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More refactoring, decouple tweaks from hecl
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@@ -38,8 +38,8 @@ CAnimationSet::CAnimationSet(CInputStream& in) : x0_tableCount(in.ReadShort()) {
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u32 animResourcesCount = in.ReadLong();
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x50_animRes.reserve(animResourcesCount);
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for (u32 i = 0; i < animResourcesCount; ++i) {
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CAssetId anim = in.ReadLong();
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CAssetId evnt = in.ReadLong();
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CAssetId anim = in.Get<CAssetId>();
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CAssetId evnt = in.Get<CAssetId>();
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x50_animRes.emplace_back(anim, evnt);
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}
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}
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