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More refactoring, decouple tweaks from hecl
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@@ -5,140 +5,6 @@
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namespace DataSpec {
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struct ITweakPlayer : ITweak {
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virtual float GetMaxTranslationalAcceleration(int s) const = 0;
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virtual float GetMaxRotationalAcceleration(int s) const = 0;
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virtual float GetPlayerTranslationFriction(int s) const = 0;
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virtual float GetPlayerRotationFriction(int s) const = 0;
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virtual float GetPlayerRotationMaxSpeed(int s) const = 0;
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virtual float GetPlayerTranslationMaxSpeed(int s) const = 0;
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virtual float GetNormalGravAccel() const = 0;
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virtual float GetFluidGravAccel() const = 0;
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virtual float GetVerticalJumpAccel() const = 0;
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virtual float GetHorizontalJumpAccel() const = 0;
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virtual float GetVerticalDoubleJumpAccel() const = 0;
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virtual float GetHorizontalDoubleJumpAccel() const = 0;
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virtual float GetWaterJumpFactor() const = 0;
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virtual float GetWaterBallJumpFactor() const = 0;
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virtual float GetLavaJumpFactor() const = 0;
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virtual float GetLavaBallJumpFactor() const = 0;
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virtual float GetPhazonJumpFactor() const = 0;
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virtual float GetPhazonBallJumpFactor() const = 0;
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virtual float GetAllowedJumpTime() const = 0;
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virtual float GetAllowedDoubleJumpTime() const = 0;
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virtual float GetMinDoubleJumpWindow() const = 0;
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virtual float GetMaxDoubleJumpWindow() const = 0;
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virtual float GetMinJumpTime() const = 0;
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virtual float GetMinDoubleJumpTime() const = 0;
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virtual float GetAllowedLedgeTime() const = 0;
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virtual float GetDoubleJumpImpulse() const = 0;
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virtual float GetBackwardsForceMultiplier() const = 0;
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virtual float GetBombJumpRadius() const = 0;
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virtual float GetBombJumpHeight() const = 0;
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virtual float GetEyeOffset() const = 0;
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virtual float GetTurnSpeedMultiplier() const = 0;
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virtual float GetFreeLookTurnSpeedMultiplier() const = 0;
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virtual float GetFreeLookSpeed() const = 0;
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virtual float GetFreeLookSnapSpeed() const = 0;
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virtual float GetFreeLookCenteredThresholdAngle() const = 0;
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virtual float GetFreeLookCenteredTime() const = 0;
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virtual float GetOrbitModeTimer() const = 0;
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virtual float GetOrbitUpperAngle() const = 0;
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virtual float GetOrbitLowerAngle() const = 0;
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virtual float GetOrbitHorizAngle() const = 0;
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virtual float GetOrbitMaxTargetDistance() const = 0;
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virtual float GetOrbitMaxLockDistance() const = 0;
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virtual float GetOrbitDistanceThreshold() const = 0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentX(int zone) const = 0;
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virtual uint32_t GetOrbitScreenBoxHalfExtentY(int zone) const = 0;
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virtual uint32_t GetOrbitScreenBoxCenterX(int zone) const = 0;
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virtual uint32_t GetOrbitScreenBoxCenterY(int zone) const = 0;
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virtual uint32_t GetOrbitZoneIdealX(int zone) const = 0;
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virtual uint32_t GetOrbitZoneIdealY(int zone) const = 0;
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virtual float GetOrbitNearX() const = 0;
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virtual float GetOrbitNearZ() const = 0;
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virtual float GetOrbitFixedOffsetZDiff() const = 0;
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virtual float GetOrbitZRange() const = 0;
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virtual bool GetDashEnabled() const = 0;
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virtual bool GetDashOnButtonRelease() const = 0;
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virtual float GetDashButtonHoldCancelTime() const = 0;
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virtual float GetDashStrafeInputThreshold() const = 0;
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virtual float GetSidewaysDoubleJumpImpulse() const = 0;
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virtual float GetSidewaysVerticalDoubleJumpAccel() const = 0;
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virtual float GetSidewaysHorizontalDoubleJumpAccel() const = 0;
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virtual float GetScanningRange() const = 0; // x218
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virtual bool GetScanRetention() const = 0;
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virtual bool GetScanFreezesGame() const = 0; // x21c_25
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virtual bool GetOrbitWhileScanning() const = 0;
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virtual bool GetFallingDoubleJump() const = 0;
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virtual bool GetImpulseDoubleJump() const = 0;
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virtual bool GetFiringCancelsCameraPitch() const = 0;
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virtual bool GetAssistedAimingIgnoreHorizontal() const = 0;
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virtual bool GetAssistedAimingIgnoreVertical() const = 0;
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virtual float GetAimMaxDistance() const = 0;
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virtual float GetAimThresholdDistance() const = 0;
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virtual float GetAimBoxWidth() const = 0;
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virtual float GetAimBoxHeight() const = 0;
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virtual float GetAimTargetTimer() const = 0;
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virtual float GetAimAssistHorizontalAngle() const = 0;
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virtual float GetAimAssistVerticalAngle() const = 0;
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virtual float GetScanMaxTargetDistance() const = 0;
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virtual float GetScanMaxLockDistance() const = 0;
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virtual bool GetMoveDuringFreeLook() const = 0;
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virtual bool GetHoldButtonsForFreeLook() const = 0;
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virtual bool GetTwoButtonsForFreeLook() const = 0;
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virtual bool GetAimWhenOrbitingPoint() const = 0;
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virtual bool GetStayInFreeLookWhileFiring() const = 0;
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virtual bool GetOrbitFixedOffset() const = 0;
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virtual bool GetGunButtonTogglesHolster() const = 0;
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virtual bool GetGunNotFiringHolstersGun() const = 0;
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virtual float GetPlayerHeight() const = 0; // x26c
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virtual float GetPlayerXYHalfExtent() const = 0; // x270
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virtual bool GetFreeLookTurnsPlayer() const = 0; // x228_24
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virtual float GetStepUpHeight() const = 0; // x274
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virtual float GetStepDownHeight() const = 0; // x278
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virtual float GetPlayerBallHalfExtent() const = 0; // x27c
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virtual float GetOrbitDistanceMax() const = 0;
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virtual float GetGrappleSwingLength() const = 0;
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virtual float GetGrappleSwingPeriod() const = 0;
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virtual float GetGrapplePullSpeedMin() const = 0;
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virtual float GetMaxGrappleLockedTurnAlignDistance() const = 0;
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virtual float GetGrapplePullSpeedProportion() const = 0;
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virtual float GetGrapplePullSpeedMax() const = 0;
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virtual float GetGrappleLookCenterSpeed() const = 0;
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virtual float GetMaxGrappleTurnSpeed() const = 0;
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virtual float GetGrappleJumpForce() const = 0;
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virtual float GetGrappleReleaseTime() const = 0;
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virtual uint32_t GetGrappleJumpMode() const = 0;
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virtual bool GetOrbitReleaseBreaksGrapple() const = 0;
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virtual bool GetInvertGrappleTurn() const = 0;
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virtual float GetGrappleBeamSpeed() const = 0;
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virtual float GetGrappleBeamXWaveAmplitude() const = 0;
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virtual float GetGrappleBeamZWaveAmplitude() const = 0;
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virtual float GetGrappleBeamAnglePhaseDelta() const = 0;
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virtual float GetHorizontalFreeLookAngleVel() const = 0;
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virtual float GetVerticalFreeLookAngleVel() const = 0; // x134
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virtual float GetOrbitCameraSpeed() const = 0; // x184
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virtual float GetOrbitPreventionTime() const = 0;
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virtual float GetJumpCameraPitchDownStart() const = 0; // x288
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virtual float GetJumpCameraPitchDownFull() const = 0; // x28c
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virtual float GetJumpCameraPitchDownAngle() const = 0; // x290
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virtual float GetFallCameraPitchDownStart() const = 0; // x294
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virtual float GetFallCameraPitchDownFull() const = 0; // x298
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virtual float GetFallCameraPitchDownAngle() const = 0; // x29c
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virtual float GetFirstPersonCameraSpeed() const = 0; // x280
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virtual float GetGrappleCameraSpeed() const = 0; // x2b0
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virtual float GetFreeLookDampenFactor() const = 0; // x14c
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virtual float GetLeftLogicalThreshold() const = 0;
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virtual float GetRightLogicalThreshold() const = 0;
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virtual float GetOrbitMinDistance(int type) const = 0;
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virtual float GetOrbitNormalDistance(int type) const = 0;
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virtual float GetOrbitMaxDistance(int type) const = 0;
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virtual float GetFrozenTimeout() const = 0;
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virtual uint32_t GetIceBreakJumpCount() const = 0;
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virtual float GetVariaDamageReduction() const = 0;
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virtual float GetGravityDamageReduction() const = 0;
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virtual float GetPhazonDamageReduction() const = 0;
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};
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struct ITweakPlayer : ITweak {};
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} // namespace DataSpec
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