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More refactoring, decouple tweaks from hecl

This commit is contained in:
2022-02-19 05:04:45 -08:00
parent ce23544a15
commit ad272f7468
204 changed files with 6475 additions and 2110 deletions

View File

@@ -273,10 +273,10 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
break;
}
if (g_GameState->CurrentWorldAssetId() == 0x158EFE17 && g_GameState->CurrentWorldState().GetCurrentAreaId() == 0) {
if (g_GameState->CurrentWorldAssetId() == 0x158EFE17u && g_GameState->CurrentWorldState().GetCurrentAreaId() == 0) {
const SObjectTag* strgTag = g_ResFactory->GetResourceIdByName("STRG_IntroLevelLoad");
if (strgTag)
g_GameState->GetWorldTransitionManager()->EnableTransition(-1, strgTag->id, 0, false, 0.1f, 16.f, 1.f);
g_GameState->GetWorldTransitionManager()->EnableTransition({}, strgTag->id, 0, false, 0.1f, 16.f, 1.f);
}
}