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Fix player dynamic collision
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@@ -15,24 +15,24 @@ struct Actor : IScriptObject
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Value<atVec3f> scale SO_SCALE_SPECPROP();
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Value<atVec3f> collisionExtent SO_COLLISION_EXTENT_SPECPROP();
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Value<atVec3f> collisionOffset SO_COLLISION_OFFSET_SPECPROP();
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Value<float> unknown2;
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Value<float> unknown3;
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Value<float> mass;
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Value<float> zMomentum;
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HealthInfo healthInfo;
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DamageVulnerability damageVulnerability;
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UniqueID32 model;
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
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Value<bool> unkown4;
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Value<bool> unkown5;
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Value<bool> unkown6;
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Value<bool> unkown7;
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Value<bool> unkown8;
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Value<atUint32> unknown9;
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Value<float> unknown10;
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Value<bool> unknown11;
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Value<bool> unknown12;
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Value<bool> unknown13;
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Value<bool> unknown14;
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Value<bool> looping;
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Value<bool> snow;
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Value<bool> solid;
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Value<bool> cameraPassthrough;
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Value<bool> active;
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Value<atUint32> shaderIdx;
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Value<float> xrayAlpha;
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Value<bool> noThermalHotZ;
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Value<bool> castsShadow;
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Value<bool> scaleAdvancementDelta;
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Value<bool> materialFlag54;
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void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
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std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const
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