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Fix player dynamic collision

This commit is contained in:
Jack Andersen
2018-02-07 20:18:27 -10:00
parent 2fee221871
commit ae6797f24b
16 changed files with 120 additions and 106 deletions

View File

@@ -47,7 +47,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
xe5_28_callTouch = true;
xe5_29_globalTimeProvider = params.x58_24_;
xe5_30_ = params.x58_26_;
xe6_27_renderVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1);
xe6_27_thermalVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1);
xe6_29_prePostParticles = true;
xe6_31_targetableVisorFlags = params.GetVisorParameters().GetMask();
xe7_27_enableRender = true;