mirror of https://github.com/AxioDL/metaforce.git
parent
2b01035064
commit
adf31e36d1
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@ -673,6 +673,7 @@ def make_pass_inca():
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new_grp.links.new(grp_in.outputs[0], add1.inputs[1])
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new_grp.links.new(grp_in.outputs[2], add1.inputs[2])
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new_grp.links.new(add1.outputs[0], grp_out.inputs[0])
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new_grp.links.new(grp_in.outputs[1], grp_out.inputs[1])
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grp_out.inputs[1].default_value = 1.0
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# Reflection Map
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@ -63,6 +63,9 @@ void MaterialSet::ConstructMaterial(Stream& out,
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material.header.flags.shadowOccluderMesh() ? "True" : "False");
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/* TODO: Some models enable both of these flags at once, why?
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* And how do we handle this properly?
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*/
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/* Blend factors */
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if (material.header.flags.additiveBlending())
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out << "new_material.game_settings.alpha_blend = 'ADD'\n"
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@ -26,7 +26,8 @@ add_executable(urde WIN32
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ResourceBrowser.hpp ResourceBrowser.cpp atdna_ResourceBrowser.cpp
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ModelViewer.hpp ModelViewer.cpp atdna_ModelViewer.cpp
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ProjectManager.hpp ProjectManager.cpp
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ViewManager.hpp ViewManager.cpp)
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ViewManager.hpp ViewManager.cpp
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Camera.hpp Camera.cpp)
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target_link_libraries(urde
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UrdeLocales
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@ -0,0 +1,36 @@
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#ifndef URDE_CAMERA_HPP
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#define URDE_CAMERA_HPP
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#include <CProjection.hpp>
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#include <CFrustum.hpp>
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#include <CQuaternion.hpp>
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#include <CVector3f.hpp>
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#include <Math.hpp>
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namespace URDE
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{
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class Camera
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{
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Zeus::CFrustum m_frustum;
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Zeus::CProjection m_projection;
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Zeus::CVector3f m_position;
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Zeus::CQuaternion m_orientation;
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public:
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Camera(const Zeus::CVector3f& position, Zeus::EProjType projType=Zeus::EProjType::Perspective,
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const Zeus::CVector3f& up=Zeus::Math::kUpVec)
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: m_position(position)
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{
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}
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const Zeus::CMatrix4f& projectionMatrix() const { return m_projection.getCachedMatrix(); }
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const Zeus::CProjection& projection() const { return m_projection; }
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virtual void think()
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{
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}
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};
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}
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#endif // URDE_CAMERA_HPP
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@ -22,14 +22,16 @@ class ModelViewer : public Space
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Value<Mode> renderMode = Mode::Material;
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Value<Zeus::CVector3f> cameraPosition;
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Value<Zeus::CQuaternion> cameraOrientation;
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} m_state;
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const Space::State& spaceState() const { return m_state; }
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struct View : Specter::View
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{
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Zeus::CProjection m_cameraProjection;
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};
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virtual Specter::View* buildContentView(Specter::ViewResources& res)
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{
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return nullptr;
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@ -1 +1 @@
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Subproject commit c5dd30dd7d072666956050b5d5bfa4c325d18f56
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Subproject commit 5e2800b1bd316b6859c5b913b8e228f2c135424a
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