptActorRotate.cpp
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CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp
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CGrappleParameters.hpp
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@ -0,0 +1,10 @@
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#include "CScriptCameraBlurKeyframe.hpp"
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namespace urde
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{
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CScriptCameraBlurKeyframe::CScriptCameraBlurKeyframe(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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u32, float, u32, float, float, bool active)
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: CEntity(uid, info, active, name)
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{
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}
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}
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@ -0,0 +1,15 @@
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#ifndef __URDE_CSCRIPTCAMERABLURKEYFRAME__
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#define __URDE_CSCRIPTCAMERABLURKEYFRAME__
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#include "CEntity.hpp"
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namespace urde
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{
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class CScriptCameraBlurKeyframe : public CEntity
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{
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public:
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CScriptCameraBlurKeyframe(TUniqueId, const std::string&, const CEntityInfo&, u32, float, u32, float, float, bool);
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};
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}
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#endif // __URDE_CSCRIPTCAMERABLURKEYFRAME__
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@ -0,0 +1,29 @@
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#include "CScriptDebris.hpp"
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namespace urde
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{
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CScriptDebris::CScriptDebris(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, ResId, const zeus::CVector3f&, float,
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const zeus::CVector3f&, const zeus::CColor&, float f1, float f2, float f3,
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CScriptDebris::EScaleType, bool, bool, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData),
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CMaterialList(EMaterialTypes::Nineteen, EMaterialTypes::FourtyFour),
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mData.GetBounds(xf.getRotation()), SMoverData(f2), aParams, 0.3, 0.1)
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{
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}
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#if 0
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CScriptDebris::CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, float, float, float, float, float, float, float, float, float,
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const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
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float, float, const zeus::CVector3f&, u32, const zeus::CVector3f&, bool, bool,
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CScriptDebris::EOrientationType, u32, const zeus::CVector3f&, bool, bool,
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CScriptDebris::EOrientationType, u32, const zeus::CVector3f&, CScriptDebris::EOrientationType,
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bool, bool, bool)
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{
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}
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#endif
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}
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@ -0,0 +1,36 @@
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#ifndef __URDE_CSCRIPTDEBRIS_HPP__
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#define __URDE_CSCRIPTDEBRIS_HPP__
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#include "CPhysicsActor.hpp"
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namespace urde
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{
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class CScriptDebris : public CPhysicsActor
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{
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public:
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enum class EScaleType
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{
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};
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enum class EOrientationType
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{
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};
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private:
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//TReservedAverage<float, 8> x2e0_;
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public:
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CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, ResId, const zeus::CVector3f&, float, const zeus::CVector3f&,
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const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool);
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#if 0
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CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, float, float, float, float, float, float, float, float, float,
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const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
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float, float, const zeus::CVector3f&, u32, const zeus::CVector3f&, bool, bool, EOrientationType, u32,
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const zeus::CVector3f&, bool, bool, EOrientationType, u32, const zeus::CVector3f&, EOrientationType,
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bool, bool, bool);
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#endif
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};
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}
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#endif // __URDE_CSCRIPTDEBRIS_HPP__
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@ -36,7 +36,9 @@
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#include "CScriptRelay.hpp"
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#include "CScriptHUDMemo.hpp"
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#include "CScriptCameraFilterKeyframe.hpp"
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#include "CScriptCameraBlurKeyframe.hpp"
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#include "CScriptDamageableTrigger.hpp"
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#include "CScriptDebris.hpp"
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#include "CScriptActorRotate.hpp"
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#include "CScriptSpecialFunction.hpp"
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#include "Camera/CCinematicCamera.hpp"
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@ -1050,7 +1052,18 @@ CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream
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CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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if (!EnsurePropertyCount(propCount, 7, "CameraBlurKeyframe"))
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return nullptr;
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const std::string* name = mgr.HashInstanceName(in);
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bool active = in.readBool();
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u32 w1 = in.readUint32Big();
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float f1 = in.readFloatBig();
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u32 w2 = in.readUint32Big();
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), *name, info, w1, f1, w2, f2, f3, active);
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}
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u32 ClassifyVector(const zeus::CVector3f& dir)
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@ -1073,7 +1086,7 @@ u32 ClassifyVector(const zeus::CVector3f& dir)
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u32 TransformDamagableTriggerFlags(CStateManager& mgr, TAreaId aId, u32 flags)
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{
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CGameArea* area = mgr.GetWorld()->GetGameAreas().at(aId).get();
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CGameArea* area = mgr.GetWorld()->GetGameAreas().at(u32(aId)).get();
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zeus::CTransform rotation = area->GetTransform().getRotation();
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u32 ret = 0;
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@ -1119,7 +1132,30 @@ CEntity* ScriptLoader::LoadDamageableTrigger(CStateManager& mgr, CInputStream& i
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CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in,
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int propCount, const CEntityInfo& info)
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{
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return nullptr;
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if (!EnsurePropertyCount(propCount, 18, "Debris"))
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return nullptr;
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SScaledActorHead head = LoadScaledActorHead(in, mgr);
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float f1 = in.readFloatBig();
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zeus::CVector3f v1 = zeus::CVector3f::ReadBig(in);
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zeus::CColor color;
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color.readRGBABig(in);
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float f2 = in.readFloatBig();
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float f3 = in.readFloatBig();
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float f4 = in.readFloatBig();
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CScriptDebris::EScaleType scaleType = CScriptDebris::EScaleType(in.readUint32Big());
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bool b1 = in.readBool();
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ResId model = in.readUint32Big();
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CActorParameters aParams = LoadActorParameters(in);
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ResId w3 = in.readUint32Big();
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zeus::CVector3f v2 = zeus::CVector3f::ReadBig(in);
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bool b2 = in.readBool();
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bool b3 = in.readBool();
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if (!g_ResFactory->GetResourceTypeById(model))
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return nullptr;
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return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, CStaticRes(model, head.x40_scale),
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aParams, w3, v2, f1, v1, color, f2, f3, f4, scaleType, b2, b1, b3);
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}
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CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in,
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@ -1243,7 +1279,7 @@ CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
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f3, active, fluidType, b4, f4, fluidMotion, f5, f6, f7, f8, f9, f10, f11, f12, c1, c2, enterParticle,
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partId2, partId3, partId4, partId5, soundId1, soundId2, soundId3, soundId4, soundId5,
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f13, w19, f14, f15, f16, f17, f18, f19, heatWaveHeight, heatWaveSpeed, heatWaveColor, lightmap, f22, f23, f24,
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w21, w22, b5, bitVal0, bitVal0, bitset);
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w21, w22, b5, bitVal0, bitVal1, bitset);
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}
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CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in,
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