2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-05-13 16:31:21 +00:00

DataSpec: Fix MREA mesh visor flags when cooking

This commit is contained in:
Luke Street 2020-09-27 15:43:51 -04:00
parent 9e5f28ba80
commit ad6cabed7b
2 changed files with 8 additions and 8 deletions

View File

@ -358,21 +358,21 @@ void MREA::Name(const SpecBase& dataSpec, PAKEntryReadStream& rs, PAKRouter<PAKB
void MREA::MeshHeader::VisorFlags::setFromBlenderProps(const std::unordered_map<std::string, std::string>& props) { void MREA::MeshHeader::VisorFlags::setFromBlenderProps(const std::unordered_map<std::string, std::string>& props) {
auto search = props.find("retro_disable_enviro_visor"); auto search = props.find("retro_disable_enviro_visor");
if (search != props.cend() && search->second == "True") if (search != props.cend() && search->second == "1")
setDisableEnviro(true); setDisableEnviro(true);
search = props.find("retro_disable_thermal_visor"); search = props.find("retro_disable_thermal_visor");
if (search != props.cend() && search->second == "True") if (search != props.cend() && search->second == "1")
setDisableThermal(true); setDisableThermal(true);
search = props.find("retro_disable_xray_visor"); search = props.find("retro_disable_xray_visor");
if (search != props.cend() && search->second == "True") if (search != props.cend() && search->second == "1")
setDisableXray(true); setDisableXray(true);
search = props.find("retro_thermal_level"); search = props.find("retro_thermal_level");
if (search != props.cend()) { if (search != props.cend()) {
if (search->second == "COOL") if (search->second == "0")
setThermalLevel(ThermalLevel::Cool); setThermalLevel(ThermalLevel::Cool);
else if (search->second == "HOT") else if (search->second == "1")
setThermalLevel(ThermalLevel::Hot); setThermalLevel(ThermalLevel::Hot);
else if (search->second == "WARM") else if (search->second == "2")
setThermalLevel(ThermalLevel::Warm); setThermalLevel(ThermalLevel::Warm);
} }
} }

View File

@ -1047,7 +1047,7 @@ void CGameArea::FillInStaticGeometry(bool textures) {
matSet.InitializeLayout(nullptr); matSet.InitializeLayout(nullptr);
++secIt; ++secIt;
} }
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) { CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) {
/* Reserve extra buffers for 16 cubemaps and shadow rendering */ /* Reserve extra buffers for 16 cubemaps and shadow rendering */
matSet.m_geomLayout->ReserveSharedBuffers(ctx, 96 + int(EWorldShadowMode::MAX)); matSet.m_geomLayout->ReserveSharedBuffers(ctx, 96 + int(EWorldShadowMode::MAX));
@ -1092,7 +1092,7 @@ void CGameArea::FillInStaticGeometry(bool textures) {
TToken<CModel> nullModel; TToken<CModel> nullModel;
inst.m_instance = std::make_unique<CBooModel>(nullModel, nullptr, &inst.m_surfaces, matSet, vbo, ibo, inst.m_instance = std::make_unique<CBooModel>(nullModel, nullptr, &inst.m_surfaces, matSet, vbo, ibo,
inst.x34_aabb, inst.x0_visorFlags, 0); inst.x34_aabb, static_cast<u8>(inst.x0_visorFlags), 0);
} }
return true; return true;