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Fix player dynamic collision
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@@ -47,7 +47,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
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xe5_28_callTouch = true;
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xe5_29_globalTimeProvider = params.x58_24_;
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xe5_30_ = params.x58_26_;
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xe6_27_renderVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1);
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xe6_27_thermalVisorFlags = u8(params.x58_25_thermalHeat ? 2 : 1);
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xe6_29_prePostParticles = true;
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xe6_31_targetableVisorFlags = params.GetVisorParameters().GetMask();
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xe7_27_enableRender = true;
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