mirror of https://github.com/AxioDL/metaforce.git
CActorModelParticles: Make GetParticleDGRPTokens take a std::string_view
Same behavior, but provides a more type-safe interface. All internal functions called within the function operate on std::string_view anyways.
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@ -381,23 +381,24 @@ void CActorModelParticles::IncrementDependency(EDependency d) {
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xe4_loadingDeps |= (1 << int(d));
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}
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constexpr std::array<const char*, 6> ParticleDGRPs{
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"Effect_OnFire_DGRP", "Effect_IceBreak_DGRP", "Effect_Ash_DGRP",
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"Effect_FirePop_DGRP", "Effect_Electric_DGRP", "Effect_IcePop_DGRP",
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};
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CActorModelParticles::Dependency CActorModelParticles::GetParticleDGRPTokens(const char* name) {
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CActorModelParticles::Dependency CActorModelParticles::GetParticleDGRPTokens(std::string_view name) const {
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Dependency ret = {};
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TToken<CDependencyGroup> dgrp = g_SimplePool->GetObj(name);
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const auto& vector = dgrp->GetObjectTagVector();
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ret.x0_tokens.reserve(vector.size());
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for (const SObjectTag& tag : vector)
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for (const SObjectTag& tag : vector) {
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ret.x0_tokens.push_back(g_SimplePool->GetObj(tag));
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}
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return ret;
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}
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void CActorModelParticles::LoadParticleDGRPs() {
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for (const char* dgrp : ParticleDGRPs) {
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static constexpr std::array particleDGRPs{
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"Effect_OnFire_DGRP"sv, "Effect_IceBreak_DGRP"sv, "Effect_Ash_DGRP"sv,
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"Effect_FirePop_DGRP"sv, "Effect_Electric_DGRP"sv, "Effect_IcePop_DGRP"sv,
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};
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for (const auto& dgrp : particleDGRPs) {
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x50_dgrps.push_back(GetParticleDGRPTokens(dgrp));
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}
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}
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@ -2,6 +2,7 @@
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#include <list>
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#include <memory>
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#include <string_view>
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#include <utility>
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#include <vector>
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@ -137,7 +138,7 @@ private:
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u8 xe5_justLoadedDeps = 0;
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u8 xe6_loadedDeps = 0;
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Dependency GetParticleDGRPTokens(const char* name);
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Dependency GetParticleDGRPTokens(std::string_view name) const;
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void LoadParticleDGRPs();
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std::unique_ptr<CElementGen> MakeOnFireGen() const;
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@ -158,6 +159,7 @@ public:
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void AddStragglersToRenderer(const CStateManager& mgr);
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void Update(float dt, CStateManager& mgr);
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void SetupHook(TUniqueId uid);
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std::list<CItem>::iterator FindSystem(TUniqueId uid);
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std::list<CItem>::const_iterator FindSystem(TUniqueId uid) const;
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std::list<CItem>::iterator FindOrCreateSystem(CActor& act);
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void StartIce(CActor& actor);
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