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More refactoring, decouple tweaks from hecl
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@@ -273,10 +273,10 @@ CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader") {
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break;
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}
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if (g_GameState->CurrentWorldAssetId() == 0x158EFE17 && g_GameState->CurrentWorldState().GetCurrentAreaId() == 0) {
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if (g_GameState->CurrentWorldAssetId() == 0x158EFE17u && g_GameState->CurrentWorldState().GetCurrentAreaId() == 0) {
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const SObjectTag* strgTag = g_ResFactory->GetResourceIdByName("STRG_IntroLevelLoad");
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if (strgTag)
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g_GameState->GetWorldTransitionManager()->EnableTransition(-1, strgTag->id, 0, false, 0.1f, 16.f, 1.f);
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g_GameState->GetWorldTransitionManager()->EnableTransition({}, strgTag->id, 0, false, 0.1f, 16.f, 1.f);
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}
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}
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