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TexturedQuad fixes, Better controller input handling (needs custom mapping)
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@@ -2048,7 +2048,8 @@ void CFrontEndUI::Draw() {
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aurora::shaders::queue_textured_quad(
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aurora::shaders::CameraFilterType::Add,
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x38_pressStart->GetTexture()->ref,
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aurora::shaders::ZTest::None,
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aurora::shaders::ZTest::Always,
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false,
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color,
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1.f,
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rect,
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