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TexturedQuad fixes, Better controller input handling (needs custom mapping)
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@@ -14,6 +14,7 @@ namespace metaforce {
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struct SAuroraControllerState {
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std::array<int16_t, size_t(aurora::ControllerAxis::MAX)> m_axes{};
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std::bitset<size_t(aurora::ControllerButton::MAX)> m_btns{};
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void clamp();
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};
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struct CFinalInput {
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