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Fix player dynamic collision
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@@ -16,7 +16,7 @@ CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId
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xf4_24_ = flags & 0x4;
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xf4_25_ = true;
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xf4_26_ = flags & 0x8;
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xe6_27_renderVisorFlags = flags & 0x1 ? 1 : 2;
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xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
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xe8_particleGen->SetGlobalTranslation(xf.origin);
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xe8_particleGen->SetOrientation(xf.getRotation());
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xe8_particleGen->SetGlobalScale(scale);
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