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TexturedQuad fixes, Better controller input handling (needs custom mapping)

This commit is contained in:
2022-02-08 11:18:12 -08:00
parent 5add26b42e
commit acd861754c
14 changed files with 240 additions and 59 deletions

View File

@@ -25,13 +25,13 @@ class CInputGenerator /*: public boo::DeviceFinder*/ {
float m_leftDiv;
float m_rightDiv;
CKeyboardMouseControllerData m_data;
SAuroraControllerState m_state;
SAuroraControllerState m_state[4];
CFinalInput m_lastUpdate;
const CFinalInput& getFinalInput(unsigned idx, float dt) {
auto input = CFinalInput(idx, dt, m_data, m_lastUpdate);
// Merge controller input with kb/m input
input |= CFinalInput(idx, dt, m_state, m_lastUpdate, m_leftDiv, m_rightDiv);
input |= CFinalInput(idx, dt, m_state[idx], m_lastUpdate, m_leftDiv, m_rightDiv);
m_lastUpdate = input;
return m_lastUpdate;
}
@@ -50,13 +50,13 @@ public:
// }
void controllerButton(uint32_t idx, aurora::ControllerButton button, bool pressed) noexcept {
// TODO check idx
m_state.m_btns.set(size_t(button), pressed);
}
void controllerAxis(uint32_t idx, aurora::ControllerAxis axis, int16_t value) noexcept {
// TODO check idx
m_state.m_axes[size_t(axis)] = value;
s32 player = aurora::get_controller_player_index(idx);
if (player < 0) {
return;
}
m_state[player].m_btns.set(size_t(button), pressed);
}
void controllerAxis(uint32_t idx, aurora::ControllerAxis axis, int16_t value) noexcept;
/* Keyboard and mouse events are delivered on the main game
* thread as part of the app's main event loop. The OS is responsible